Battlefield V

Battlefield V Dev Tracker




18 Oct

Comment

Originally posted by thegodkiller5555

Thank you for the response, I appreciate what you guys are doing and I understand the need for everyone on Chapter 5 stuff. As a quick follow up does the top requested items and stuff possibly include more things for CC. I'm a college student so I see all these cool skins for boins and want them but am unable to get them because money is tight. Thanks again for your response and work man!

That has been something I’ve been talking about since Boins was introduced.

Comment

Originally posted by DATSHOTGUN579

Yo Braddock, there is an exploit on op underground that allows you to get out of the map, I can PM a video link to show how to do it if you want u/Braddock512

PM me the link. I think the team is aware of one exploit, so I'll forward that to confirm.

Comment

Originally posted by thegodkiller5555

Is there a reason the trello board now says later this year you will begin allowing the community to vote on things, instead of the previous message it was coming soon/ in September or October? I get the feeling we are gonna end up waiting for this the way we are waiting for tank customization and more skins for CC.

To be honest, we wanted to start it last/this month. However, right now all hands are on deck for Chapter 5, so we want to ensure we get that update (and the ton of fixes and tweaks that are coming) locked and solid and in your hands. After we drop Chapter 5, we're scheduling meetings to talk about top requested items, QoL features and changes, etc. And then we'll work on getting them on the board for voting.

Comment

Originally posted by Bunni-AU

Aimbot and wallhack. Better than 50% head shots with assault rifles and smgs:

https://battlefieldtracker.com/bfv/profile/origin/GF-Freya

Also 403/433 head shots (94%) with Lee Enfield.

Germany player with 29-11 KD in this game report:

https://battlefieldtracker.com/bfv/gamereport/origin/1185279146972361024?handle=GF-Freya

18/19 head shots with the RSC. 8/9 head shots with the M1911.

/u/lytlb1t

reported

Comment

Originally posted by sirdiealot53

How is your Friday?

Alright. Getting ready for next week. Hopefully Monday will be my last day of jury duty and I can focus on getting ready for Chapter 5.

How about you?

Comment

Originally posted by sirdiealot53

Round 2 giveaway still shows Round 1 and has wrong dates.

Fixed

Comment

Originally posted by Bunni-AU

Toggling aimbot, but 160 head shots from 168 kills with the MP40 can't be hidden. Also 50% head shots with the Madsen:

/u/lytlb1t

reported

Post

Let's review what happened this week.

https://i.redd.it/er5bq9d09ct31.jpg

Archive of Week Starting October 14, 2019

Monday, October 14, 2019

  • This Week in Battlefield V - An overview of this week's news, blogs, content, and more. As items are added or shifted, this will be updated. Keep an eye on it through the week for redirect links!

Tuesday, October 15, 2019

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Post

Squad up, get out on that Battlefield and PTFO!

Please follow the format below (yes, feel free to add me!):

Platform: PC/PS4/XB

Name: OddJob001

Region: eg; Americas

All other threads regarding clans, discord servers, friend finders will be removed and redirected to this thread.

Also check out:

Battlefield Discord

...

Read more External link →
Comment

Originally posted by Skollops

If this is the last spawn available on the spawn beacon, we would "remove" the spawn beacon the moment the player pressed the "deploy" button on the spawn beacon.

Shouldn't the beacons ideally get removed at the moment the player actually enters battle, and not almost 2 seconds before?

Yes, that would be better for sure.

Comment

Originally posted by moonknight999

Damn you just straight up debunked this guys post lmao he was calling this all bs but he was the one coming out with the bs

Well I wouldn't really say it's not bs or fair :) I am just giving reasoning behind what's happening hehe.

Comment

Originally posted by DRUNKKZ3

1st case scenario:

I was very intrigued by what was happening in the first case in this clip and there is technically no way a player can spawn on a dead soldier this late, he would be sent back to the deploy screen since the deploy transition takes roughly 1.7s from deploy screen and we abort the spawn IF the player selected to spawn on dies during the transition.

When having a frame-by-frame look at the video, i noticed that there is a spawn beacon in the clip near the player that got killed, you can see it in this image: https://i.imgur.com/H1ASiGh.png

If this is the last spawn available on the spawn beacon, we would "remove" the spawn beacon the moment the player pressed the "deploy" button on the spawn beacon.

2nd case scenario:

Seems to be that those players spawned on the C flag right before it got neutralized. Admittedly those spawn points don't look ideal...

Read more

Gonna have a look at #2. :)

Comment

Originally posted by DRUNKKZ3

1st case scenario:

I was very intrigued by what was happening in the first case in this clip and there is technically no way a player can spawn on a dead soldier this late, he would be sent back to the deploy screen since the deploy transition takes roughly 1.7s from deploy screen and we abort the spawn IF the player selected to spawn on dies during the transition.

When having a frame-by-frame look at the video, i noticed that there is a spawn beacon in the clip near the player that got killed, you can see it in this image: https://i.imgur.com/H1ASiGh.png

If this is the last spawn available on the spawn beacon, we would "remove" the spawn beacon the moment the player pressed the "deploy" button on the spawn beacon.

2nd case scenario:

Seems to be that those players spawned on the C flag right before it got neutralized. Admittedly those spawn points don't look ideal...

Read more

Drunkkz is Sherlock Holmes here. 😁

Comment

1st case scenario:

I was very intrigued by what was happening in the first case in this clip and there is technically no way a player can spawn on a dead soldier this late, he would be sent back to the deploy screen since the deploy transition takes roughly 1.7s from deploy screen and we abort the spawn IF the player selected to spawn on dies during the transition.

When having a frame-by-frame look at the video, i noticed that there is a spawn beacon in the clip near the player that got killed, you can see it in this image: https://i.imgur.com/H1ASiGh.png

If this is the last spawn available on the spawn beacon, we would "remove" the spawn beacon the moment the player pressed the "deploy" ...

Read more
Comment

Originally posted by sirdiealot53

For my birthday present could we get tank input lag bug looked at? 😁😁

video: https://www.youtube.com/watch?v=jo-73xvGfMc

It's as designed

Comment

Originally posted by sirdiealot53

Framing this comment on my wall.

And that on cake day! congrats

Comment

Originally posted by sirdiealot53

Any hope for pistols on ladder? 😘

We want it for sure, but it will take some time, and there are more important things to do right now.