Battlefield V

Battlefield V Dev Tracker




24 Mar

Comment

Originally posted by dordoka

Do you really compile the builds LOCALLY?

I don't know ALL the details, but from the conversations I've seen in Slack over the years, it seems the devs are all connected to a hub (probably the wrong word, forgive my ignorance) and they apply changes to the build by uploading various fixes, tweaks, changelists, etc.

The whole process is something I'm very interested in learning about as there's tons of dependencies on when and what they upload to main build. Once it's done/locked, then a "candidate" for the update is determined and then created. That's tested - and if it passes - it gets sent on to our 1st party partners for approvals and that's how it gets deployed.
(I'm sure it's a lot more complicated and detailed than my very rudementary understanding/explanation).

Comment

Originally posted by Mazzaglia

Why does two questions regarding distance haze get answered but none of the informations questions asked? I understand that you cannot say what's to come, but any information about IF you have plans to give some kind of information for the future of the game?

Because I had information about the distance haze question and was able to answer it.

We had planned on have information about the next update this week, but unfortunately, due to extenuating circumstances, the dev team is re-analyzing how we'll roll out the next update and what will be in it - and when. I don't have any other information to share at this time.

Comment

Originally posted by veekay45

Serious question: my company is doing home office too now but the work flow/amount hasn't changed one bit.
Dice says not to expect much from them while the virus thing lasts, but isn't everyone working with laptops/virtual desktops anyway? Why should it slow down?

Anyway hoping for at least some info on the plans going forward. More Pacific? Normandy? Eastern Front?
Feels empty not having anything confirmed or announced going forward

Tbh, no devs I know at DICE LA or DICE Stockholm build games on laptops. And taking DevKits (PS4 or Xbox One) home requires a lot of security - mainly due to requirements from our 1st party partners.

I don't know what your job is, so I'm not going to assume it's easier/harder to work from home. Unless your company also builds games on a proprietary engine, it's not a fair comparison.

Plus, connecting everyone from their personal home internet - not being physically connected to our intranet - can create challenges (if their ISP goes down, bandwidth, etc. And most people can't afford to have T1/T3 lines in their homes, so uploading new builds is slowed just due to network traffic.)

Comment

Originally posted by TheParadiseBird

Everyone in that room is gonna go deaf after that guy fires that thing

Other than Clay Pigeon Shooting I've never done much real life Firearms shooting. Played Paintball in a WWII bunker in Exeter once - that was DEAFENING - I cannot begin to imagine how loud that lad must have been inside there

Comment

Originally posted by Holdwich

Braddock, Can you ask the team about disabling elites from being "cross-faction"? There is a whole clan that have resorted to using Norman on the pacific, because of his uniform being a similar tone to those of the japanese, Leading to visibility issues.

The last time I asked about “locking Elites” it was pretty much a “no”. If folks are using it to gain an advantage/impact visibility, I can definitely call that out to the team.

Comment

Originally posted by QQboby

10/10 live service.

Apologies. There’s a global pandemic going on and the teams are adjusting to working from home to stay healthy. Appreciate your patience. Stay safe.

(And before anyone assumes the worst, I genuinely do empathize with disappointment and frustration. Trust me: no one wants to be working from home. Our teams are doing everything they can to keep our games - and this goes for the whole games industry - up and running, adding new things, etc. Stuff happens, unfortunately, and I will say I’m really impressed with how quickly EA has transitioned thousands of global employees to work from home so we all can still play games and support our titles.)

Comment

Originally posted by SolidPrysm

Anything you are allowed to say regarding the datamined vehicles and charms?

No, as it’s not officially announced. We don’t engage with rumors or datamined stuff - reason being is some things may be left in the code that are scoped out.


23 Mar

Comment

Originally posted by ItsTritium

Hey Braddock! Just wondering if you ever heard back from the team about the distance haze issue. I know you said you were gonna email them about it last week.

Also wash ya hands boy

Yep. Posted this from one of our Lighting Artists last week:

Hi! Lighting artist here. I don't think there is any easy way of disabling/toning down the atmospherical haze in the distance without losing layering visibility and visual quality. There are no plans to changing it and we would have to customize each individual level for it to work. That is outside our current scope.

Stay safe and healthy. And 6 feet away.

Comment

Originally posted by Ferretwranglerbrady

Do you know anything about distance haze yet?

Mentioned last week, but will share what was posted last week:

Hi! Lighting artist here. I don't think there is any easy way of disabling/toning down the atmospherical haze in the distance without losing layering visibility and visual quality. There are no plans to changing it and we would have to customize each individual level for it to work.

Currently not in scope.

Comment

Originally posted by Test-Fire

The bren and one other, if I'm not mistaken. Been looking on how to get them and not sure what to do. I will check out these pages for sure. Thanks for the help

Hit up EA Help at http://help.ea.com.

They can verify your account details, your class ranks, and assist with missing weapons from progression.


21 Mar


20 Mar

Comment

Originally posted by retart123

Any chance to get community games some fixes? It Needs 8 People per team to start a match. Could it be lowered to 4 again?

This is a known issue. Looking to have it fixed with the next update. Sorry for the frustration.


19 Mar

Comment

Originally posted by Stalker_13

Thank you. That's too bad. I really enjoyed this mode.

It’s one of the few modes I can be at the top of the leaderboard on. I feel your pain.

Comment

Originally posted by CruzDeSangre

Thanks for the quick response! I'm playing on PS4. Also, if I'm not mistaken, servers began running poorly this week, if not, last weekend.

Thanks for the reply! I’ll share these details with the Dev team and see what they say. As soon as I have any info to share, I’ll let you know.

Comment

Originally posted by ThePickledPickle

We need some kind of LTM mosh pit

Rush, Outpost, Grind, Frontlines, it’d never get boring

We actually can do this (so long as the player counts align - Rush for example cannot be played with Breakthrough, nor can Grind be played with Rush) - basically treat it like the way CG works in terms of playlist creation, show me what they are and I'll happily take it to the team.

With the world being a little scarier than usual and more people needing the escape, spending more time playing Video Games I'm all for helping to find a way to make a little easier until the chaos clears.

Build me some playlists, get them upvoted to show me whats popular and I'll get it done (u/ tag me on them, and as I say use the laws that govern CG as a guideline. Grind can feature in all of this despite it not being present in CG due to the ways its coded).