Star Wars: Battlefront

Star Wars: Battlefront Dev Tracker




26 Apr

Comment

Originally posted by bushdid911-_-

Well if you ask me, the lightsaber combat rn is just a matter of hold the block button and wait until your opponent get's bored. More than 80% of hero abilities can be simply blocked. It is basically becoming a play style. If you give everyone a block breaker, lightsaber fights will be so much thrilling and strategic. You will have to think like "oh i should use the block to defend against his lightsaber attacks, but i also need to dodge or jump over his block-breaker." In conclusion, please don't make any negative changes to this game because of the star wars lore. Balance > lore

That's fair feedback. If we see degenerate/un-fun behaviour taking root, we'll do what we can to address it.

Comment

Originally posted by RTSUbiytsa

I understand that, I was just getting a bit frustrated by the lack of communication - but I definitely appreciate the response!

I've just been a part of way too many games where something is absolutely busted and the devs just... stay silent... and stay silent... and stay silent... and then "nerf" it without nerfing any of the parts that make it overpowered... and then stay silent.

Knowing that you guys have a plan makes me hopeful, though. Thanks!

No problem! Keep us accountable. So long as everyone is respectful of one another (which you were), this community will stay healthy on both fronts.

Comment

Originally posted by RTSUbiytsa

Since you're worried about players first - can we stop talking about the minor annoyance that are the Yoda changes, and talk about doing something about Anakin? Any word on upcoming nerfs? Fixes for/killswitching because of the Retribution exploit?

I'm a new player, and I love the game itself - except Anakin. If we go a week without any news on you guys really looking to fix him, and not just putting out nerfs for the sake of saying you nerfed him, I'm probably just gonna uninstall the game. He really does make things too unbalanced.

We have plans for Anakin. I'm just holding off on saying anything until they're locked in. It's one of those situations where we know exactly what we're going to do and have a plan, but we can't say anything until all the checks have been cleared. Just a reality of game development.

Comment

Originally posted by Drectus

Perhaps Yoda's swing speed could be tweaked just as Obi-wan's was greatly improved

Already flagged!

Comment

Originally posted by Slyrentinal

I’m hyperventilating, I’m not saying that for sure what happened, nor do I expect that that’s the case, but with priorly reputable companies like Bethesda doing sneaky things then claiming it’s a bug on multiple occasions it’s hard not to wonder if devs could be making it up.

Thanks for the reply.

No, screw doing that. I never want that to be us. Our players are our #1 priority. We wouldn't be working on this game today if it weren't for players like you. It's our duty to put your interests first. I had a few talks with the team about stuff that wasn't put into the release notes because it was missed. Even small things (like pose changes for Rey and such), whether intentional or not, need to be surfaced to our players ASAP.

Don't worry, no offence taken by this post, though! It's a completely valid thing to assume. Just know that not only do F8RGE and I have your backs, so does the rest of the team. We never want to get back into a place where we're considered to be unreliable or untrustworthy. Sorry for not including this change in the notes. Deep breaths. All is well.

Comment

Originally posted by Munedawg53

Appreciate the consideration and the response! It is nice to feel heard. Love the game and your continued dedication to refining it (even as I am finding Anakin somewhat exasperating!)

I honestly with I could reply to everything I read, but that would just take too much time. I read enough posts from players that by the end of each day my front page is just new posts with no upvotes.

Comment

Interesting feedback. Thanks! We have a couple of ideas, too, but I'll flag this one to the team.

Comment

Originally posted by ifoundyourtoad

I can understand that and the conspiracy thing is silly. You guys could have just said “it was too OP”. I don’t believe that was a warranted “theory”

But do you think all lightsaber users having an ability to break a block is warranted? It could add some unique game play where certain abilities could break block. Kind of like how Kylo’s frenzy his last attack on it breaks block. I may be wrong but I thought it did.

Or do you think it can over complicate things and hurt the more casual gamers (not meaning to be patronizing) and just keep it more arcade like? I’m just genuinely curious where DICE stands in light saber combat.

If everyone has something, it's no longer special. We want to use unique effects strategically. For example, Yoda having a block that lets his push get stronger is something we'd likely leave to him while a block break is something that makes more sense for Anakin. There are other things we can tweak and add as we go, but we don't want to add something to every character. If we do, we start treading the path where they all feel the same.

Comment

Originally posted by poetofages

If this was a "patch" why wasn't it listed in the patch notes? Also, will we be getting a hotfix for Maul's block being disabled by Obi-Wan's mindtrick? Thanks!

Bug fixes like this can get missed. We didn't purposefully leave it off. I imagine it was fixed while adding a block to Yoda and wasn't logged correctly for the release notes. We had a ton of stuff on there so I'm not too surprised that something slipped through the cracks.

Comment

Let's not get into conspiracy theories that we're calling things bugs just to get rid of features. I can assure you that's not true. Honestly, with so many different types of abilities at play, things like this don't always work cleanly and result in some edge cases where they don't work as intended. These two are examples of that; ones we were aware of and were trying to fix, but other things took precedent. For perspective, no other dash attack breaks blocks. It's a highly mobile ability while Anakin's Passionate Strike is almost stationary. I get that this was something that some people liked, but for the overall health of the game, we need to fix issues like these (especially the harder ones to fix) in order to be able to move forward with developing characters/features. Leaving bugs, even if players like them, only hinders us there.

Comment

Originally posted by Potatoslayer2

Oof, looks like someone forgot to change the text from the last triple xp event. /u/F8RGE /u/EA_Charlemagne

Well...uh...happy new year? I'll let the team in charge of that know.

Comment

Originally posted by ChewyYoda16

Yeah i don't understand how they never noticed when it's been like this since launch

It's not that we never noticed (I think we even mentioned this in the past). It just took time to fix. I get that some players liked this, but it was never intended. Now that it's fixed, we can see how we can improve the character in other ways, but none of the dash attacks in the game are intended to go through blocks.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Thanks for the heads up, we'll get it sorted. Was just some old text that was used, we often use the same text as this is good for any localisation etc.

Funny how brains work at times, especially when they are reading text they've seen multiple times in the past, as it means they easily skip over things.

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Spectre696

I can't blame them. If I was locked in EA's basement for as long as DICE has been I'm sure I'd lose track of time too.

Stockholm syndrome?


25 Apr