Battlefield 2042

Battlefield 2042 Dev Tracker




30 Nov

Post

Over the coming days, we'll be showcasing several Quality of Life Improvements taking place on Battlefield 2042 ahead of the full Update Notes for 6.2.

Stay tuned for further update threads, and keep it dialled in via BattlefieldComm...

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29 Nov

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https://preview.redd.it/3g6rttc49c3c1.png?width=1080&format=png&auto=webp&s=797c9a711046b4e56bf9ea8d88bf4a7c3ac5d0b5

Over the coming days, we'll be showcasing several Quality of Life Improvements taking place on Battlefield 2042 ahead of the full Update Notes for 6.2.

Stay tuned for further update threads, and keep it dialled in via ...

Read more External link →

28 Nov

Comment

Truthfully?

Sure kills matter in Breakthrough, Conquest etc - it depletes tickets, it gets the win. Assists matter just as much, you're contributing towards people getting those kills, and therefore depleting tickets and getting that win.

Battlefield is all about contribution, team work. Kills may be a driving factor, it's a shooting game afterall. But it's not the end factor. The win is, and that's through team work.

So if you decide to solely go the recon route of spotting constantly, or spotting vehicles to allow for someone to take them out, or running around reviving.

It's contributing. That's Battlefield.

And welcome to it too.

PS: There's never a "Right way to it" - You do you, but play the objective, always.

Comment

Originally posted by StormSwitch

Expected, the question is, why keep doing this of releasing op untested weapons lol

Think of it from a different angle.

Weapons are often introduced with a slight over-tune because this is a far better scenario from a balancing perspective than it is for something that is under-tuned.

It is not fair to play through progression tracks to then receive a weapon you're excited about and it's... ok. Weak, even. By that point, you will then have a far more distasteful opinion towards that weapon and you wouldn't be using it, right?

So, if you look at it from this angle. Weapons are often between 'Great!' and 'Overtuned/OP!' because not only will you have a better experience with it, it is far easier to bring something down from being too powerful than it is to bring something up when the opinion of a weapon can rarely change from 'it's... ok. Weak, even.'

Hope this might open the perspective a little :)

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https://preview.redd.it/xjfrpyfz263c1.jpg?width=1080&format=pjpg&auto=webp&s=faeb1f41bcb8799c26ba46c97e5cbe6e374c3e44

Over the coming days, we'll be showcasing several Quality of Life Improvements taking place on Battlefield 2042 ahead of the full Update Notes for 6.2.

Stay tuned for further update threads, and keep it dialled in via ...

Read more External link →
Comment

Correction, this is not a lie. You are referencing Update Notes from Season 4, we are now in Season 6. Things change frequently with a Live Service game, not only in reaction to balancing concerns but also to technical or just general feedback from players.

As of Season 4, it was indeed possible to remain within a lobby and it would place you on the opposing side of the conflict. This has been changed recently to allow for more matchmaking opportunities and to ultimately help in resolving the fact that players were not able to join at the end of a round. Which if kept the same, would have resulted in more AI in Round Two.

This change has for the most part been a healthier change for matches, despite not being able to play round two.


27 Nov

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https://preview.redd.it/kts9cre27y2c1.jpg?width=1080&format=pjpg&auto=webp&s=9f5105bd0169d175638d5c8b96df50ea41b9d2af

Over the coming days, we'll be showcasing several Quality of Life Improvements taking place on Battlefield 2042 ahead of the full Update Notes for 6.2.

Stay tuned for further update threads, and keep it dialled in via ...

Read more External link →
Comment

Hello!
We're currently looking into this issue, thanks for raising it!

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https://preview.redd.it/sugnpydkhw2c1.png?width=1080&format=png&auto=webp&s=bcffc857c767534619ac5bf4a4b5459a76e2c08e

The team reviews the current state of vehicle gameplay within Season 6, which changes are upcoming in the next game update, and answer vehicle related questions from the Community. 

  • 00:20 - Intro
  • 02:27 - State of vehicle gameplay
  • 11:30 - Recap of vehicle changes
  • 26:28 - Upcoming 6.2 changes 
  • 29:16 - Q&A
  • 37:46 - Outro

Tune in:

Spotify: ...

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25 Nov

Comment
    EA_Darko on Forums - Thread - Direct

Hey  @ArichAnpin AHQ is currently available in the following languages

 

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18 Nov

Comment

Hi @mrbandito86 

 

We have a rule to close any discussions related to cheating. This measure is in place because we cannot investigate cheating directly via forum. You can find more details here.

 

If you suspect any instances of cheating in our games, I highly suggest referring to our ...

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17 Nov

Post

https://preview.redd.it/1wnjjzsyux0c1.jpg?width=1080&format=pjpg&auto=webp&s=2c7e579d44a34c91fe3054a9d068e8ab18629857

Hello there,

As we work towards the release of our next 6.2 Game Update in early December, we wanted to check-in with a list of your current hot topics that are the top priority for our team to resolve. 

Black Screen during End of Round

Some of you are currently benefiting from changes we've made for this issue with Update 6.1, but our work towards a resolution for the remaining reports continues.
We're now working towards a resolution as part of Update 6.2 in early December which aims to resolve the majority of occurrences for you who are still e...

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16 Nov

Comment

Hi @BackwoodsRaider 

 

Thanks for reaching out to the Battlefield community on Answers HQ!, To confirm we are unable to assist with player reports here on the forums. 

 

Please feel free to check out this thread for a bit more information regarding how we approach cheating. 

 

If you do come across someone else who may be breaking our terms of service be sure to check out our EA Help article on how to report them to the correct team! 

 

...

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13 Nov

Post

https://preview.redd.it/qwav5m10v30c1.jpg?width=500&format=pjpg&auto=webp&s=1c38c198980df16b6d1f364beb634f10d44de2b4

Tom Straatman (Community Manager) together with Joe Puralewski (Narrative Lead) and Manuel Llanes (Creative Director) are joined by Comet307 for another Community Spotlight! We’ll learn more about Comet’s passion for writing, the Battlefield narrative, how he is connected to the Community, and his work on the Exodus Archives fan-site.

00:20 - Intro

03:25 - Meet Comet307

12:30 - The Exodus Archives

27:10 - Narrative Q&A

40:19 - Final thoughts

Listen to the episode:

Spotify: ...

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08 Nov

Comment

Taking your feedback onboard, we have now made the decision to bring back Redacted Conquest as part of this weeks rotation. Appreciate the maturity shown and the constructive criticism folks. Thanks!

https://twitter.com/BattlefieldComm/status/1722223965085839513


07 Nov

Comment

Nope, when it comes to gameplay impacting items such as Weapons and Vehicles there will always be a way to earn it outside of a Season Pass. Similar to how you can unlock some Specialists that you may have missed out on from previous Seasons.

Cosmetics within a Battle Pass become no longer obtainable.

Comment

Hey everyone,

I just wanted to drop a note here and not have this go unanswered.

I've taken the time to go through all of the feedback presented here about Redacted, as well as other platforms. It's all very valid feedback from you all, for or against, and I will take it all onboard and send it through internally for the team to assess.

Cannot promise any immediate action, and you'll know via BFComm if we reach one - but I do want to say that we'll absolutely learn from the comments.

Thanks for sharing it with us, will keep lurking!

... Read more

03 Nov

Comment

Great video! And it allows us to jump in with further information and clarifications as well.

Previous Battlefield games had a snap cooldown feature set at 0.5 seconds. For Battlefield 2042, we've set it to 0.2 seconds since Season 6.

The reasoning for this is that we saw situations where snap was expected, but not happening due to the "Spam Guard" (as we call it). It has been tuned so that you cannot snap over and over to auto track. As demonstrated in the video, if you keep using your aim to move closer at the same time, then the spam guard is more lenient but still present. In reality, this actually means that we've toned down snap functionality.

For example, previously you stayed on target for a little while after a snap, this is no longer the case. Additionally, snipers can no longer snap, regardless of zoom magnification. Other weapons also won't snap when using magnification past 6x.

We hope this additional context is helpful for you to know w...

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02 Nov

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https://preview.redd.it/oc25s1hxayxb1.jpg?width=1080&format=pjpg&auto=webp&s=b02f1c996ed274a4cd4bb38d0d5d71de8ea0b835

We hope you’ve been enjoying Dark Protocol, Battlefield 2042’s new Limited Time Event that’s available for play until November 14.

Based on combat data received over the first two days of Dark Protocol, AOS, the Boreas artificial intelligence, has issued itself a firmware update to all Geist Forges to increase their lethality.

That means that through your feedback and gameplay we’re dialing up the spook factor with several gameplay improvements that are active immediately to our ongoing Limited Time Mode, Killswitch, and the gameplay behavior of Geists.

...

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01 Nov

Comment

Originally posted by Abiolysis

kind of ambiguous wording (is this hotfix rolled out as of this post, or is it being rolled out in the coming days)

We have identified the issue and are now releasing a fix to resolve this. A restart of your game client will be required to benefit from this change. We will continue to assess things over the coming days

either way, thanks for getting onto this before the weekend. loading up the game now to see if it's fixed. will edit with updates

edit: it's fixed but man oh man the blackscreen bug's still there. also some stutters every now and then (never used to occur previously) but much more tolerable than the mouse input bug. game is now playable on PC.

Update is now live. :)