Battlefield 2042

Battlefield 2042 Dev Tracker




13 Dec

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Today, we've released a server-side change that reduces the timer and total ticket allocation for Rapid Strike, this week's Holiday Protocol Mode on Battlefield 2042.

▪️ PC, PlayStation 5, and Xbox Series X players will start with 5200 tickets in this mode.
▪️ Xbox One and PlayStation 4 will start with 2800 tickets.
▪️ All matches will now last for a maximum of 45 minutes.

These changes are now live and may take some time to propagate across all servers.
Thank you for your continued feedback!
See you on Holiday Protocol!

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11 Dec

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Today we have made a slight alteration to the Replenish Rate of Missiles on Jet Aircraft on Battlefield 2042

Going forward they will now replenish at a rate of 1.8 seconds (changed from 1.4).

While overall we are happy with the changes to Jets, we are witnessing airstrike potential being faster than anticipated. This slight change will slow that down, while still allowing for them to be capable in the sky.

This change is now live and will take a moment to propagate across all live servers.

Src: ...

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07 Dec

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How'd you like them baubles?? 🎄🎅

Post

The clock strikes 7 here in Stockholm.

Gather around the fireplace ...or your favorite tank and check out this festive update from the Battlefield 2042 Team.

https://reddit.com/link/18d1dk6/video/j1xrqj2drw4c1/player

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05 Dec

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Hello!
We're aware of this and working to get it resolved :)


04 Dec


01 Dec

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Hello there,

Update 6.2 is scheduled to release in the coming week and here is an overview of everything that’s new as part of this update.

We’ve summarized the biggest changes for you here:

  • MCS-880, G428, VHX weapon balance changes.
  • Suppressors & Subsonic Ammo balance changes.
  • Air vehicle aiming improvements such as computed impact points, aligned crosshairs for all air vehicle cameras, and HUD aim indicators.

Thank you for continued feedback which helps us to make further changes and improvements for you.

Learn more here:

//The Battlefield Team

Protocol Esta...

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30 Nov

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Over the coming days, we'll be showcasing several Quality of Life Improvements taking place on Battlefield 2042 ahead of the full Update Notes for 6.2.

Stay tuned for further update threads, and keep it dialled in via BattlefieldComm...

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29 Nov

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https://preview.redd.it/3g6rttc49c3c1.png?width=1080&format=png&auto=webp&s=797c9a711046b4e56bf9ea8d88bf4a7c3ac5d0b5

Over the coming days, we'll be showcasing several Quality of Life Improvements taking place on Battlefield 2042 ahead of the full Update Notes for 6.2.

Stay tuned for further update threads, and keep it dialled in via ...

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28 Nov

Comment

Truthfully?

Sure kills matter in Breakthrough, Conquest etc - it depletes tickets, it gets the win. Assists matter just as much, you're contributing towards people getting those kills, and therefore depleting tickets and getting that win.

Battlefield is all about contribution, team work. Kills may be a driving factor, it's a shooting game afterall. But it's not the end factor. The win is, and that's through team work.

So if you decide to solely go the recon route of spotting constantly, or spotting vehicles to allow for someone to take them out, or running around reviving.

It's contributing. That's Battlefield.

And welcome to it too.

PS: There's never a "Right way to it" - You do you, but play the objective, always.

Comment

Originally posted by StormSwitch

Expected, the question is, why keep doing this of releasing op untested weapons lol

Think of it from a different angle.

Weapons are often introduced with a slight over-tune because this is a far better scenario from a balancing perspective than it is for something that is under-tuned.

It is not fair to play through progression tracks to then receive a weapon you're excited about and it's... ok. Weak, even. By that point, you will then have a far more distasteful opinion towards that weapon and you wouldn't be using it, right?

So, if you look at it from this angle. Weapons are often between 'Great!' and 'Overtuned/OP!' because not only will you have a better experience with it, it is far easier to bring something down from being too powerful than it is to bring something up when the opinion of a weapon can rarely change from 'it's... ok. Weak, even.'

Hope this might open the perspective a little :)

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Over the coming days, we'll be showcasing several Quality of Life Improvements taking place on Battlefield 2042 ahead of the full Update Notes for 6.2.

Stay tuned for further update threads, and keep it dialled in via ...

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Comment

Correction, this is not a lie. You are referencing Update Notes from Season 4, we are now in Season 6. Things change frequently with a Live Service game, not only in reaction to balancing concerns but also to technical or just general feedback from players.

As of Season 4, it was indeed possible to remain within a lobby and it would place you on the opposing side of the conflict. This has been changed recently to allow for more matchmaking opportunities and to ultimately help in resolving the fact that players were not able to join at the end of a round. Which if kept the same, would have resulted in more AI in Round Two.

This change has for the most part been a healthier change for matches, despite not being able to play round two.


27 Nov

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Over the coming days, we'll be showcasing several Quality of Life Improvements taking place on Battlefield 2042 ahead of the full Update Notes for 6.2.

Stay tuned for further update threads, and keep it dialled in via ...

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Comment

Hello!
We're currently looking into this issue, thanks for raising it!

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The team reviews the current state of vehicle gameplay within Season 6, which changes are upcoming in the next game update, and answer vehicle related questions from the Community. 

  • 00:20 - Intro
  • 02:27 - State of vehicle gameplay
  • 11:30 - Recap of vehicle changes
  • 26:28 - Upcoming 6.2 changes 
  • 29:16 - Q&A
  • 37:46 - Outro

Tune in:

Spotify: ...

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25 Nov

Comment
    EA_Darko on Forums - Thread - Direct

Hey  @ArichAnpin AHQ is currently available in the following languages

 

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18 Nov

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Hi @mrbandito86 

 

We have a rule to close any discussions related to cheating. This measure is in place because we cannot investigate cheating directly via forum. You can find more details here.

 

If you suspect any instances of cheating in our games, I highly suggest referring to our ...

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17 Nov

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Hello there,

As we work towards the release of our next 6.2 Game Update in early December, we wanted to check-in with a list of your current hot topics that are the top priority for our team to resolve. 

Black Screen during End of Round

Some of you are currently benefiting from changes we've made for this issue with Update 6.1, but our work towards a resolution for the remaining reports continues.
We're now working towards a resolution as part of Update 6.2 in early December which aims to resolve the majority of occurrences for you who are still e...

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16 Nov

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Hi @BackwoodsRaider 

 

Thanks for reaching out to the Battlefield community on Answers HQ!, To confirm we are unable to assist with player reports here on the forums. 

 

Please feel free to check out this thread for a bit more information regarding how we approach cheating. 

 

If you do come across someone else who may be breaking our terms of service be sure to check out our EA Help article on how to report them to the correct team! 

 

...

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