Battlefield 2042

Battlefield 2042 Dev Tracker

13 Nov


Tom Straatman (Community Manager) together with Joe Puralewski (Narrative Lead) and Manuel Llanes (Creative Director) are joined by Comet307 for another Community Spotlight! We’ll learn more about Comet’s passion for writing, the Battlefield narrative, how he is connected to the Community, and his work on the Exodus Archives fan-site.

00:20 - Intro

03:25 - Meet Comet307

12:30 - The Exodus Archives

27:10 - Narrative Q&A

40:19 - Final thoughts

Listen to the episode:

Spotify: ...

Read more External link →

08 Nov


Taking your feedback onboard, we have now made the decision to bring back Redacted Conquest as part of this weeks rotation. Appreciate the maturity shown and the constructive criticism folks. Thanks!

07 Nov


Nope, when it comes to gameplay impacting items such as Weapons and Vehicles there will always be a way to earn it outside of a Season Pass. Similar to how you can unlock some Specialists that you may have missed out on from previous Seasons.

Cosmetics within a Battle Pass become no longer obtainable.


Hey everyone,

I just wanted to drop a note here and not have this go unanswered.

I've taken the time to go through all of the feedback presented here about Redacted, as well as other platforms. It's all very valid feedback from you all, for or against, and I will take it all onboard and send it through internally for the team to assess.

Cannot promise any immediate action, and you'll know via BFComm if we reach one - but I do want to say that we'll absolutely learn from the comments.

Thanks for sharing it with us, will keep lurking!

... Read more

03 Nov


Great video! And it allows us to jump in with further information and clarifications as well.

Previous Battlefield games had a snap cooldown feature set at 0.5 seconds. For Battlefield 2042, we've set it to 0.2 seconds since Season 6.

The reasoning for this is that we saw situations where snap was expected, but not happening due to the "Spam Guard" (as we call it). It has been tuned so that you cannot snap over and over to auto track. As demonstrated in the video, if you keep using your aim to move closer at the same time, then the spam guard is more lenient but still present. In reality, this actually means that we've toned down snap functionality.

For example, previously you stayed on target for a little while after a snap, this is no longer the case. Additionally, snipers can no longer snap, regardless of zoom magnification. Other weapons also won't snap when using magnification past 6x.

We hope this additional context is helpful for you to know w...

Read more

02 Nov


We hope you’ve been enjoying Dark Protocol, Battlefield 2042’s new Limited Time Event that’s available for play until November 14.

Based on combat data received over the first two days of Dark Protocol, AOS, the Boreas artificial intelligence, has issued itself a firmware update to all Geist Forges to increase their lethality.

That means that through your feedback and gameplay we’re dialing up the spook factor with several gameplay improvements that are active immediately to our ongoing Limited Time Mode, Killswitch, and the gameplay behavior of Geists.


Read more External link →

01 Nov


Originally posted by Abiolysis

kind of ambiguous wording (is this hotfix rolled out as of this post, or is it being rolled out in the coming days)

We have identified the issue and are now releasing a fix to resolve this. A restart of your game client will be required to benefit from this change. We will continue to assess things over the coming days

either way, thanks for getting onto this before the weekend. loading up the game now to see if it's fixed. will edit with updates

edit: it's fixed but man oh man the blackscreen bug's still there. also some stutters every now and then (never used to occur previously) but much more tolerable than the mouse input bug. game is now playable on PC.

Update is now live. :)


Earlier today we acknowledged a Mouse Input / Sensitivity Issue that had taken place as part of Update 6.0 and 6.1 on Battlefield 2042 for PC Players.

We have identified the issue and are now releasing a fix to resolve this. A restart of your game client will be required to benefit from this change.

We will continue to assess things over the coming days, and take additional steps to avoid this in the future.

Thank you for your patience as the team worked towards fixing this issue.

Src: ...

Read more External link →

I appreciate you reporting this bug. We will investigate this.

Thanks for your support!


31 Oct


Dark Protocol is underway, voice your thoughts and feedback on the topics below!

1. How do you feel about Battlefield 2042 Dark Protocol?

2. What's your experience with our Limited Time Mode, Killswitch so far?

In order to keep feedback concise, please indicate whic...

Read more External link →

30 Oct


Originally posted by Mooselotte45

Glad to have an episode this week - this podcast is honestly one of the best things we’ve gotten out of the 2042 situation.

A direct line from dev to community to explain things and give background - just ideal.

Glad you enjoy it!

We really enjoy sitting down as a team to share our thoughts on Battlefield, as well as a look behind the scenes about how we build and design it.

27 Oct


It's an issue we are fully aware of and are working to resolve as soon as we can. This is not a you issue, it's on us to resolve it. I appreciate your patience as we continue to work towards isolating the issue and resolving it.


These options are available for use if you wish to turn the EMKV90-TOR into a close-range aggressor. As with anything in Battlefield, it is up to you to decide how you wish to tackle and kit things out. Other weapons are not being removed, this is purely if you wish to select an alternate playstyle with this vehicle.


Hey there, this image is not appearing as it should be. Have you given the game a reload and checked it again? What platform are you on?


Originally posted by HypoTirePressure

Looks cool! Will there be a visual way to tell if the geists are spawned by your team or the enemies?

Good question! The eyes of the Geists change as well as the exposed internals where the skin layer is ripped dependent upon Enemy & Friendly. And I believe, but don't quote me on this bit - they may also be linked up to the colors selected within your options!

26 Oct


Originally posted by thebearjew_

There has to be deadly murderous synthetic Geist penguins, right???????

Is this what the Penguins have been tampering and stealing things for?!?!! Surely not! :O


Originally posted by HypoTirePressure

Same, just empty space in the post. I tried using the app and just using a browser but no luck

Try now, this should be resolved! :)


Originally posted by AdministrativeWin729

Here you go, just started the game to clip the bug and ALT + F4 this thing again

Around at the end, before moving down the stairs, the bug starts again. My Highlights are set at 1 minute each, video is 43 seconds long - that means, the bug appears around each minute for a few seconds. Doesnt sound that long, but it literally makes the game unplayable since it mostly happens mid-fight. Its not that noticeable in the video, but thats the best I could get without being forced to play for any longer.

Thank you! Every bit of insight helps, I'll get it sent through! Appreciated!

25 Oct


Originally posted by derfleischmann

Yup, its still happening for me at least unfortunately. Thanks for reaching out!

Possible to record some footage of it?


Hello, is it possible to understand if you're still experiencing this?