Read moreI should have said "satisfying" or "gratifying" instead of using the term "pleasant". I personally don't think it's clunky, I never had this feeling of being stuck at any point like in some previous Battlefield games. I was rareley, if not never, stopped from moving or from doing what I was trying to do or felt like I was losing the control of my character. Movement technically works fine in BF2042. That being said, I do think many animations make it look clunky. For exemple, the vaulting animation is too fast, not smooth enough, and a little bit over the top, making it kinda hard to "understand". The same applies to others animations which are a little bit jerky. I guess this is also due to the fact BF2042 is trying to be more fast-paced.
In BFV, in terms of mechanics, running around then vaulting a barier and falling on the ground while making a roll was super smooth and satisfying. Those animations also worked pretty well. Running into a building and then jumping through...
Thanks for the lengthy reply. I'm glad you say that the movement is fine technically. We tried hard to make the features reliable and work together more so it's possible to chain them. It took us a lot of time to make ground movement fluid on rocky terrain on BFV and let the vaults work consistently on all edges. This time around we tried to tackle this early on so we could focus on the features themselves instead of worrying too much about the coverage. I'm happy with the result as I think the features work consistently and you aren't battling with them as much as in our previous game (which resulted in a lot of feedback online).
That being sad I now understand what you meant. As we wanted to make movement more reliable and not something that you have constantly battle with, it became something that is less noticeable. Also on BFV we had a push for the physical feel, as this fit the WW2 setting more, which wasn't so much of a focus this time. This also resulted in the remo...
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