Sus.
You know people have to clean that off the wall ahead of the next match, right?
Sus.
You know people have to clean that off the wall ahead of the next match, right?
Hey u/stiles1776,
This is really dependent on what platform you have and what you may have plugged into that platform. If you're rocking an Xbox for example, try not to use an Elite Controller at the start screen - use a standard controller. Unplugging any peripherals may also help.
Might be more than music if you keep your ears out...
Nice shot! :)
every 5 or so tries
theres 10 lines it randomly picks from
It baffles me how they didn't fire their entire UI team after BFV.
And it sure seems like they didn't.
Day 1 of the beta and we're already in the territory of people losing their jobs. Have you ever asked yourself why you don't have more devs interacting with players across the industry?
There's a valid way to give feedback, I don't think anyone on the team is against receiving it when it's done in a constructive way. But the amount of personal attacks I've seen in just a few hours since it went live is disappointing.
Everyone that contributes to our UI are fantastic people, super colleagues and talented developers.
Are factions map-specific? For instance, the beta map is a Pacific island, so the US faction is Marines--if it's a city siege or a forest map, would the US faction change to US Army?
I ask because several vehicles (Apache, Little Bird clone, tanks, which Marines no longer use) are Army vehicles, while others are Marine vehicles. I also noticed Dozer is a US soldier. It would be cool since the Army is never in modern BF games for some reason.
It's USA and Russia, with you playing as No-Pats on each side. The vehicles are what you'll use across all maps.
Dozer is Mexican.
Orbital is located in French Guiana, not a Pacific Island.
Y'know, you guys should one day go in-depth about the process of game development and what goes on behind the scenes for stuff like beta/preview builds and what that timeframe looks like. That'd make for a great Battlefield Briefing!
I think going deeper into how games are made would greatly benefit the industry as a whole. Does come with its own set of challenges and obstacles to overcome.
What’s with the scoreboard? I’m unable to see my deaths. Will that also be fixed for launch? It’s just pretty infuriating.
I played Conquest today in a playtest and could see my deaths, if that helps.
You guys really need to streamline the control options, there are so many settings just strewen around so many sub-menus.
It's something we've done. Moved things around so they are better placed, reworded how some things are called to give greater clarity, better descriptions and previews etc
Then why aren’t we testing the latest working build ?
Because we're still working on it. It's not advised to release a piece of software that is actively being developed on. You always need that hardening window to help stabilise and fix critical issues etc.
It's super unclear whether a setting is on or off when it's highlighted.
To confirm, that has been improved in our latest builds.
I hate to be annoying F8RGE but is there a particular reason why the beta is months old? Wouldn’t it be better to give out a more updated build so that people can more accurately judge your game and not give bug reports on bugs you’ve already fixed?
This is a super simplistic version, and doesn't do justice to the work involved.
It's the nature of software development. We work in branches, so while we have our launch day branch any spin-offs (betas, demo, E3, gamescom etc) all get created from it.
The beta was taken a few months ago from our main build, and from there you then go into hardening mode. This is where you focus on bugs, stability and no further work should get checked in. With each check-in, comes the risk of new issues coming up (as is the case with Software Development). We're making so many changes to the build so you have to make a call between locking the build or stopping active development.
We don't want to stop development of our launch build, so you have to 'cap' the branched build (in this case the beta) at a specific time.
This won't be unique to us, this is how the industry will operate as a whole.
The same thing will happen to release builds the clo...
Read moreI know it's infuriating trying to figure out lol.
Been a lot of improvements to the options menu for launch. The above video is a bug that has been squished. Nuances that come with a build that's a few months old.
Definitely has its issues, not sure how old this build is but can see it being a solid title with more polishing
A couple of months old. Fair to say a significant amount of fixes, tweaks and improvements have gone into it since then.