Battlefield 2042

Battlefield 2042 Dev Tracker




28 Sep

Comment

Originally posted by Nuvolari48

Wondering if any UI feedback would be passed on. It would be nice to see the kill/damage/action XP log go back to the center again as it was in previous games or at least have an option to toggle it to center. The kill feed on the left and XP feed on the right obfuscate the action/kill feedback

Anything that a lot of people feedback on while be looked at ofc!

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Originally posted by TheStoneRider

Wait. You were a level designer on this??? Awesome. Man thanks for all the hard work, especially through these difficult work conditions. Thanks to all of you.

Indeed I was! Designed this one and Renewal :)

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First of, happy belated birthday!

Secondly, I would encourage you to reach out to the retailer of your choice to see if you can expect a preorder key that would grant you early access to the Battlefield 2042 Open Beta.

Wish you the best of luck with it! :)

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Just the Reddit thread title I expected to see from u/ballsdeepinmysleep when we dropped the announcement video today

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Originally posted by GiuNBender

Hey! I'm a programmer and would like to work with level design in the future. Any tips? Sorry it's not BF related hahah

Yo! Awesome =D And yeah my main tip is to just make layouts, for any game! Anywhere you can easily make stuff, either just top down layouts or actual blocked out maps in a level editor is great. Key to designing maps is just analyzing maps you enjoy and why you enjoy them (and hopefully why others enjoy them too) and getting used to making stuff (and iterating!). I rarely block something out perfectly on the first try (if ever), it's all about starting with a main idea what the intent is and then iterate iterate iterate!

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Originally posted by MarshallRawR

I know you're a level designer and this stuff is technically not supposed to be your field (though I'm sure you know this stuff more than I do lol) but do you know if you guys will support the Vulkan API alongside DirectX 12. Thank you

That is an excellent question that unfortunately I don't know haha, hopefully we can release more info regarding that stuff as we get closer to beta and launch!

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Originally posted by MartianGeneral

Can't wait to get that polished Orbital goodness! One question though, could you go deeper into what the findings were from the playtest that made you move the Assembly Capture Point from inside the building to the rooftop? Too chaotic, too many angles to die from in the original location or something else?

Sure, the main thing was that it swallowed players a bit too much, which in conquest isn't really what we were looking for. Essentially fighting in there is really exciting when you have a lot of people there, but we cannot guarantee that in 128 player conquest since there are so many other areas to fight in, but in other modes that is less of an issue ;)

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Originally posted by hunterprime66

Will the Beta be Cross platform play as well?

Will share when we get closer to beta!

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Originally posted by Chase10784

Hey I like this, random is good. Keeps things fresh. I'm interested to see all the little details of the map again, enjoyed it during the play test. Hoping with all the tweaks it's even better! Interested to see how the moved flag position (I think it was b, the one inside the big tower) affects that areas gameplay.

Yeah that's the idea! And hopefully with some things random and some things player-impacted you get a lot of variation which was the main goal. And yeah in Conquest it played better with the flag on top of the building, but the inside with the half-assembled rocket might be a flag in other modes ;)

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Originally posted by havingasicktime

Hmmm, very interesting indeed!

It played way better in Conquest. The inside with the half-assembled rocket is still a flag in other modes :)

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Originally posted by KentSTOPSTEALINGNAME

Quick question by minimum system requirements do yall mean GTX 1050 Ti will be able to play the game fine, or just 1080p 30 fps?

I'm actually not 100% sure, will have more answers as we get closer!

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Originally posted by chrisghi

Did you take any inspiration from just cause 3 because that’s the first thing I thought of when I saw this map

Haha I can see that, but for me the main reference was caspian border from bf3. Not the layout itself but how we use vegetation and a sort of circular flow for the map

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Originally posted by iCaps_

Can you be on the rocket when it launches and ride it up into the sky? :)

I'll leave some things to be discovered!

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Originally posted by havingasicktime

Sorry, one last question. I noticed you said the flag on the assembly building is on the roof now, is that the B flag?

Correct! It used to be inside the building but is now the rooftop with the helipad

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Originally posted by Chase10784

So I assume both the tornado and rocket launches (or not launches) don't happen every single match so to keep it varied?

Correct! At least the weather and storm, the automated launch is part of the map but the outcome can vary. For example if it launches successfully it doesn't alter the map too much, other than making the launch platform more air friendly. If it explodes however, it's mayhem in the best possible way :D

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Bruh someone please nerf つ ◕_◕ ༽つ

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Originally posted by havingasicktime

Can't wait to try out Orbital again, is the tornado on this time?

Yes!

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Originally posted by Karibuu9

This looks phenomenal. The effects, the aesthetic, everything looks great! Great work! One question, how do next-gen consoles hold up in terms of effects and graphics?

We (well I say we but actually way smarter and more skilled people than me really) are working on that to make sure it looks good wherever you play :)

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Originally posted by gilleard

Can't wait! I haven't seen anywhere confirm, but will the Beta have crossplay enabled? Thanks!

We'll get into those details as we get closer!

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Originally posted by LLPlanetary

Is the commo rose (the voice line menu for stuff like “I need ammo!” or “I meed a ride!”) returning?

Yup there is a commo rose!