Battlefield 2042

Battlefield 2042 Dev Tracker




29 Sep

Comment

Originally posted by Starshine95

So the launch always happens no matter what and the outcome is either a crash or a successful launch? Or is there a chance the automated launch fails and nothing happens? That could be another variable for the map!

But I haven’t played it yet so I don’t know if that would work or not.

Correct, but when it happens varies. It can also either launch or crash based on player actions during the launch sequence, but there is also a the storm that might or might not go past the rocket taking care of it for you. Essentially we wanted it to be a main part of the map but how and when it happens should feel more dynamic than just 1 outcome, and even though there are technically 2 outcome there is a lot of variation surrounding them that still makes them feel different. Looking forward to getting more feedback as you all get to play it :)

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by PeezeKeeper

This is interesting, luckily games have had colorblind options for years

Just confirming that we do have settings for colour blindness.

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Bolt_995

Yeah he’s giving off classic Support vibes.

You might need a vibe check on this one.

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Originally posted by SamM57999

Which one would you say is more interesting?

Renewal was definitely the more unique one to work on, since the concept of it is pretty bananas. Orbital in that way is more straight forward, but it also has the rocket and stuff so both were fun :D

Comment

Originally posted by EliteFireBox

How much destruction is on Orbital? Can you destroy most of the map or is it a little limited?

It's mainly either the rocket event when it explodes or the smaller scale structures with more detailed destruction. The large assembly building for example is indestructible, but there is a bunch of small scale destruction too on mid sized assets

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Originally posted by Chroma710

Can you please tell us if this is the beta build or just for showcase. The website and Twitter says only 4 specialists will be available to play but all other specialists appear in the beta trailer.

For the beta there are 4 specialists selected, but I think all content was used to make the trailer. For launch all 10 specialists are in though :)

Comment

Originally posted by HolyAndOblivious

Ok I guess I have a question. Maps being massive, draw distance is important. Do you use fog, terrain or any other masking techniques? Is the entire map and all 128 players rendered even though you can't obviously see from one end to the map to the other?

Finally, is there hard cover for infantry against tanks in open ground or is it a series of slopes where the average infantry man gets blown up by airplanes and tanks without a chance?

We mainly use occluders (that literally removes anything behind it so it wont render, but is only used in indestructible things like bigger buildings and terrain/rocks etc. Also we have LODs on the assets making sure that they are very basic from far away (essentially making sure assets arent rendered with all their detail you see up close from far away).

Yes! I'm an infantry player mainly myself so I always make sure there are some hard cover, to varying degree ofc. Some areas are meant for vehicles but even then it's great to have some stuff to play around.

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Originally posted by Comprehensive-Elk368

It seems the map is really big. A map that big does it contain certain areas/flags where was built to be more "soldier x soldier", "tank x tank"?

For sure! It was built to make sure there is something for everyone :) For example if you want to fight all the time go to the launch site sectors (Assembly Building - Crawlerway - Launch Platform) and if you want a slower pace fight along the ridge on the side sectors

Comment
    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Bolt_995

Oh ok. Is he a Support?

You'll learn more about him soon. But in the meantime, looking at his gear should give you an idea.

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    /u/F8RGE on Reddit - Thread - Direct

Originally posted by Bolt_995

You had an operator called Delta in your E3 gameplay trailer, is he a renamed Dozer or different?

Delta is Dozer. Just an early name for him.

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This is a game, and your education is far more important than any game will ever be. The decisions your making now, the studying, will have a much bigger impact than reaching a certain level.

This game will always be here waiting for you whenever you decide to spend time on it, no matter how much or little that time may be.

Trust me, you'll be thankful in the longrun that you got your head down and studied 🙂

And when you're not studying? Well, we'll see you on the Battlefield!

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Hold on, are people wanting the blue filter from Battlefield 3 back!?
It's not too late to form a petition to the grand council of DICE! 😋❤️

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Cheers for the show of support!
See you on the Battlefield, No-Pat :)

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Originally posted by GodBlessThosePagans

I'm confused about the skin categories. Two different types of categories are called out, rarities and tiers. Are they synonymous?

cosmetics are available in the following rarities:

Common (Grey)

Rare (Blue)

Epic (Purple)

Legendary (Gold)

vs.

An example of a Tier 1 Outfit – work in progress.

Tier 1 is the name of the set, not the rarity or tier. A note that this name is work in progress and may change at a later time, but for the most - if it's red and black, it's Tier 1.

Similar to how we have stated the names for some other sets on our preorder or edition beauty shots - "Tempest", "Cold Blood" and "Blistered Earth" bundles.

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Originally posted by Jwaldmann25

Damn we went from getting no info to getting a shit load of info dumped on us

Sometimes less is more, and more is less. It's a fine balance, we know that there's a thirst for information and we're working as best we can to facilitate that while the team are hard at work on polishing the game up for launch and beyond.

When we have things to share, we will absolutely make it clear that we have things to share - patience is a rare commodity but it's one we all need a little more of with the state the world is in right now ❤️

Stay safe out there, and we'll see you on the Battlefield, next week!

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Originally posted by EastvsWest

Pre load on my birthday and game all weekend! Woohoo 🎉🎉

Happy Birthday ahead of time!!

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Originally posted by Grymsta

i wish the game had modular customization like Halo: Reach did, but ill take the headgear + body mix n match system over being forced to wear a skin. my only concern is that a lot of the cosmetics we've seen so far come in a variety of colors, so i get the feeling that trying to color coordinate different pieces is gonna be a pain in the ass. here's to hoping for a dye system or something lol.

There will definitely be more neutral outfits on offer, alongside the likes that we've shown today - got you covered there!

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Originally posted by Frandaero

The only thing I disliked about the briefing is Black and Red being the color scheme for top Mastery cosmetics

What color scheme would you have preferred instead? Perhaps there's an non-Mastery cosmetic like the one you're wanting :)

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Originally posted by Ash_Killem

Glad they are still doing unlockable skins. Was worried they would be purchasable only. A healthy variety will hopefully help to avoid the clone wars from happening.

Happy with the progression and mastery. Basically exactly what I would have wanted. Hopefully there are some crazy ribbons/cards to earn.

Customization and player expression has always been key at differentiating you from another soldier, there will be a fair amount of outfits out there to help achieve that - definitely aware of player concerns around that but hopefully in folks seeing these Tier 1 Mastery shinies it'll help ease those concerns :)

We're always watching and reading!

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Originally posted by Frandaero

I don't like red :(

This is merely the style for the "Tier 1" set, obtainable via working towards your mastery. There will be plenty of different outfits to obtain that aren't Red and Black, fear not! :)