Call of Duty: Black Ops Cold War

Call of Duty: Black Ops Cold War Dev Tracker




18 Oct


17 Oct

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EDIT 2 - Em Treyarch replying to this, I made it pretty clear that Fireteam was not the issue, Multiplayer was. But ok I guess

Just as an FYI the bot used by the moderators does not include the context of the conversation I was having. I spoke specifically to a player regarding their Fireteam: Dirty Bomb feedback. So my statement looks out of context via the bot. In context it makes sense.

We're also monitoring feedback regarding performance and this thread was previously shared when I initially commented.

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Originally posted by 12kkarmagotbanned

Do you or the dev team knows whether Overwatch uses instant, gradual, or after zoom?

I don't personally know this and this would likely be a better question asked of them. We like to not speak outside of our game or franchise when possible.

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Originally posted by LungsAreOverrated

This is my clip btw, my friend just uploaded it.

I have it pretty low for the most part, but the bass boosted setting is only where it really happens. Not sure why but rarely my audio will just ear rape me. This doesn't happen in other games and it has only happened one other time but that's about it.

Could you share your audio settings with me along with what hardware you use to listen to our game?

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Originally posted by KoolAidGoneWild

u/FoxHoundFPS this seems to be a persistent issue, I’ve been having it a lot too

This is something we have identified. Thank you for tagging, however.


16 Oct

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Passing by and caught your thread. Looks like you actually died to SchleepVro's grenade as opposed to someone spawning at those stairs. We did verify that we do not have a respawn in that particular area as well.

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Thank you for sharing. This was flagged with our team.

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Originally posted by BigPoppa906

Audio in generell is weird. In- Game it’s fine but while Being in the lobby I alway hear those cracking sounds . And all of my friends I Played with had the Same issue . How About you guys are you having the same issue ?

I’m using an Astro a40(4th gen) and have the treyarch mix as my audio output .

Can you capture some video of this happening at the main menu so that I can pass it along to our team? If your friends can help too that would be great.

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Originally posted by morty_sucks

Ok that makes sense but one of the hint that pop up while loading the maps says something along the lines that all of battle.net games share the same sensitivity for fps games.

Provided some clarity here and that tooltip is correct.

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Can you share your audio setup with me? How are you listening to your game?

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Originally posted by AscentToZenith

Wow, this is huge. If we could get some info on that. I like to have a 1:1 ratio in all of my games. MW and OW are the same.

You're actually in luck as I've had some detailed conversations with our team, major shouts to Beenox, about this, and was considering posting just now. Let's make some statements.

  • Our hip-fire sensitivity is 1:1 with MW.
  • Our Relative Sensitivity mode is operating as expected from MW to CW.
  • Our ADS zoom varies across weapons and scopes, as you would expect, which will impact ADS sensitivity in both Relative and Legacy modes.
  • Legacy ADS is respective to Legacy Treyarch titles, not Legacy IW titles, with a noticeable difference between the Treyarch and Infinity Ward Legacy mode experiences. Relative mode is virtually the best case for consistency across both.

We are continuing to monitor feedback regarding sensitivity conversations and experiences.

(Hopefully, that provides the context and clarity needed in my misquote above. Also tagging ...

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