Clash Royale

Clash Royale Dev Tracker




02 Mar

Comment

the royal recruit is kept in the box against his will for weeks at a time, until he is launched to certain death in the arena, where his ravenous cannibalistic lust for flesh must be satiated!

or we just had space to fill in the arenas (each one has a certain amount of unlock slots) and didn't want to mess with the current formula - at least until we have filled all arena slots!


29 Feb

Comment

Originally posted by BestN00b

Drew, you made a mistake regarding cannon killing overleveled goblins.

Lv10 goblins have 184 hp. Lv 9 cannon will do 175 damage. Lv 9 goblins have 167 hp and lv9 cannon does 167 damage. Leveling up cards give +10% to hp, so buffing cannon damage by 5% isn’t going to let it deal with level 10 goblins.

Also, can you please give a response regarding the lava hound pathing issue I found:

https://www.reddit.com/r/ClashRoyale/comments/f975fn/lava_hound_has_slightly_different_pathing/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

good catch - i'll double check to make sure it's correct and edit accordingly.

that lava hound pathing issue is an interesting one - i'll chat with seth about it on monday, thanks.

Comment

Originally posted by TheStonedRealist

Hey Drew!

  1. Thanks so much for posting the upcoming balance changes here ahead of time! As a miner main I've obviously been anxiously awaiting the numbers, but it's also really cool to have the watchlist as a discussion point for upcoming weeks.

  2. Were there any other miner changes that were tossed around? I personally was expecting a slight HP and dig-speed Nerf and would be really interested to know if any other ideas were thrown out / why they weren't chosen.

  3. Thanks again for continuing to come here and have polite, informed conversations with us. There is a vocal group that treats you, Seth, and the rest of the team like absolute shit, but I promise you the majority of us hunt for the "Supercell Response" Flair's and enjoy every bit of insight you guys provide. It's not often forums for massive games like these have people IN the company profile providing details and we really, really appreciate it.

  4. Are you guys think...

Read more
  1. hopefully it lets players like you be a bit more aware of what our future plans are for balance!
  2. yes! it was originally going to get a 5% damage buff alongside the crown tower damage reduction.
    also to deal full damage to towers and get a 60% regular dmg nerf (!)
    that last one was just an idea/discussion (part of a bigger discussion as to why he is the only troop to not deal full dmg to towers) but the first one was tested until we went with the one you see now!
  3. thanks - i truly appreciate hearing that!
  4. maybe - we are trying to tackle some emotes for cards that don't have any yet!
Comment

Originally posted by gk64_

It's coming in April

this

These changes will go LIVE on Tuesday 3rd March!

This Season we take a look at Miner, Golem, Earthquake, Cannon and Cannon Cart!

---

MINER

Crown Tower Damage reduced 40% > 35%

WHY?

Miner is perhaps the most versatile Troop in the entire game, providing a primary or secondary win condition while also removing defenders. The biggest issue we saw with Miner is that the higher skill you got, the more necessary Miner became. Miner was the single most played card in top end Challenge battles or Ultimate Champion league, with an eye-popping 42% usage while maintaining a high win rate. The second place card, Zap, clocks in at 32%.

Miner has a damage reduction against Crown Towers very similar to Spells. A while back, Spells were nerfed to deal 35% damage to Towers instead of 40%. For Miner now, we are matching that amount for consistency and to reduce Miner’s effectiveness as...

Read more External link →
Comment

wanted to chime in here as well!

most of the issue here stems from 2v2 being the best way to get max cards on collection day, because it isn't 'gimmicky' like wallbreaker rush etc and is more 'true/skillbased'.

me and seth talked last night about adding a 1v1 tournament standard/ladder level mode to collection day to combat this.

it's become increasingly clear from feedback that it isn't the 2v2 game mode itself which is missed by pro clans, but rather the chance to win a more 'true' skill-based match and therefore maximise your collection day cards. (of course there is also those that just play 2v2 because they actually like it)

we will talk more with the team on monday but if we feel this is a good solution then it will go in on tuesday alongside the balance update.


28 Feb

Comment

this is fake.

real balance update reveal tomorrow. only one of these cards is even correct!

Comment

yeh... that doesn't seem fair. i have passed on to support to take another look at the ticket and see if there is a way they can donate you the gems back.

Comment

we ran into some unexpected trouble after the maintenance - we will be fixing this very shortly.


25 Feb

Comment

this saturday alongside tv royale!


24 Feb

Comment

Originally posted by DJ-Fein

Any more ground breaking news for us?

tv royale this saturday!

Comment

Originally posted by DJ-Fein

I would be over the moon with this change

flair checks out


21 Feb

Comment

This is a very common suggestion in any game that includes drafting or deckbuilding. I have played a few events like this in Magic: The Gathering and other games - I feel confident saying these sound a lot more fun than they are. Playing a non-function deck full of terrible cards isn't very fun at all, especially not for prizes. The worst feeling is when your opponent just happens to have a good combo despite your best efforts to build a terrible deck and then they beat you with it.

Think of all the posts where people complain about Draft being unfair because they got a bad draft - now imagine we TRIED to make that happen every game. It's a recipe for disaster and I promise we will never force this mode on our player base :)


19 Feb


18 Feb

Comment

hey u/illou06

i've been getting several of these reports from our community - i recently helped out deckshop & progress royale with the same problem (but i am not sure if it helped) and now it seems to be affecting others.

as this seems to be a bit bigger than a one off i'll be chatting to the rest of our supercell community managers about this. it is likely affecting their communities too, and i will see if we can chat to the right people at google about this.

in the meantime, i've DM'ed you my contact info, if you can shoot me an email i can follow up with instructions on how we can try to resolve it!

thanks for the tags everyone

Comment

Originally posted by soHowBadDoYouWantIt

so just spam drew tags until he wakes up? gotit

lol


17 Feb

Comment

Whoa whoa whoa - I said *maybe* March :) Just to keep y'all updated, it will DEFINITELY be April. We have something else planned for March now.

But I'll give you a hint - the rework was ALREADY discovered on social media. We watch activity from around the world, and one lucky person figured it out already :)


14 Feb

Comment

Originally posted by Mousezez

Seth is about to burst

Lol nah, I was just sitting around looking at stats and noticed that Zappies/Barb Hut were both floating around 4-5% usage with 53-56% win rates. It's still a bit early in the meta to make a call since people are still experimenting, but it struck me that I hadn't heard ANYTHING about the changes, for better or worse. Like, total radio silence. It seemed weird given how every month there are critical posts like "why didn't they touch Zappies or Barb Hut, 0% usage cards that need some love".

I don't need praise to feel confident in my decisions, just like I rarely let negative feedback change my decisions. But this was a nice reminder that 'listening to the community' can be hard if its entirely negative all the time. Many replies were along the lines of "silence is good" but that's not how humans operate - no one can absorb thousands of negative opinions without internalizing it on some level.

The comments I receive (especially ones that tag me directly on Reddit o...

Read more

10 Feb

Comment

to u/nofistplzimsensitive

i went through your account with our royale player support lead today and unfortunately the account will remain banned.

we went through previous email/in-game support correspondence and in the past messages you were given several warnings (with explanations on what was done wrong so that you could avoid it in the future).

one thing i did give feedback on was to make this reasoning even more visible in our player correspondence, so that there is less confusion surrounding account bans.

i hope this clears up the situation for you.


07 Feb

Comment

i'm going to keep this short and fact based for visibility

---

  • 'Recently I was banned for asking to change my Supercell id email.'

you were banned for account sharing - we don't ban players for asking to change their supercell id email.

you may have started the investigation checks when asking for this, but it was not the reason you were banned.

  • 'why didn't i get a warning?'

your account received a 2 day ban & warning on 4th feb for breaking our terms of service

  • 'someone else did it and didn't get banned, so i dont deserve to be banned'

that's not how this works, but even if it was, you were already given a warning on the 4th feb and a 2 day ban.

you've admitted to account sharing in this post as well ("I account shared, yes." " I admit In the past I have actually shared my account with a friend which is against ...

Read more