Clash Royale

Clash Royale Dev Tracker




20 Mar

Comment

Originally posted by iDetroy

We're still hard at work on the next big update

Since April is basically almost around the corner, does this mean that April is just gonna be a regular season if there's still some stuff to work on?


Questions to Seth regarding Balance Changes:

How likely is it that Magic Archer, Mini Pekka as well as Bomb Tower are getting tuned down a bit in April? Or maybe some hints on one of the other cards affected by the April changes


Also, glad your casual AMA and Dev Update is back, please keep going with those :)

there is still a LOT of stuff to work on!

so yes, april is not when the update drops (but it will still have the new heal card and seasonal content!)

Comment

Originally posted by LinkWink

Has the recent happenings around the world had any major impact on development of the game? Also, Hope you, Seth, and the rest of the Royale team stay safe out there 👍🏻

Most of the team has been working from home offices this week on recommendation of the Finnish government, but I don't think it has impacted our productivity too much. We are very lucky to have a job that allows us to work remotely and still get stuff done. Maybe we'll go stir crazy in a month but at least this first week has gotten a lot of new stuff in the game :)

Comment

Originally posted by E25S4G5

What's your personal deck that you use?

Edit: Question is for Mr. Drew

my current ladder deck:

poison
goblin cage
firecracker
valkyrie
skeletons
golem
zap
dart goblin

i know it's off meta trash but i'm having fun with it lol

Comment

Originally posted by SweatyNootz

Any udates to Royal Delivery? It's a little... underwhelming.

Initially we wanted Royal Delivery to be a defense against swarm troops and fragile things at the bridge, but its clear thats not quite enough use cases to justify a slot in your deck. We are playing around with significantly increased damage or perhaps even spawning 2 Recruits. We are playing around with more interactions but it feels clear that there needs to be more awesome trades possible with it to make it into the meta.

Comment

Originally posted by Desertanu

Are there any plans to buff the Goblin Hut? The card currently has a 0% use rate and 35% win rate in Grand Challenges according to Royale.api.

We've been really happy with how the Barb Hut change has made it viable, we may make that a standard design for spawners. If Gob Hut gets buffed, look for something like a shortened lifetime + added Death Spawn of a couple Spear Goblins.

Comment

Originally posted by iDetroy

We're still hard at work on the next big update

Since April is basically almost around the corner, does this mean that April is just gonna be a regular season if there's still some stuff to work on?


Questions to Seth regarding Balance Changes:

How likely is it that Magic Archer, Mini Pekka as well as Bomb Tower are getting tuned down a bit in April? Or maybe some hints on one of the other cards affected by the April changes


Also, glad your casual AMA and Dev Update is back, please keep going with those :)

At least one of them, for sure :)

Hey guys,

We wanted to give you a bit of a small update on what we have been up to the past few weeks and also the chance for a bit of a casual AMA with myself and u/Supercell-Seth.

We'll be checking this thread over the next few days and answering some questions!

---

This weekend

  • We brought back Legendaray's awesome Infinite Elixir Challenge for a bit of goofy 20 win Challenge fun over the weekend alongside the more serious Global Tournament.
  • We will also be adding 7x Elixir to Party rotation starting next Season
  • We have the awesome community run ...
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17 Mar

Comment

I don't think we'll ever go back to OG Three Musketeers, the thought was something like:

Deploy Time 2s -> 1s

Stagger Time per Musky 0.5s -> 1s

Keeping the delayed/slower deployment, but taking it away from a static 2s to making later Musketeers arrive a bit later. There is no rush on this, it may never happen. 3M bounce around 2-3% usage and maybe, like Xbow/Mortar, that's an appropriate usage for a fringe/spicy strategy


16 Mar

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thanks to legendaray for coming up with the chaos!

RE: playing it again - we hear ya. i'm currently seeing if this can be added to friendly challenges without a maintenance.


09 Mar

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Originally posted by Bo5sj0hnth1n3H4MM3R

Frankly I beg to differ; even when the opposition has no buildings the instant slow, huge radius, massive crown tower damage, and long duration allows it to be quite impactful vs. any defensive ground unit, allowing fast-moving units like Hog Rider/Royal Hogs to get far more damage than they otherwise would've when paired with a Log. It somewhat emulates poison when it used to slow, but even then it, along with Log, are far from direct comparisons.

I agree - people really underestimate cycling Earthquakes. It's pretty common to see people cycle Log or Zap for chip damage - 2 Elixir for 84 damage (42/e). Meanwhile, a cycled EQ is 3 elixir for 183 damage (61/e). It's not ideal but I don't think it's a totally dead card either, especially if you factor in the slowing effect producing 'extra' damage from your Hog/Giant getting more swings in.

Comment

Considering it for next month, but Magic Archer is right on the line of strong-but-maybe-not-OP:

All Leagues: 17% use (47% win)

7000+ Ladder: 15% use (51% win)

Challenges: 23% use (53% win)

8+ Wins: 24% use (50% win)

All of these numbers are basically in-line with Baby Dragon. If the goal of buffing MA was to reduce Baby Dragon numbers to provide more options, then it was a success. Perhaps you could say both cards are OP and need nerfs, but swarmy/spell bait kind of decks are still very viable with both of these splashers getting a lot of use, so nerfing one or both would make spell bait even stronger.

When you think about cards that you would WANT to be on the upper end of strength, Magic Archer is a pretty good design. He's 4-cost, which isn't too low. His strength comes from timing and placement geometry, so he's high skill. He's easily countered by Spells and fragile enough to die in pretty much any direct combat.

Overa...

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It will not! Battle Healer has a separate healing effect from the Heal spell, the rework will not affect any other card.


05 Mar

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hey, we have a fix for this that we have now tested and confirmed is working.

this fix should be going out sometime today!

sorry for the issues and lack of a response - i wanted to make sure we had a verified fix before commenting.


03 Mar

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This will be fixed in the next client update - Royal Delivery is a bit unique from Barb Barrel under the hood which is why they aren't identical. We spent a bit of time fudging the code trying to get them identical but it wasn't possible over-the-air. So hopefully by the next full update they'll look the same :)

For the curious, Barb Barrel is a projectile that spawns a Barb. Royal Delivery is an area-effect (like Freeze or Rage) that spawns a projectile that spawns a Recruit. That extra layer of separation means the Card Info screen 'misses' it, as those screens are auto-generated based on card stats. The info screen isn't looking 2-3 levels down, which is why it's not 'finding' the Recruit stats.


02 Mar

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i'll be looking into this. thanks for posting.

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just commenting here that we will most likely be making a change to the arena tomorrow alongside the balance changes.

the original idea was to slow it down to half speed with the balance changes tomorrow (we had feedback from youtubers with the dev build about this last week).

but it may be better for those who don't like the moving arena to just halt it completely and have a static arena. so we are currently sorting that out and testing it.

i will say i am very surprised by the amount of people getting motion sickness/dizzy from this arena so thanks for the feedback! it will help inform how we design future arenas.

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this badge will unfortunately not be available until our next client update (forced app update) due to the way these badges are implemented.

you will still be able to unlock the 4 year badge correctly (retroactively) once it is added, but there will be a slight delay in getting the badge to you. sorry about that!