Clash Royale

Clash Royale Dev Tracker




01 Jul

Comment

Originally posted by Nidowott

Is pass Royale a 1 time purchase for all seasons?

Edit: asked this before I saw price of it

there will be a new pass royale each season.

season 1 pass royale will be just for season 1 season 2 pass royale will be for season 2, etc.

hope that helps!

Comment

Originally posted by Teto-

Thx for the update, great job.

If I may ask a question, you said :

Some cards have been removed from all draft selections due to polarizing match ups

Can we have an example ?

off the top of my head - 3 musketeers, giant skelly, heal & rage

Comment

Currently, Inferno Tower is #1 Building card used throughout the Ladder and Challenges (Furnace is #2, and it's falling far behind). Our goal here is definitely not to 'kill' the card (it will still stand quite strong IMO), but to make it less popular as we want to stimulate less defensive play styles. Looking forward to your post in a week — will also share the numbers we'll have!

https://i.redd.it/x2qft7meeo731.jpg

Hello r/ClashRoyale!

We here at Supercell are extremely excited to announce our latest update. Brace yourselves for a big one, The Flood is here!

INTRODUCING CLASH ROYALE SEASON 1: THE FLOOD

A mighty tide has swept through the Royale world, bringing with it a new Arena, new card, and new features - the biggest of which is Pass Royale!

---

PASS ROYALE

Pass Royale unlocks rewards & instant perks that include a unique Tower Skin & Emote...

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Comment

Originally posted by J1234511

It's really strange that their reason for this is because people didn't know why one card had more range than another. The range changes completely change loads of interactions and should be done for balance reasons not for any other reason

Why not both? This change aimed to solve two problems:

- There wasn't a clear hierarchy for which melee Troops would get the first hit as ranges were all over the place. You had to memorize individual reactions based on unique ranges + first hit timers. In general now, the longer melee range will get the first attack (there will be some exceptions with incredibly fast attackers). This rewards knowledge a bit better as players can research and think up more reasons to swap from (example) Lumberjack to Mini PEKKA, realizing they get something more than just DPS in the trade off.

- Once the ranges had been set, all the cards in the middle needed to be aligned to them. The changes made were made with balance in mind. Cards like Knight and Mini-P that could use a minor nerf gets a bit longer reach and cards like Prince can get a bit of a haircut without changing any surfaced stats.

I hope this update DOES change interactions and balance, by improving the lo...

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30 Jun

Comment

Originally posted by audiotaku

Speaking of currency conversions... can we acknowledge that £4 = $5? Uk getting taxed extra paying 25% extra for the same thing.

we don't set the conversion rates or tax prices - the app store that you use will be able to give you more info on that.

Comment

Originally posted by TheRoyale27

That makes a lot of sense. Sorry for being shortsighted about it. Like most I like it when info is all in one place.

no worries man it would have been nice to put in the video so we didn't get situations like this!

thanks for the reply.

Comment

Originally posted by fools_eye

No shit they didn't. It'd cause a huge backlash and they know it. Make of that what you will. I'd be extremely surprised if its $5 like people are claiming here.

pass royale will cost $4.99 USD

we didn't put it in tv royale due to the global viewership of this video, and not wanting any confusion on conversions/price.


28 Jun

Comment

this is sooooooooooooooo good! it also really sounds like it could go in a zelda game when played like this, i love it.

cheeky supercell jingle at the start too.

thanks so much for sharing this with the sub!


24 Jun

Comment

Thanks for a heads up! We don't see any issues on our end, but please let me know if the issue persists!


23 Jun


21 Jun

Comment

Originally posted by MrPokeKid1

since there probably wont be any great card balancing happening currently,

would it be possible to improve upon user friendly things?

some things to list are:

  • donations
    • when requesting the card picture can be pressed to also donate, but what's the point of this if i should just be pressing the donate button to donate?
      • often times i will accidentally tap the card picture especially when navigating chat only to donate a card i was not planning to. could you remove this in a future update?
  • replays
    • replays are a great way to improve and spectate in all sorts of competitive games (especially now that clash royale has gotten competitive), replays are also complained about in various games to not have a great ui.
      • watching a replay in clash royale has become quite normal and is nice to watch replays in royale but if you want to take note of something or rewatch a part, you have to rewatch t...
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wow this is a lot of stuff! thanks for the suggestions and for taking the time to write down such a comprehensive list.

i won't be able to answer all of your points here but wanted to let you know that in the next update we will be including a whole bunch of balance changes, including a complete melee range balancing that affects a lot of cards with melee attacks!


20 Jun

Comment

Originally posted by _Victator

That is good to hear. Nobody expects you to answer every question that gets posted here but it would be nice to have a bit more communication from SC. Doesn't even have to be very in-depth (although that would be even better) but I think it would be very good for this community to see that SC is putting some effort in their customers, after the forums were closed down. Having a thriving community is very important for a game after all.

Absolutely agree with you! I'll keep working on this :)

Comment

Goblins: I have to agree, there are too many better alternatives to this card. I think it's in our 'think about it' folder. Spear Goblin may spice this card up!

Hog Rider: that's a tricky one. Overall, the card has very healthy win rate and is quite popular throughout the ladder. At the same time, some popular decks with Hog Rider are extremely strong (up to 64% in some cases) and other are extremely weak (37%!). It is one of the most controversial cards in the game, but we are content with it right now. I think it's important to track its performance if we tweak/rework other cards in these super strong/weak decks.

Hunter: I think its high skill cap is its blessing and curse. Hunter shows great performance in the Challenges, especially Grand Challenges but like you've said, falls back in use % on Ladder. I'd say this card is not the priority for us atm but we may look into it later.

Bomber: ...

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Comment

Originally posted by _Victator

Just wondering: are you happy with your activity on this sub? When you introduced yourself a while ago, you said you would be pretty active, but I haven't seen much of it to be honest. You are more active than the other community managers, but that is not saying much.

Hey! That's a good question I keep asking myself. On one hand, I believe that any subreddit is the community space in the first place and I don't want to intervene so much that people will expect me to appear in every discussion. On the other, being present is vital for a healthy dialogue.

I also have to admit that I'm still settling in and don't want to goof myself here straight away. I read through the subreddit daily and learn about the CR community. I guess I was too bold and introduced myself too early! Sorry about that.

I'm working towards a balanced situation where I have a constant presence here and it's not taking too much of my time.

Comment

She's doing a great job overlooking the construction and not destroying the Tower building.

Comment

Originally posted by JCorby17

HOLY SMOKES I WAS ACTUALLY NOTICED!!! Thank you Miss Daria! I really appreciate the feedback and hope you will at least read the others. Thank you thank you thank you!

I am in the process of reading others 😅Love me some concise, constructive and interesting posts!

Comment

Oof, that's a lot of ideas! Thanks for your effort!

I won't be able to comment on each but I'll try to address most.

Ladder Fix: I get your point, but personally, find this to be very restrictive. We don't want to force players to upgrade more cards, we want them to try different decks. I think that instead of 'locking' players progress we should introduce other game modes/win conditions/new card mechanics. Also, the main complaint we see is 'I played against a higher King Tower level', which would still happen with this system introduced. What do you think?

Gameplay: I like the mulligan system in MTG - you can reshuffle your starting hand for a penalty, but I think your idea can make a great game mode for testing! It is probably quite difficult to implement (you would need at least one more UI element to make this happen) but I'll chat to the devs when they have a bit more time (now everyone is very busy with the next upda...

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14 Jun

Comment

Originally posted by weeshful

hey drew.

are you guys happy with the state of:

  • arena gates
  • imbalanced trophy gain(+30)/loss(-15) at some trophy levels?
  • percentage of trophies taken at reset?

yes, there are no plans on changing this in the next update

Comment

Originally posted by Goblin-Guru

New card, CC changes, and a new arena?! SERIOUSLY?! Those are the last three things WE NEED right now. I haven’t seen a single post about anyone wanting the CC reworked. We need QoL changes!

these aren’t the only things that are changing, don’t worry. there is a whole lot more to this update that we will be revealing over the next couple of weeks!