Clash Royale

Clash Royale Dev Tracker




22 Oct

Post

Hey everyone,

Following the Level 14 announcement yesterday, a large part of the community shared their concerns and disappointment about adding a new level and how the Slash Royale event was seen as a way to trick players into spending their resources and leaving them with nothing when the update drops

This was never our intent. We owe you explanations and clarifications, as well as telling you what we are planning to do about it

Here we go:

SLASH ROYALE

The Slash Royale event was designed as a celebration of the arrival of Level 14 and a way to help players gain XP and put you as close as possible to King Level 14, where you will be able to enjoy the content of the next update.

While we focused on allowing you to upgrade as many cards as possible to accumulate experience and progress towards King Level 14, we missed an essential aspect: card consumption and post-update cost reductions.

We messed up, and we...

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18 Oct

Comment

Originally posted by Milo-the-great

Guess they round up

Just how rounding up works 😜


17 Oct

Comment

Originally posted by alfatehalsaudi45

OK then

My man 🤜🤛

Can confirm he is not a bot and this is 100% real 😎


14 Oct

Comment

Originally posted by natemymate77

Has this been a recent change? Because I have tested it hundreds of times and you will never face a bronze league player in a legendary clan. That was how they were able to exploit the level 6 KT to nearly guarantee the encounters with clans they had set it up with.

Even just this week to test it I did a level 6 account in gold league, where I was still only matched with gold league clans and I was matched with a few level 10 KT even after waiting over a minute. Could you maybe post how exactly the matchmaking for war is determined. Thanks.

Not so recent but it was not the case when the CW2 update was released.

I had a chat with one of the server engineers and he confirmed that players can be matched between leagues.

Matchmaking depends on your 'war ELO' (which is hidden) and your KL. I can't unfortunately tell much more because that's how exploits happen.

As for the current exploit with players win trading in Legendary Leagues, that's a bit more complicated than what you described, it's not just about the league and the KL.

Comment

Originally posted by natemymate77

Thanks for the answer.

I have to ask another two questions then just for my own sake of mind.

If there is no level caps to allow lower level players join a higher league clan, why is matchmaking still separated by leagues?

Would removing this step in the matchmaking process actually increase the player pool for every level of KT, so you would actually see less mismatches in level difference and also less exploitation of the CW matchmaking system? (Which we saw with a lot of legendary clans recently)

Players matchmaking can happen between leagues.

Comment

Originally posted by Grevencillo

First off, I understand you are playing devil's advocate here (in the proper sense of the expression now as, unlike Drew, you were NOT part of the team that made these decisions, but are still supposed to defend them). So please do not take any of this as any kind of personal attack. I do, however, feel obliged to express my concerns.

I believe a big part of the reasons behind the mess that was (and still to some degree is) CWII is explained by the thought process behind it. It really looks that, instead of a cohesive and focused vision, it was the result of a brainstorm-like mishmash of ideas, much like a checklist, some of which are in conflict with each other.

Take for instance your first two points: "feel the investment is worth it" and "minimize the mismatches". You may not notice at first, but these two ideas are in clear contradiction to each other. You can't feel your investment gives you an edge unless you allow for mismatches. If you try to match accordin...

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Hey!

Thanks for the reply and the feedback.

Before anything, I want to say that our job as Community Manager can sometimes be difficult because we must balance what the community wants and what the game team thinks is best (or possible) and explain that in the best way possible.

I don't know Drew's personal opinion about levels cap, but as it was a strong community request at the time (still kind of is), I'm pretty sure that his life would have been easier if it had been implemented. But sometimes, community requests can't be granted for an all lot of reasons.

- Incentive to upgrade

I must insist that the central thing here is that one of the main goals of CW2 was to encourage players to upgrade their cards. We wanted players to upgrade at least a second deck so they could use it on the ladder. This is the key element that you must keep in mind.

- Feel the investment is worth it vs minimize the mismatch...

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12 Oct

Comment

This is probably my favourite Reddit post I’ve seen in a while. Thanks for making me smile! ❤️🤛

Comment

Originally posted by RumiB7

I have a couple questions. Thanks for the communication, by the way

  1. Is the quarterly balance change schedule due to a lack of time and resources of the team? Or because it is believed to truly be better for the game? I understand the idea of making them less often but the balances themselves haven’t been any better than before - so now when a bad balance change comes out, we are stuck with it for months.

This leads to my other question:

  1. Do you have any high level players on the balance team? By “high-level” I mean people with top ladder badges and royal tournament badges. I really believe this would solve a lot of the problems with the balancing. A player like this would be able to give highly informed input about balance ideas and, if they are active in the cr community, they are likely to represent what people want very well.

Thanks

  1. Better for the game. Balance changes are most requested and "appreciated" by high-level players (which are important for sure). But for the vast majority of the players, they're not something needed or even wanted.

  2. I don't think it would solve any problem. We balance the game using data and feedback from the community. We are also in regular contact with content creators (some of them being former or actual pro players) who tell us their suggestions and opinions about balance.
    Personal opinion or sensitivity must always be kept in check by stats and data. Top ladder players would also balance the game for top ladder - which is not the same as 5000 trophies ladder, and not the same as challenges. Decks are different, usages and winrates are different, we need to balance the game for all players.

Comment

Originally posted by RoadTo7k

Hi, I just saw the community post from you and I was very happy to hear from you! 👍

Here are some questions from myself: 1) Are there any plans to make more than 3 star skins for every troop and to maybe make them easier to get (maybe win them from some challenges or in trophy Road🤷)

2) Secondly, I wanted to know, if you have ideas to rework how challenges (grand, classic) and the badges work? 3) What would also bei very cool is the idea of adding another way for a clan to have fun - like the clan chest, you had several years ago - that was great fun!

4) Last, I was interessed in any plans for a training-camp-like thing, that is similar to the base-attacking think, coc has

I hope, you guys keep up your good work in the following years! Thanks for answering in advance!

Hey!

  1. Currently, there's no plan to go over 3
  2. It's on the list

3 and 4 are more suggestions than questions :D thank you for those!

Comment

Originally posted by Bonargh_Helsaw

Hey! Thanks for reading if you do. 1 question So all the way back in March or May on twitter, you told some people that there will be a Ingame Poll that has the community choose the new Balance change times (Say every 2 months instead of 3) But we never got that ingame poll- Is that still planned?

Hi!

It's still planned, yes, but it takes longer than I expected.

Reason being that the survey will be made by a special team who are "experts" in that kind of thing. This will not be just "do you like balance changes? yes/no" and will also contain questions about other topics.

Comment

Originally posted by KingDAW247

Is there any plans to give an opt out feature? I just left my long time clan of four plus years as I became burned out from being forced to do all war battles for the sake of the clan's chances at success, and better rewards.

Hey,

I understand completely.

I can't promise that, but that's something I would like to see implemented too.

Comment

Originally posted by natemymate77

Thanks for the communication max. I would like to point out the reason a lot of trust was lost was because of the near radio silence after the update last year. We were told that it would be inclusive to all and straight away you had clans gutting themselves because of how fame was earned. But at least lower members could be used to destroy boats but like a week later the developers decided to change that mode too. It felt like they only cared if people had max decks.

The developers also decided that it should take 18 months minimum of coming first to get to legendary league if you start a new clan (which still hasn't changed) meaning most clans are blocked off from the best rewards, meaning it is very unlikely any clan survives long enough to make it that high. There was no communication before hand that clans trophies would be reset to their lowest levels of that league (not even the new levels of that league which wouldn't have been so bad to get reset to gold 3) killin...

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Hey,

Thanks a lot for the feedback.

About the cap levels in CW2:

- One of the main goals of CW2 was to encourage players to play and upgrade more cards than the 8 from their main decks. With that logic, it made more sense not to have level caps so the incentive will stay no matter your clan and league.
- Also, if a player spends resources on upgrading his cards, he should be able to feel that his investment is worth it.

The introduction of KL checks to CW matchmaking was to minimize the mismatches. A KL 6 player should not, in any case, be matched against a KL 10 player.

You make valid points, and I know that some players are thinking the same (level caps were a regular request). But from a game design perspective and for the general "health" of the game, removing level caps make more sense. Level caps would also:

- Penalise lower-level players from joining a higher league clan, as they will automatically find tougher...

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11 Oct

Comment

Originally posted by Cluck_Norris1961

What are your thoughts on adding a community idea. I.E Have a tower skin contest, have youtube creators make a season or even an update since they play the game as a job. Make a crossover because I can't remeber if I have seen a crossover.

Also hope you don't get to many screw you make the game better type comments.

A Supercell Make Campaign for a Tower Skin is definitely on the list. The Make website is under rework right now, and implementing a new game/campaign also takes a lot of time, but hopefully, we will be able to make that happen in the near future.
We also have an emote contest project that is 95% ready but on hold for now.

Comment

Originally posted by OllieEvo05

Are there any plans to add a “bonus storage” of cards once you upgrade a card to max level? This way you can trade with lower level clan members without using your own gold.

No, not planned.

Comment

Originally posted by JaSamTesaTesanovic

  1. Are there any plans to implement duels outside of CW in the near future ?

  2. Any hint on the Shocktober events ? pretty pleasee👀

  3. What is your favorite card ?

  4. Does Knight have good stats for the cost ?

  1. Yes. It's more complicated than we first planned, so I'm not sure about the "near future", but that's definitely on the top of our list.
  2. You'll see soon enough!
  3. The Princess, my first maxed legendary card
  4. Yes 🌚
Comment

Originally posted by PEKKA2000

Thanks a lot Max for reaching the community!

I am a clan leader that loves the game. I see some minor issues, like balancing, end-of-game content, slow progression, too many cards to upgrade. But really nothing outstanding or deal-breaking that makes me hate the game.

I only see one big, huge, giant problem, and that is CW2. I have wrote several posts on the CW2 problems, like:

But at this time I am going to focus on the biggest problem of CW2: players just jump all the time from clan to clan when their current clan...

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Thanks a lot for the comment and posts. It's clear that you're very passionate and have put lots of thought into this - so thank you very much!

You make a lot of good points, and I agree with most of them. Clan Wars still need improvements, we discussed this as recently as this Friday with the team. Of course, there's always a long road between the idea/solution and the implementation, but the work is not over.


10 Oct

Comment

Originally posted by oj_rohit

Thank you so much for the reply. You're awesome.

Hope this type of communication/AMA here on reddit will be regular now. I, personally, love it.

Will there be a 20-win challenge during the CRL World Finals or in the near future?

We’re working on it!


09 Oct

Comment

Originally posted by knnack

Who told you 2021 has been great for clash royale. It’s still the same Clan Wars. Nothing has changed and since the gameplay has gotten far more unbalanced, what makes you think 2021 has been great?

Data told me! As I said, the last two updates were a success that significantly helped and grew the player base, especially the Magic Items one.