These posts are so welcome mate, communication is the key to keeping everyone happy and informed!
That executioner will be very similar to Hunter if you make those changes, but i guess they would excel in certain situations.
I think a better rework would be:
- Now costs 4 elixir
- Reduce HP slightly/Damage
- Increase attack speed and projectile speed
This will then let him compete with the baby dragon, but he will be a ground troop. With the increase in attack/projectile speed he will be better at clearing swarms and be a bit more reliable, but reduced damage means hes less useful vs tanks (exe/nado doesnt rek everything)
What you think?
The original version of the rework was at 4 Elixir! But as we playtested and polled players, it became apparent that Executioner is played largely because of his toughness. If we made him 4 cost and lowered his health to die to Lightning, we would be betraying every existing Executioner player and that's not a good way to start off a rework. Ultimately keeping him Lightning proof at equal levels was a core pillar of the new design, along with needing to kill Barbarians with a single attack.