Clash Royale

Clash Royale Dev Tracker




02 Sep

Comment

Originally posted by iDetroy

If you consider a Usage Rate of around 5% and winrate around 40% weak, mind explaining why I am still waiting for a Mega Knight Buff since half a year?

Within the last 14 days MK had a 6% usage rate and a win rate of 38% in GCs. And within the last couple of other seasons these stats didnt really look any better, afaik he never went above a 40% winrate in Grand Challenges. The only trophy range where he is good is probably between 5.000 and 6.000 trophies where People also struggle against Hog Riders, Wizards and other Cards which are absolutely terrible in High Ladder and GCs.

Since its a Legendary overleveling shouldnt really be a Problem, so I dont really get why its such an big issue increasing any of its stats by a bit

Because Mega Knight isn't 40% winrate - he's at 4%-48% in 8+ Win GC games. So while a bit underused in top play, he's not bad. His use rates are strong in GCs (11%) / CCs (17%) overall and very popular on the ladder until you get to the very top highest ranks.

The balance changes are live now! Between the announcement on Saturday and deployment today, we decided to pull back slightly on the Executioner rework:

Original Rework:

  • Damage Increased 98%
  • Range Reduced to min 3.5 -> max 5
  • Hit Speed Reduced to 2.5

What We Deployed Today:

  • Damage Increased 82%
  • Ranged Reduced to min 3.0 -> max 4.5
  • Hit Speed Reduced to 2.5
    (Axe time was also reduced, but just proportionally to the range)

I wanted to write this blog post on the two reasons we decided to hedge our bets with the Executioner between the announcement this weekend and Monday’s release. It boils down to two major factors: the impending start of CRL and the effect of various ladder levels.

Clash Royale League

As many of you know - the debut of the CRL West Fall Split is this month, and CRL Asia and China have already started! CRL consists of the best p...

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https://i.redd.it/z8atsqr385k31.jpg

SEASON 3 PASS ROYALE REWARDS

  • Exclusive Season 3 Fortress Tower Skin & Princess Emote
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Comment

Note to new visitors - we changed the Executioner's stats from the previously announced ones. Seth will have some more info on that decision later!


01 Sep


31 Aug

Coming with Season 3: Be Legendary on September 2nd

Executioner - REWORK

  • Damage +82%
  • Hitpoints -5%
  • Range reduced (min 4.5 - max 6.5) > (min 3 - max 4.5)
  • Hit Speed reduced 2.4sec > 2.5sec
  • Faster Axe return time (1.5 sec > 1sec)

The Executioner has lagged behind in win/use rates for a while in competitive play. The issue with buffing him has been his general toughness and lack of counterplay. Due to high health, long range, and spatial control, a buff would make him powerful with only Rocket to defeat him on defense.

We wanted a solid ranged attacker that could counter Fireball-bait type strategies, especially squads of Barbarians. This change will kill Barbs with one axe swing, and leave Musketeers with just a sliver of health. Executioner will be less well-rounded – now he is extremely powerfu...

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30 Aug

Comment

Originally posted by HarryTheConMan

They do test them. They wrote a whole post about it. Go search the post history. The specifically cite the problems with play testing and how they brought in a new company to do it cause pros wouldn’t. Problem is no amount of play testing will account for all the possibilities millions of player can find with a card.

Your last line is really the crux of it and its something that has been echoed by every balance team of every live game of every genre - when you have enough players, its impossible to playtest perfectly. We can playtest things into the ground and players will have more battles with it in 5 minutes than we could in months, even with a big team. Ultimately there is always going to be room for error and that's part of the job. PEKKA fell into that margin of error (we did have discussions above Medium vs Long range during testing) and when that happens it's incumbent upon us to fix it quickly. Overall I think we get more right than wrong and if we can keep up a positive %, the game will march towards a better state each month.

Comment

Originally posted by cd_bandita

I agree. I fundamentally disagree with the premise that cards should have "healthy" use rates, which they have previously defined as "in the same general magnitude as the use rates of other cards." If all cards cost the same elixir and there were substitutes then this would make sense but the whole point is that most cards are relatively unique and don't have perfect substitutes. Then use rates should always vary as various metas gel around the state of the cards. Then use rates would not be even. But as a meta gels, an anti-meta forms and use rates naturally shift again. It seems very unlikely to me that in a stable game we would have both uniform use rates and a stable meta.

If anything, frequent changes cause a subset of players to focus on one or two decks that seem safe even if not optimal in several kinds of metas, which makes use rate statistics an artifact of balance changes rather than a meaningful statistic. Then trying to balance around this artifact leads to wi...

I don't think our goal is to get every card in the 4-13% use rate range. Some cards like Spells or Mega Minion will ALWAYS be above that range regardless of how bad they are - Wizard is proof of that. But we do care about win rates. Even if the use rate is low, the win rate needs to be competitive so players of niche strategies still feel like they can keep up.

Cards like Skeleton Barrel and Three Musketeers are not a high priority because they maintain a decent win rate despite low usage. Cards like Bowler (mentioned above) are perfect candidates for buffs because their win rate is bad even with only Bowler fans playing him.

Comment

Originally posted by Jamos14

Bowler needs that rework more than executioner does IMO. It needs a rock speed increase/damage increase.

Bowler may have a rework this year too :) Hard to predict any timeline, but there are many Epics that could use some love to make them feel truly Epic and big bowlie boi is certainly not as cool as he could be.

Comment

Originally posted by Supercell_Drew

if i print this and stick it over seth's whiteboard do you think he'll notice?

happy cake day!

no joke, this is among the best/most professional suggestions I've ever seen on reddit. It's easy to lulz over the handwritten text (omg dude why did you not just type this out) but it effectively analyzes problems and proposes well thought out solutions to them. Even the color coding helps convey the information effectively