Clash Royale

Clash Royale Dev Tracker




18 Oct

Comment

Originally posted by Milo-the-great

Guess they round up

Just how rounding up works 😜


17 Oct

Comment

Originally posted by alfatehalsaudi45

OK then

My man πŸ€œπŸ€›

Can confirm he is not a bot and this is 100% real 😎


16 Oct


14 Oct

Comment

Originally posted by natemymate77

Has this been a recent change? Because I have tested it hundreds of times and you will never face a bronze league player in a legendary clan. That was how they were able to exploit the level 6 KT to nearly guarantee the encounters with clans they had set it up with.

Even just this week to test it I did a level 6 account in gold league, where I was still only matched with gold league clans and I was matched with a few level 10 KT even after waiting over a minute. Could you maybe post how exactly the matchmaking for war is determined. Thanks.

Not so recent but it was not the case when the CW2 update was released.

I had a chat with one of the server engineers and he confirmed that players can be matched between leagues.

Matchmaking depends on your 'war ELO' (which is hidden) and your KL. I can't unfortunately tell much more because that's how exploits happen.

As for the current exploit with players win trading in Legendary Leagues, that's a bit more complicated than what you described, it's not just about the league and the KL.

Comment

Originally posted by natemymate77

Thanks for the answer.

I have to ask another two questions then just for my own sake of mind.

If there is no level caps to allow lower level players join a higher league clan, why is matchmaking still separated by leagues?

Would removing this step in the matchmaking process actually increase the player pool for every level of KT, so you would actually see less mismatches in level difference and also less exploitation of the CW matchmaking system? (Which we saw with a lot of legendary clans recently)

Players matchmaking can happen between leagues.

Comment

Originally posted by Grevencillo

First off, I understand you are playing devil's advocate here (in the proper sense of the expression now as, unlike Drew, you were NOT part of the team that made these decisions, but are still supposed to defend them). So please do not take any of this as any kind of personal attack. I do, however, feel obliged to express my concerns.

I believe a big part of the reasons behind the mess that was (and still to some degree is) CWII is explained by the thought process behind it. It really looks that, instead of a cohesive and focused vision, it was the result of a brainstorm-like mishmash of ideas, much like a checklist, some of which are in conflict with each other.

Take for instance your first two points: "feel the investment is worth it" and "minimize the mismatches". You may not notice at first, but these two ideas are in clear contradiction to each other. You can't feel your investment gives you an edge unless you allow for mismatches. If you try to match accordin...

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Hey!

Thanks for the reply and the feedback.

Before anything, I want to say that our job as Community Manager can sometimes be difficult because we must balance what the community wants and what the game team thinks is best (or possible) and explain that in the best way possible.

I don't know Drew's personal opinion about levels cap, but as it was a strong community request at the time (still kind of is), I'm pretty sure that his life would have been easier if it had been implemented. But sometimes, community requests can't be granted for an all lot of reasons.

- Incentive to upgrade

I must insist that the central thing here is that one of the main goals of CW2 was to encourage players to upgrade their cards. We wanted players to upgrade at least a second deck so they could use it on the ladder. This is the key element that you must keep in mind.

- Feel the investment is worth it vs minimize the mismatch...

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13 Oct


12 Oct

Comment

This is probably my favourite Reddit post I’ve seen in a while. Thanks for making me smile! β€οΈπŸ€›

Comment

Originally posted by RumiB7

I have a couple questions. Thanks for the communication, by the way

  1. Is the quarterly balance change schedule due to a lack of time and resources of the team? Or because it is believed to truly be better for the game? I understand the idea of making them less often but the balances themselves haven’t been any better than before - so now when a bad balance change comes out, we are stuck with it for months.

This leads to my other question:

  1. Do you have any high level players on the balance team? By β€œhigh-level” I mean people with top ladder badges and royal tournament badges. I really believe this would solve a lot of the problems with the balancing. A player like this would be able to give highly informed input about balance ideas and, if they are active in the cr community, they are likely to represent what people want very well.

Thanks

  1. Better for the game. Balance changes are most requested and "appreciated" by high-level players (which are important for sure). But for the vast majority of the players, they're not something needed or even wanted.

  2. I don't think it would solve any problem. We balance the game using data and feedback from the community. We are also in regular contact with content creators (some of them being former or actual pro players) who tell us their suggestions and opinions about balance.
    Personal opinion or sensitivity must always be kept in check by stats and data. Top ladder players would also balance the game for top ladder - which is not the same as 5000 trophies ladder, and not the same as challenges. Decks are different, usages and winrates are different, we need to balance the game for all players.

Comment

Originally posted by RoadTo7k

Hi, I just saw the community post from you and I was very happy to hear from you! πŸ‘

Here are some questions from myself: 1) Are there any plans to make more than 3 star skins for every troop and to maybe make them easier to get (maybe win them from some challenges or in trophy Road🀷)

2) Secondly, I wanted to know, if you have ideas to rework how challenges (grand, classic) and the badges work? 3) What would also bei very cool is the idea of adding another way for a clan to have fun - like the clan chest, you had several years ago - that was great fun!

4) Last, I was interessed in any plans for a training-camp-like thing, that is similar to the base-attacking think, coc has

I hope, you guys keep up your good work in the following years! Thanks for answering in advance!

Hey!

  1. Currently, there's no plan to go over 3
  2. It's on the list

3 and 4 are more suggestions than questions :D thank you for those!

Comment

Originally posted by Bonargh_Helsaw

Hey! Thanks for reading if you do. 1 question So all the way back in March or May on twitter, you told some people that there will be a Ingame Poll that has the community choose the new Balance change times (Say every 2 months instead of 3) But we never got that ingame poll- Is that still planned?

Hi!

It's still planned, yes, but it takes longer than I expected.

Reason being that the survey will be made by a special team who are "experts" in that kind of thing. This will not be just "do you like balance changes? yes/no" and will also contain questions about other topics.