Originally posted by audiotaku
Hi Max,
We’ve heard a few times now that the CR team has changed it’s focus at the beginning of 2021 to quarterly updates.
I’m down with that, but I think the release of only one card in 2021 paints an ugly picture of this year’s progress.
Obviously the delayed update is taking a lot of development time and fair enough, you SHOULD take your time to get it right.
But for future updates, is new feature development time always going to negatively impact the stream of new cards?
I know there are plenty people here that think the game already has too many cards but I’m not one of them - new cards make the game fresh and exciting for me as we scramble to experiment with all the cool new combos.
What is the team’s perspective on the cadence of adding new cards to the game, and will we ever go back to regular new additions?
Hi! Thanks for the questions.
- "Is new feature development time always going to negatively impact the stream of new cards?"
It depends on the feature and the work that we need to put into it. Developing a card takes a lot of time and effort from multiple team members (coding, design, balancing, art, etc).
For the Magic Items, many things were going on, and it was hard to develop new cards simultaneously. The Summer Update was "lighter", so we managed to add the Goblin Drill with it.
It's also (again) a question of where our focus is. If we decide to improve progression, we need to make that happen before thinking of adding 10 new cards.
- "What is the team’s perspective on the cadence of adding new cards to the game, and will we ever go back to regular new additions?"
There's definitely no hard stop on new cards release. As I said in another reply, we still have lots of concepts in the box. There's c...
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