Clash Royale

Clash Royale Dev Tracker




09 Oct

Comment

Originally posted by oj_rohit

I understand you can't give much about the upcoming update, but think being in our place, we all are very keen for the update, and just a small hint/anything about what is it about will be so good and will definitely create a positive hype around it.

Exactly what u/yukataur25 said. That's our call to say as little as possible. It can be frustrating from our side too, but we feel it's better to manage the hype and expectation that way.

Comment

Originally posted by Ictpro56

Gotta love how the community is like: "YOU GOTTA COMMUNICATE MORE!!!!!!", then Max communicates with the community, then the community complains about delays. I have such a love/hate relationship with the clash royale playerbase. Anyway, there are some people who do appreciate that you try to manage the community, and i think more would be great. Some of the playerbase knows how hard it is to make games, especially with not a big team. In fact, I wasn't expecting an update this season. Not because i gave up on the devs, or think they are lazy, but because i know they need time to make a good game, and rushing would only make this the new clan wars 2, even tho the summer update made cw2 actually good and i like it now. People expecting new cards every month, and always forgetting last few updates to the game. Not the devs disappoint me, but the community. Keep updating this great game, there are people out there who truly appreciate your efforts.

P.S. Will the update be targ...

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I can't reveal anything about the new update yet, sorry! But yes, as we announced earlier, it will focus on high-level players.

Comment

Originally posted by audiotaku

Hi Max,

We’ve heard a few times now that the CR team has changed it’s focus at the beginning of 2021 to quarterly updates.

I’m down with that, but I think the release of only one card in 2021 paints an ugly picture of this year’s progress.

Obviously the delayed update is taking a lot of development time and fair enough, you SHOULD take your time to get it right.

But for future updates, is new feature development time always going to negatively impact the stream of new cards?

I know there are plenty people here that think the game already has too many cards but I’m not one of them - new cards make the game fresh and exciting for me as we scramble to experiment with all the cool new combos.

What is the team’s perspective on the cadence of adding new cards to the game, and will we ever go back to regular new additions?

Hi! Thanks for the questions.

- "Is new feature development time always going to negatively impact the stream of new cards?"

It depends on the feature and the work that we need to put into it. Developing a card takes a lot of time and effort from multiple team members (coding, design, balancing, art, etc).

For the Magic Items, many things were going on, and it was hard to develop new cards simultaneously. The Summer Update was "lighter", so we managed to add the Goblin Drill with it.

It's also (again) a question of where our focus is. If we decide to improve progression, we need to make that happen before thinking of adding 10 new cards.

- "What is the team’s perspective on the cadence of adding new cards to the game, and will we ever go back to regular new additions?"

There's definitely no hard stop on new cards release. As I said in another reply, we still have lots of concepts in the box. There's c...

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Comment

Originally posted by MissStealYoTrophies

I actually have several questions that have been kicking around in my head for a while.

  1. What exactly made Clan Wars 2 take so long? We’ve seen the team produce more content in less time before. Was it just COVID, or was there something more complex going on?

  2. What are the plans for new cards? Is there something coming in the update that adding more new cards would interfere with?

  3. Do you think the basic idea of Clan Wars 2 is here to stay, or will it be replaced later on?

  4. How many people are actually on the Royale team? Most players don’t really know of any team members besides the community managers, and I think it would be interesting to know.

  5. What would you say was the best update in the game’s history, and would you try and work towards more updates following that same pattern?

  6. Is Ice Spirit best girl?

Thanks for the questions!

  1. COVID played a big part in it. I was not on the team at that time, so I did not experience it directly, but I know it was the main reason. Our development process is very organic: it's a lot of spontaneous discussions, we just talk with each other across the room, and we're all involved in the process. With everybody working from home and isolated, keeping this organic process was challenging, and the adaptation has been hard.
    But we figured it out! The Magic Item update was also developed with everybody being at home and it went really well. And we're now back in the office!
  2. I can't reveal anything about the next update yet, but we still have many card concepts in the box.
  3. Yes, it's here to stay and improve!
  4. Around 25 people (this includes everyone from server engineers, data scientists, marketing, design, art, esport, etc).
  5. I would say the Magic Items. The effect has been amazing on the game and ...

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08 Oct

Post

Hey everyone,

I hope you're all doing great!

I've noticed multiple messages asking for more communication, which I think it's quite fair considering that my last and only post was 5 months ago... and I'll start this one by discussing the same topic! :D

After seeing some comments expressing their disappointment after the start of Shocktober, I thought that some conversation would be great to show that we're attentive to feedback and answer some of the questions. So here we go:

Seasons VS updates

I want to make clear once more that Seasons...

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07 Oct


06 Oct


04 Oct


01 Oct


29 Sep


27 Sep

Comment

Hey all,

I guess it's fair for you guys to ask for more interaction and communication. I agree that there wasn't much since my last (and only) post 4 months ago.

I'm always lurking, coming to the sub pretty much every day to check the discussions, trying to answer when I'm tagged in a post, commenting on stuff now and then, and reporting to the team what needs to be reported (comments, bugs, etc). My last wish is that you guys feel ignored because you are very much not.

I don't fear the community, I would be in a very awkward position if it were the case. My job is to be at the frontlines, and I like what I do.

We already thought about posts and discussions that could be interesting for everyone and start valuable conversations, but we always pushed them to later. We could maybe start again the "what we've been up to/casual AMA" series from Drew! We'll see :)

To answer some of your questions:

- We're not focusing on CRL players only. ...

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Comment

Originally posted by Sparky_Boom_Boom_man

Do they actually exist or does supercell just say they do in an effort to make people think they care?

I do exist!