Hey @GodisGood
Thanks for the location!
We’ve sent note to this particular rope to adhere to the basic rules of physics.
If you find more pesky props while testing 2.4, please do let us know!
Hey @GodisGood
Thanks for the location!
We’ve sent note to this particular rope to adhere to the basic rules of physics.
If you find more pesky props while testing 2.4, please do let us know!
Hey @arthurh3535, thanks for the feedback!
Could you send us a short video clip showing this animation issue, or an in-game location where we could reproduce this problem so we can have a better look at this issue?
Thanks in advance!
Sent the new report about the First Men hitboxes.
No need for barbaric screenshots this time!
Hey @GodlyVoice
Thank you once more for the report. We’ve sent it to the team along with your other reports for 2.4.
A fix for this issue will certainly please @darthphysicist
Hey @GodlyVoice
Thanks for these couple of reports. We’ve sent them to the team to make these banners be a little more…visible.
Hey @GodlyVoice
Thanks again for the feedback!
We’ve sent it to the team and it’s being looked into.
Checking now the other new reports you’ve sent us!
Hey @GodlyVoice
Thanks for the detailed report! We received a similar one recently about this issue, so we’ve added yours to the note we’ve sent to our team as it contains some extra helpful information.
Hey @GodlyVoice
We’ve sent your feedback to the team so they can tweak the Obisian Ones’ HP values.
Thanks again for trying out Testlive and sending us feedback
Hey @GodlyVoice
Thanks once again for sending us feedback for the Testlive update.
We’ve sent the report to our team to consider tweaking Dewain’s spawn rates.
Let us know if you find any other similar issues in the new lands
Keeping two separate folders, as in, having the live game folder backed up at an external location (i.e. desktop) then reinstalling the game with the testlive beta branch at its normal installation folder. Once you want to go back to the live game, just swap the folders.
It’s what I’ve personally used for a few months now, to make sure I don’t stumble into this kind of issue. A bit of a clunky workaround, but works.
Edit: Just realised, I forgot to also mention! When swapping the folders, remember to also set the game branch to its correct setting as well, otherwise Steam will override the new files once it checks game integrity!
Hey @arthurh3535
Thanks again for the feedback.
We’ve sent this report to our team who will look into it.
As an extra piece of information that would help us immensely, could you let us know the exact location of this issue? Either an ingame screenshot of the map location, or the coordinates (by pressing Ctrl Alt Shift L) would be great.
Thanks in advance!
Hey @arthurh3535
Thanks again for sending us feedback for 2.4.
We’ve sent your report to the team so they can tweak this armor’s reflections. As an extra bit of helpful info, could you let us know your in-game graphical settings?
Thanks in advance!
@GodisGood
Thanks for the heads-up!
We’ve sent it to the team as a mast fix! Sorry for the ghastly appearance, sometimes ship happens!
Hey @arthurh3535
Thanks for taking some time to try the new Testlive build and report your constructive feedback!
Could you send us a small video clip of this issue happening so we can have a better look at this particular issue?
Thanks for the confirmation @GodlyVoice . Then this is issue is possibly caused by playing on the separate client.
We are looking at ways of being able to workaround this and other related issues (such as the bright gloop and some assets), but for now the most reliable way is to use the beta branch of the main client, which is a bit inconvenient unless keeping two separate install folders.
Yes, we aim to give ample time in advance to prepare for the cap.
We would share more specific details now if we had them, but this is still being discussed now as we speak so there are no details set in stone other than the cap is coming for official servers.
The servers are back online!
Hey @Lexior1
There’s currently no plans for that feature on the initial implementation of the server transfer feature currently available on Testlive.
However, we will send a suggestion to add this possibility and see how viable it could be.
Thanks for sending us your feedback, and if you have given the 2.4 Testlive build a try, feel free to send us any more feedback or report any issues you might find!
Edit: Derp, fixed a typo.
Hey @Exiled1
We’ve received a similar report by @Shazroth in this thread (I hope I’m correct ...
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