Conan Exiles

Conan Exiles Dev Tracker




15 Apr

Comment
    Hugo on Forums - Thread - Direct

Hey @Narelle, this issue is registered and confirmed, although there has been no fix introduced in 2.4 we hope to address it as soon as possible.

Comment
    Toolguy on Forums - Thread - Direct

Nope, no idea, and unfortunately the error message it not clear enough, so I just pushed a new version that adds the error code in the error message.
https://dl.conanexiles.com/exiles/DedicatedServerLauncher/DedicatedServerLauncher1402.exe
image...

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Comment
    Hugo on Forums - Thread - Direct

Hello @Suka, could you please provide exact coordinates (using Control+Shift+Alt+L while present in the location), or a screenshot of the in-game map while pointing at it with your cursor?

Comment
    Hugo on Forums - Thread - Direct

Hey @Technicolorfool, we’ve forwarded this issue to the developers, thank you for reporting it.

Comment
    Hugo on Forums - Thread - Direct

Hello @WBLX, we’ll reach out to you privately to request further details about this issue.


14 Apr

Comment
    Hugo on Forums - Thread - Direct

Hey @IPL_Victim, thank you for the report, we’ve sent note to the team about these issues.

Comment
    Hugo on Forums - Thread - Direct

Hi @Shazroth, we’ve reached out to you privately to request additional information.

Comment
    Hugo on Forums - Thread - Direct

Hey @Dark_Overlord, thank you for pointing this out, we’ve registered the issue and will try to reproduce it internally.

Comment
    Hugo on Forums - Thread - Direct

Hello @DaVice, we’re aware of the issue and have forwarded the details provided in the thread to the team, thank you for sharing your findings.

@Technicolorfool apologies for the lack of response on your past thread, the issues with the Festering One (thrall combo and debuff application on shield hit) are also currently in the queue to be looked at.

Comment
    Hugo on Forums - Thread - Direct

Hi @DaVice, we’ve taken note of the issue with the trees’ material and will try and get it reproduced and fixed before the live release of this patch.

As Narelle has mentioned, we’re also already looking into the clothing texture issue.

Although certain issues may occasionally make it outside of TestLive for a number of reasons (i.e. time constraints, hard to reproduce internally, complexity), we do our best to tackle each and every one of them.
We also pay close attention to the feedback we get from the community, so thank you for helping us!

Post
    AndyB on Forums - Thread - Direct

The servers will come down for a restart on April 14, at 13:00 GMT/ 9:00 AM EDT/ 6:00 AM PDT. (check this link to see when this is in your timezone). The downtime is estimated to take 1 hour.


13 Apr

Comment
    Hugo on Forums - Thread - Direct

Hello @DaVice, thank you for reaching out, this issue has actually been fixed in todays patch:

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Comment
    Hugo on Forums - Thread - Direct

Hi @GodlyVoice, we’re aware of this issue and currently looking into it, thank you for sharing your findings with us.

Comment
    Hugo on Forums - Thread - Direct

Added the following missing lines to the patch notes:

Comment
    Ignasis on Forums - Thread - Direct

Please, keep the feedback on this thread about the Testlive 2.4 build.

There’s already a few topics where to discuss the 2.3 update for consoles, including the ones where we’re posting any updates we can share about the situation. We’ll link them below:

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Comment
    Toolguy on Forums - Thread - Direct

Another minor version, with tweaks on the Zombie Check and Discord Webhook features

1.4.1 (12 april 2021)

  • The “Zombie Check” now ignores the “other” part of the IO information: Apparently when the server is stuck on shut down, it still perform some other stuff.
  • Added some magic tokens to the messages: {server_pid}, {map_name}, {date_now_iso}, {date_now_human} (please note that the ISO date is in UTC, while the human readable one is using the local time of the server)
  • The magic tokens can now be used in the Discord bot name, so you can use {servername}: ‘{map_name}’ if you want to display the name of the server and the selected map automatically
  • The Discord JSON packet will now use the “description” instead of the “...
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