Conan Exiles

Conan Exiles Dev Tracker




11 Mar

Comment
    Tascha on Forums - Thread - Direct

Just to let you guys know. We are always happy to look at balance and thankful for your input on this.

Comment
    Toolguy on Forums - Thread - Direct

The official version is still 1.0.25 because I need some people to test versions and tell me they are good for them before I mark them as official.

All the versions can be tested side by side in the same folder, so you can give a shot at 1.0.28, report your findings, and if it seems good to go, it will become the new official one.

Comment

That is amazing. Thanks so much for sharing this with us :)

Comment
    Ignasis on Forums - Thread - Direct

Hey there,

We’re aware of this and our team is working on additional fixes.
Thanks

Comment

Hey OP!

While we did roll out a fix for this a week ago we know it's still possible to perform under certain conditions. We have a reproduction case running and we're working on a new fix.

The reason BattlEye isn't blocking this is because BattlEye specifically blocks cheating programs, but not input macros. They're most likely using an input macro to perform a series of actions on the fly to perform this exploit.

Comment
    Ignasis on Forums - Thread - Direct

Hey @Croms_Faithful

We’re aware of this issue and we released a fix for in a recent PC Hotfix. It should be included within the massive parity patch once it’s released on all platforms. :slight_smile:

Comment

Originally posted by OdmupPet

Hey Ignasis, is there an update with the struggle on fixing the blocker issues for the building optimizations?

Hey there,

We're testing the changes internally and we might include them in our next hotfix, along with a few other fixes.

Comment
    Ignasis on Forums - Thread - Direct

Hey there,

We’re aware of this issue. It only affects single player and coop games. Our team is looking into it.

Thanks for your feedback.

Comment
    Ignasis on Forums - Thread - Direct

Hey there,

There’s nothing we can do about the tethering distance in coop, as it is a technical limitation. If you would like to extend it you can join an online server, either private or official, in which this limitation is overridden.
As per the other issue, it seems you’re reporting performance struggles. We have opened a thread in which you can send us your report with as much constructive information as you can for us to keep improving.

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Comment
    Ignasis on Forums - Thread - Direct

Hey @Rumpleskillskid

We’ll send your feedback to our team.
Thanks!

Comment
    Ignasis on Forums - Thread - Direct

Hey there,

Our team is aware of this issue and they’re looking into it.

Thanks for your feedback :slight_smile:

Comment
    Ignasis on Forums - Thread - Direct

Hey there,

As some of our players commented above, we’re aware of this issue and is in our backlog of things to fix. We’re currently focusing, however, on bringing the parity patch to consoles.
Thanks for your feedback!

Comment
    Ignasis on Forums - Thread - Direct

Hey there,

We’re moving this thread to General Discussions as there is no bug reported, just a discussion of the new changes.
Thanks.

Comment
    Ignasis on Forums - Thread - Direct

Hey everybody,

Our team is looking into this but it looks like this is unintended.

Comment
    Ignasis on Forums - Thread - Direct

On the meanwhile, and just in case, could this be a known issue for Age of Calamitous users?

Comment
    Ignasis on Forums - Thread - Direct

Hey there,

Our team is looking into this.

Comment
    Ignasis on Forums - Thread - Direct

Thanks for providing extra information @philman
We’re looking into ways of improving the purge as well as fixing some of the issues that our community is reporting.

Comment
    Ignasis on Forums - Thread - Direct

Hey @BabaGraPL

Until we release the patch, if you have admin access to your server, as a temporary workaround you can take a look at this thread made by @Multigun and try some of the commands included in there:

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