Craftopia

Craftopia Dev Tracker




31 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Jul

Post
As always, thank you for all your helpful bug reports and feedback so far!
Regarding the following reports and inquiries that we are currently receiving from many people, we would like to provide you with some information and guidance where possible.

[Regarding corrupted save data]
We are currently receiving reports that "save data is not saving" and "save data is corrupted", and we are urgently investigating the cause and making improvements.
We suspect that synchronization with the Steam Cloud system may be the cause of this problem, so we have temporarily changed the settings so that synchronization with the Steam Cloud is not performed.
We apologize for the inconvenience this may cause, but please understand.
In addition, we are gradually incorporating mitigation measures for this bug, so please give us a bit more time to fully resolve this issue.

[Regarding becoming stuck on terrain]
Currently, we have received reports characters becomin... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
◆ Balance Adjustments
- Adjustments have been made to make the two-handed sword's left attack easier to hit.

◆ Functional Improvements
- Improved the pipeline that carries in to the livestock farm so that it only carries ""livestock feed"".
- Pipelines exiting livestock farms have been improved so that only the production of the livestock farms is taken out of the pipeline.
- Adjusted sound effects when riding a biplane.
- Some of the scenes after character creation have been improved.
- Improved the design of some map icons.

◆ Performance Improvements
- For some characters, processing has been introduced to reduce the drawing load at long distances.

◆ Network
- Fixed a bug in multiplayer where when other players were in a dark state, the player would also be in a dark state.

◆ Bug Fixes
- Fixed an issue where the priority order of the mouse-over display layout was incorrect in the inventory and chest UIs.
- Fi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Jul

Post
◆ Critical Bug Fixes and Improvements
- Fixed a bug where some soul orbs in ""Owatatsu Islands"" could be obtained repeatedly.
- Fixed a bug that some buildings built on specific locations would be deconstructed and become items when you started a game.
- Added the ""Join via Invite Code"" feature that allows you to join Multiplayer with 6 digits Invite Code.
We've heard some players could join Multiplayer with this feature while they couldn't do so with other methods. Please give it a try.
- Fixed a bug that loading screen could freeze when 2 or more players tried connecting to join Multiplayer at the same time.
- Fixed a bug that duplicated player instances every time you opened a list of Multiplayer.

◆ Balance Adjustments
- Added a non-duplicate setting because some enchantments were exhibiting unintended performance.

◆ Functional Improvements
- Removed the blur effect from distant enemies.
- Added a few foxes to the Owatatsu Isl... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Jul

Comment
    Bucky on Steam Forums - Thread - Direct
Originally posted by Visions:
Originally posted by Bucky:
Hello!

The CPU issue is very much known to us. The team is doing everything they can to resolve it but it would be very helpful if more people could submit save files and player.logs so it can be investigated further!

https://forms.pocketpair.jp/craftopia

if you could tell me wher...
Read more
Comment
    Bucky on Steam Forums - Thread - Direct
Originally posted by Visions: I understand this is a work in progress so don't take this as a negative critique.

This is my first playthrough and I like the idea of this game, but I find CPU usage very high, there need to be some optimizations there, and the main issue that bothers me a huge deal is movement. The movement is very clunky/unresponsive, to the point where it takes away a lot of enjoyment from this game, even fighting is so damn clunky because movement is so unresponsive. . This is one MAJOR thing I would love to see changed whenever developers have time.

Thanks.

Hello!

The CPU issue is very much known to us. The team is doing everything they can to resolve it but it would be very helpful if more people could submit save files and player.logs so it can be investigated further!

... Read more

05 Jul

Post
◆ Critical Bug Fixes and Improvements
- Fixed a bug that save data may be corrupted when ""Save and Quit"" is selected.
Please note that with this fix, if you force quit the game without selecting ""Save and exit"" or ""Save and return to title"", your save data will not be able to save.

◆ Balance Adjustments
- Some enchantments were set to different values than expected, so they were adjusted.

◆ Bug Fixes
- Fixed an issue where quest-related item chests were not resetting correctly in multiplayer.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jul

Comment
    Bucky on Steam Forums - Thread - Direct
Originally posted by Holydivine: Today update remove all my buildings, i just start fresh run today as "transfering" data was useless option" and now after few hours crafting all gone with new update, great patch.

I think ill unistall once again

There is an option in the main menu to restore your game from backup.

I recommend trying it out!
Comment
    Bucky on Steam Forums - Thread - Direct
Originally posted by xDTx FF406FANIMAL MOTHER: Im astonished at how bad this new seamless world update is. Way less content way more bugs way more crashes huge performance problems huge memory leaks blocked of world. The list goes on and on. Smh devs.

The option to revert your game back to legacy has been available since the launch of seamless.

Simply go to your game's properties and select [Legacy] in the beta tab.
Enjoy!
Post
◆ Bug Fixes
- Introduced mitigation for save data corruption issue.
- Corrected the icon of the item ""Refinery"" to the correct one.
- Changed the contents of treasure chests in some dungeons.
- Fixed a bug where ""graves"" could be created underwater.
- Fixed multi-guest not being able to talk to NPCs when mutliplayer host is not loaded.
- Fixed UI etc. where some translations were not applied. In addition, if untranslated parts are found, we plan to make corrections one by one.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Jul

Comment
    Bucky on Steam Forums - Thread - Direct
Originally posted by Rubi: Why do you release a game, which is like 20% of the old game? You can't do anything in this game except for farming useless materials, build, do very dumb quests and way to easy dungeons...i finished this update in less then 20 hours...and i played the legacy version much more!

Hello, you can manually revert your game to the legacy version by access the Steam settings and changing it in the “betas” tab.

Thanks!

01 Jul