Crucible

Crucible Dev Tracker




22 May

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Developer's note: We're continuing to work on connectivity and improving the matchmaking queue to ensure that teams start out with the appropriate number of players. Changes:

  • Windows Insider Preview builds are no longer blocked from playing Crucible.

Bug fixes:

  • Fixed one of the bugs leading to players receiving a “FATAL_ERROR” message and being unable to launch the game. We’re continuing to work on additional fixes.
  • Fixed an additional bug that caused some Heart of the Hives matches to start with a 3vs5 team imbalance.
  • Fixed a bug that caused some matchmaking attempts to fail after players dropped out of queue.
  • Fixed a bug that caused players to occasionally get stuck after exiting their drop pod.
  • Fixed a bug that caused some currency symbols to display incorrectly in the in-game store. This was a visual change only.
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Update notes: May 28, 2020
  • Fixed a client crash.

Update notes: May 26, 2020 Changes:
  • Adjusted matchmaking such that all players, and especially those at high skill ratings, should see decreased queue times.

Update notes: 3:20 p.m. May 25, 2020 Changes:
  • New players will now be presented with an option to skip the tutorial experience. (The tutorial could be skipped previously through menus; this change is just to make it easier for people to opt out.)

Bug fixes:
  • Fixed a bug that was causing some accurate hits to not register as connecting to the target.
  • Fixed another bug related to players becoming stuck on the Crucible logo while loading into a match.
  • Fixed a bug that caused shots on targets in the practice arena to not register correctly after the first hit.


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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2190384257598329953]here[/url].
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Originally posted by WarHamsterQueek

Would just like to echo this. I'm sure you guys are swamped and addressing stuff as swiftly as possible so I hate to sound pushy. So far all I've been able to do is watch people play on Twitch. It does get a little, uh, old.

This is one of our highest priority issues. We're working on some fixes for our next update.

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Super clutch! Nice play :)

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Thanks for the feedback! What mouse sens options would be helpful?

Voice and text chat are in the pipeline right now.

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Thanks a ton for the feedback!

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  • Fixed a bug that caused players to be matchmade at the incorrect skill level.
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Originally posted by Shiveria

will there be an option to turn it off if we want to play without it? i am actually liking the game without the chat as in past games similar to this because i was a girl or grill as people call me i got made fun of and trolled. I rather not really do that again.

We're taking the situations of many different types of players into account in order to avoid toxicity and situations like this for our players as we roll out text and voice. Our team has been discussing it a lot but I haven't been involved with the recent implementation so I can't speak to the details.


21 May

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Thanks a ton for the detailed feedback, we really appreciate knowing what could make your experience better! - and thanks for the kind words :)

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We've added a lot of this information to the wiki to get you started. Take a look:

https://cruciblegame.fandom.com/wiki/Crucible_Wiki

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The team is investigating. Thanks for the heads-up!

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Originally posted by inan0812

I'd also recommend adding a "feature" that if the enemy is no longer in the game, declare the remaining team the winner.

Played a match where the enemy team quit at the start and we had to play an entire game against no one.

This was a 4v0 match?

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Originally posted by TheRealMosby

3v5 not fixed, first match after patch instant 3v5

Team is investigating. Thanks for the quick reports!

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Updated original post with some additional changes to experience gain in Alpha Hunters.

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    HardcoreHenry on Steam Forums - Thread - Direct
Developer’s note: Below you’ll find update notes on what changed in this afternoon’s build. In addition to those changes, our team is primarily focused on addressing other high-impact issues that many of you have been experiencing, as well as making the game accessible to as many players as possible. We made a big stride towards global availability last night, but there are still some login issues that we’re continuing to work through. We’ve included a list of our highest-priority known issues below the update notes.

Changes:

Some players encounter a bug that causes them to need to repeat the tutorial in order to unlock the other game modes. We’re working to resolve the bug, but in the meantime we’ve implemented messaging for those players to guide them through the steps to getting unblocked.

We've been keeping an eye on matchmaking queues and have made some changes to address the longer wait times that some players have been seeing.

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