Crucible

Crucible Dev Tracker




28 May

Post

Hello, hunters!

We’re back with another update. Earlier this week we put out a video where we mentioned that we’re shifting our attention towards delivering bigger builds that take a bit more time to prepare. We’re working to deliver the first of those builds tomorrow, but we have one more high-priority fix to make first. If we can’t resolve it before tomorrow, we’ll keep pushing to get the build out as quickly as we can, even if it means shipping it over the weekend.

What’s in the build?

We’re focusing our efforts on the areas where we’re seeing the most unified feedback from o...

Read more External link →
Comment

Oh wow haha. Lord of the squirrels. Good to know this happened! We'll take a look into it.

Comment

Thanks for all the feedback in this thread, all. Definitely hear your concerns and will make sure our development team sees this.

Comment

This is a really great post with many thoughtful replies. I’m looking forward to seeing how the community develops the Hearts meta.

Comment

We have a fix incoming for your hunter level resetting. Your progress isn’t being lost, it’s just a display issue.


27 May

Comment

Originally posted by BSVino

Kirri's right click is a disrupt, and with the upgrade it applies a large dot, but it doesn't make enemies vulnerable.

Oh - I just realized that SkylancerX4 is correct in that Kirri's right click with accomplish the weekly challenge, which is to either disrupt or make enemies vulnerable :)

Comment

I'm super happy to see this thread! Thanks to everyone who posted here. Dev team is hard at working making the game even better for you folks :)

Comment

Originally posted by SkylancerX4

Shakirri's right click

Kirri's right click is a disrupt, and with the upgrade it applies a large dot, but it doesn't make enemies vulnerable.

Comment

Originally posted by JCallaway1982

I have a hard time believing that is working as intended.

I just played against a level 15 drakahl and level 13 Bugg.. with a level 9 Rahi and like a lvl 2 Shakirri. My team? I'm lvl 14 Sazan and the rest of my team was lvl 2 or 3. Beyond that, the enemy team had two tanks. We had none. You can probably guess how that went...0 kills for our team and they wiped us over and over.

Love the game, but that is super broken.

Thank you, I’ll make sure that feedback gets to the proper place.

Comment

Originally posted by JoaoNeves7

Do you have any clue if game modes are gonna get reworked?

  • The map is too big for Heart of the Hives (plus small base movement speed).
  • More jungle diversity? Only 3 different species right now.
  • Will we be capturing the heart of any different epic monsters or just of the hive? Hive's kinda weird animated and isn't appealing to fight against.

Thanks for all the hard work and I hope we all have a great journey together!

That's definitely in the "I can't talk about it yet" category, sorry :)

Post

Changes:

  • Adjusted matchmaking such that all players, and especially those at high skill ratings, should see decreased queue times.
External link →
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1057240/announcements/detail/2220784188384415899]here[/url].

26 May

Comment

Originally posted by Srempresario

Aside from those qol. Can we expect new hunters in the near future? And maybe events like in forntnite?

Also skins thematic and cosmetics? If you pull the qol right many of us will want to spend in cosmetics.

Season updates will generally be paired with major content updates. We haven't yet announced anything about any specific content so I can't talk about it yet, sorry :)

Comment

Originally posted by -A_V-

An infinite repeatable challenge would go a long way. Just nothing that can be AFK'd (like matches played) or botted and more efficient to do off objective (collect essence).

Maybe something like 1 tick per 3-5 wins (after other dailies are completed). I haven't maxed the BP yet, but what happens to completed challenges once it is maxed? If nothing, then maybe they could grant a character XP bonus so there is still progression tied to them.

It's still early and I know the team is busy but for the long term, additional unlocks could also go a long way. Consider separating player icons and banners into individual things, adding titles and stat trackers so players can create "player cards". These could be displayed on death, "Killed by: <show player card>" so people can show them off.

Now you've got meaningful character progression, battle pass progression and player progression. Art team could go nuts with banners and icons and there is enormous creative room...

All wonderful ideas, thank you!!

Comment

Originally posted by SharpZCat

Since you are already here I have a thing to ask about Challenges.

When you are basically done with the Challenges you get in the Weekly there is not much progression you can do for the Battlepass. You can't get any progression from playing normals you just have to wait, this basically halts the progression of the battle pass.

It's like running a marathon and suddenly there is a big wall infront of you with a timer on it.

Another thing I feel is that finishing a week feels unsatisfying. Not a bonus BP level nothing just done. It is not a huge problem but just small things that can give people the excitement or satisfcation.

My idea for the problem with the sudden halt is, either give players after a match 2 Stars, or after each prestige level 2 Stars. This still feels rewarding to play the game and does not make you stop instantly and forces you to wait.

On the other hand this can also make people play more of the roster instead of maining...

Read more

Thanks for writing out all of this feedback. I can't promise anything in this moment but I'm definitely going to be taking this and similar feedback I've heard into account while designing future battle passes.