Crucible

Crucible Dev Tracker




25 May

Comment

Originally posted by Doopie24

About 75% of my games are the worst latency I’ve ever experienced in 20 years of gaming. About 30 hours played. Sazan feels horrible with the latency. Have seen no “improvement” in the latency with any of the patches. After this most recent patch i got into the laggiest game I’ve ever been in /40 second queue.

Not everything is dandy and rainbows. I wanna invest in the game but the latency is truly quite embarrassing. It’s hard to recommend this game to anyone with the current server /latency state. It’s even harder to wanna invest money into it which i totally would minus this main issue. Hope y’all figure something out. It’s 2020 and amazon is basically god so👌. I might have faith

What region are you in?

Comment

Originally posted by Fredripper2277

Will you add minimap? Is that a top priority or do you think there shouldnt be one?

I can’t speak for what that team is planning sorry. I’m not on that team and I don’t know the details. But I’ve heard them talk about it and I can say resolving people’s concerns is a very high priority for them.


24 May

Comment

Originally posted by BACEXXXXXX

While we’ve been working on those, we’ve had other team members finalizing our first planned update, which will be a larger set of improvements and bug fixes related to core gameplay and quality of life—we’ll push it out once it’s ready.

I assume this has communication stuff

EDIT: I was wrong. See dev response below

Just to get ahead of this, I can confirm that our first Pre-Season update doesn't include voice chat. It's our top priority as a studio right now and we're shuffling internal resources to get it out sooner than we even originally planned, but it's not ready quite yet.

Post

Changes:

  • Increased the time allowed for players to connect to matches as well as the time allowed for players who drop out of queue to be replaced. While some matches may now take longer to load, this change will result in fewer cancelled games.
  • Made an additional change to prevent Heart of the Hives matches starting with a 3 vs. 5 team imbalance.

Bug fixes:

  • Fixed a bug that caused Bugg's Crop Dust [E] ability to inflict permanent vulnerability.
  • Fixed a bug that caused Summer's Magma Spiral [Q] ability to continuously apply damage to Bugg under certain circumstances.
  • Fixed a bug that prevented profile icons from properly displaying in the Pre-Season Battle Pass rewards.

Developer’s note: Right now our focus is on resolving issues with connectivity, latency, and matchmaking as well as improving the success rate of the “backfill” feature which prevents m...

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Comment

Thanks for the report - we're tracking the issue with the dummy hit boxes. In this particular case, the size of the hit boxes are out of whack.

This issue with the dummy hit boxes is different than hit reg issues seen in regular gameplay. Videos would be super useful for diagnosing those cases. Please post any links you might have!

Post
  • Fixed a bug related to matchmaking. Players now have a higher likelihood of getting a match in their local region.
  • Updated the default game mode selection upon login. Players who have completed the tutorial will be shown Harvester Command as their default game mode when they log in. You can click on the game mode button to select a different mode.
External link →

23 May

Comment

Much appreciated for buying the founders pack! Voice and chat are a top priority for us. In the meantime, the official discord has some voice channels open, if you would like to try finding teams there.

Comment
    Grouch on Steam Forums - Thread - Direct
Thanks for the reports. We're looking into this. We've fixed two issues that were causing this issue for players, but there's clearly some work to be done still.
Comment

Thank you for this, this is the hardest I've laughed in a while, and we'll be looking into the events interacting like that haha

Comment

Originally posted by alex4037

Thanks for the update! Appreciate the work you all are doing.

Could we get a quick developer stream some time soon? Now that the game has officially launched it would be awesome (and comforting) to know that you guys are hearing some of the louder concerns among the community. I know it is still early and this title has just hit the market, but I think a dev stream (or something similar) will be important for retaining current players who are interested in where Crucible may be heading.

Re: developer stream (or something to that effect) - we hear you. Our focus this week (and through the weekend) is to get the game stable, but starting a conversation about what's next is right around the corner.

Comment

Originally posted by ImViper__

Hello, Anything to say about SA servers that all games are with high latency?

Hey Viper,

We're investigating. I don't have any updates to share right now. Thanks for your patience.

Comment

Another update -> we just made some adjustments to Alpha Hunters matchmaking to help improve queue times.

Post

Changes:

  • Updated the visual effects for the game mode selection button to better indicate its functionality.
  • Updated Alpha Hunters matchmaking rules to help reduce wait times.

Bug fixes:

  • Fixed a bug that caused some players to be stuck on a black screen before loading into a match with no enemies.
  • Fixed a bug that caused some players to be stuck on a screen showing only the Crucible logo while attempting to connect to a match.
  • Fixed a bug that caused some players to become stuck on the pre-match "Connecting" screen.
  • Fixed a bug that caused Drakahl to occasionally be permanently invulnerable.
External link →
Comment

We've got a fix for this in our next build.


22 May

Comment

Thank you writing this out for us to take a look at! Really appreciate the feedback.

Comment

Originally posted by Lungsh0t

A few mouse sens options: monitor distance coefficient, a checkbox assuring me that mouse smoothing is off. Good deal on the voice and text chat, and your interaction with the community. I would LOVE to see this game be successful. Different game modes for me are going to be key to keep me coming back. Take a cue from call of duty, they have so many crazy ass game modes and rotate them out all the time to keep it fresh. You really have made something cool here, and I'm excited to see where it goes. Make it competitive!! Give us damage numbers and stats! Kill death ratio! Ranked leagues, ladders to grind, more maps asap. Even if its just a map like the arena in smite. Thanks again!

Thanks for elaborating, appreciate it.

I can also say that ranked is in the pipeline too!