Nice shot!
Nice shot!
I don't think it will salvage items marked as favourite.
But I think many people don't know about that feature at all
(hint: select that item in the inventory and press "f" on PC, a green heart will show the fav status)
Can confirm it doesn't, but we're looking into this to reduce the surprise factor.
Love this, great job!
a google search will show it has been a pervasive bug.
Since the game released, people have claimed that dual special spawns are bugged, and asked Fatshark to fix it. Every single time I have seen Fatshark respond to this, they have said it is not a bug.
Also anecdotally, I played plenty of Legend games before WoM came out, and have played a ton of cata games since. I do not recall dual spawns being so common as to be obviously a bug.
FYI, the total special cap for legend is four, not three, and on cata its five. War Camp also doesn't stop skaven specials.
I'll back you up: it's not a bug, it's a feature! :) Adding on to what TheCuteLittleGhost already said:
chance_of_coordinated_attack
in the code and the defaults are 25% for Champion and 50% for Legend and above.skaven
chunk, so there's a a higher chance of seeing a dupe.Also AFAIK event-spawned specials do ignore ...
Read moreAdded psuedo random distribution to critical strikes and procs.
Can anyone clarify what this means?
I'm currently writing a dev blog post on this. Stay tuned! :)
Pretty much.
I like using the 20% damage debuff on blocked for the shields but it's circumstancial as hell and none of those 20% damage buffs stack so for e.g WHC with his debuff that's applied on pinged enemies is infinitely easier to pull off and makes that specific trait obsolete for that game session.
Given all of the reworks and that all multipliers are now additive rather then multiplicative, they should just allow those debuffs to stack just to make some builds more reliable other than have them cancel each other out in case there's more than one player who can apply those, it essentially makes those players go from decent utility to wasted trait/talent.
Only damage reduction was changed to stack multiplicatively. Most stat buffs still stack additively.
Buffs now show up in 2 rows in the UI, up to 10 buffs. PROTOTYPE FEATURE, MIGHT BE BUGGY.
Does this work fine with the UI Tweaks mod?
Yup. We took special care so it would be compatible.
ohhh okay, but why make it different. So now it's little bit confusing. Also that 10%cdr reg is 9,1% cdr sigh
Making it regen means that the reduction is amortized over the whole recharge duration.
This has some benefits that make gameplay flow better:
120 * (0.1 - 0.091) = 1.08
second difference.Nice, pairing the bird frame+hat is quite strong & Cataclysm-ready.
Congratulations on achieving beak VT2 performance!
Error code 1127 means that our backend servers or a third-party service might be having a temporary issue that is disrupting the service.
Our backend needs to connect to Steam as part of the sign-in process to authenticate you and give you access to your progression. Unfortunately, both our and Steam's servers are under some heavier-than-usual load due to the Steam summer sale.
Try a bit later. If you still get the error, please message me.
Thank you for your patience & looking forward to seeing you in Helmgart!
I love this! Sooo cool!
The way it's worded "10% cooldown regen" leads me to believe it is not a 10% cooldown reduction like you can get on your gear but instead makes your bar tick 10% faster.
That's right! It works the same way as concentration potions.
Cooldown regen is the rate at which your career skill recharges.
For example with +10% cooldown regen you'll get your ult x1.1 times as fast.
To translate this into cooldown reduction you can use the following formula:
reduction = regen / (1 + regen)
So 10% cooldown regen translates into 0.1 / 1.1 ≈ 9.1%
cooldown reduction.
I hope this helps clear things up!
Thanks for the report, will look into this.
This was never intentional and will be fixed in an upcoming hotfix.
We really want everyone to be able to enjoy the career!
Thank you for your patience!
Hey all.
I promised some time ago I would let you know when the OSTs landed back on Streaming platforms. Today (well, yesterday in fact) was that day, so for those who did enjoy streaming the music of Jesper Kyd, now's your chance (again!)
Vermintide 1 - https://open.spotify.com/album/6lmoIMthN0Y6UwMnShtIBP?si=7esTqhLhSr2BmjRZRYG4RQ
Vermintide 2 - https://open.spotify.com/album/616F8NKolINuouZ1XT646P?si=41g-5fvTRIu-di8HtDihLg
They're also available on Apple Music (I don't know how to link to that) and from the label's ...
Read more External link →Today we've put out patch 2.0.15 into an opt in experimental branch that we'd love for you to test!
To install the Vermintide 2 - 2.0.15 Experimental patch, please:
- Right-click Vermintide 2 in your Steam library sidebar
- Select 'Properties'
- Select the 'Betas' tab
- Go to the 'Betas' tab
- Expand the dropdown and select: 2.0.15_beta_1.4_gb_download
A 1.4GB download for the patch 2.0.15 Experimental branch should then start downloading. If the download does not start automatically, please restart the Steam client.
PROGRESS WILL BE PERSISTENT BETWEEN THE TEST AND LIVE GAME
We've been listening hard and working harder to bring you this update which looks to tackle issues that are high on your priority list.
These include the way in which enemies spawn in to the playing field, the sounds that accompany enemy behaviour...
Read more External link →Sup /r/Vermintide!
I know a while back y'all tasked me to find out what happened with the Vermintide soundtracks disappearing from Spotify. I did mention some brief details at the time but couldn't go in to much more than I did.
The good news though is that they're back!
Warhammer: End Times - Vermintide
External link →