Warhammer: Darktide

Warhammer: Darktide Dev Tracker




29 Sep


09 Sep

Comment

Originally posted by Boo311

I don't think it will salvage items marked as favourite.

But I think many people don't know about that feature at all

(hint: select that item in the inventory and press "f" on PC, a green heart will show the fav status)

Can confirm it doesn't, but we're looking into this to reduce the surprise factor.


04 Sep

Comment

Originally posted by TheCuteLittleGhost

a google search will show it has been a pervasive bug.

Since the game released, people have claimed that dual special spawns are bugged, and asked Fatshark to fix it. Every single time I have seen Fatshark respond to this, they have said it is not a bug.

Also anecdotally, I played plenty of Legend games before WoM came out, and have played a ton of cata games since. I do not recall dual spawns being so common as to be obviously a bug.

FYI, the total special cap for legend is four, not three, and on cata its five. War Camp also doesn't stop skaven specials.

I'll back you up: it's not a bug, it's a feature! :) Adding on to what TheCuteLittleGhost already said:

  • Specials have a chance to spawn at the same time. The probability increases with difficulty so at higher difficulties you'll get intensity spikes in the form of special waves. The parameter that controls this is called chance_of_coordinated_attack in the code and the defaults are 25% for Champion and 50% for Legend and above.
  • Not all 8 specials are able to spawn at any given time. Levels are broken down into chunks which have different factions & spawning settings. Only 5 different specials can spawn in a skaven chunk, so there's a a higher chance of seeing a dupe.
  • We humans are pretty good at identifying and remembering patterns, even when looking at pure randomness. Double spawns can seem more frequent than they really are if we're actively looking out for them.

Also AFAIK event-spawned specials do ignore ...

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18 Aug

Comment

Originally posted by OrjanSult

Added psuedo random distribution to critical strikes and procs.

Can anyone clarify what this means?

I'm currently writing a dev blog post on this. Stay tuned! :)

Comment

Originally posted by SkacikPL

Pretty much.

I like using the 20% damage debuff on blocked for the shields but it's circumstancial as hell and none of those 20% damage buffs stack so for e.g WHC with his debuff that's applied on pinged enemies is infinitely easier to pull off and makes that specific trait obsolete for that game session.

Given all of the reworks and that all multipliers are now additive rather then multiplicative, they should just allow those debuffs to stack just to make some builds more reliable other than have them cancel each other out in case there's more than one player who can apply those, it essentially makes those players go from decent utility to wasted trait/talent.

Only damage reduction was changed to stack multiplicatively. Most stat buffs still stack additively.


18 Jul

Comment

Originally posted by intergalacticninja

Buffs now show up in 2 rows in the UI, up to 10 buffs. PROTOTYPE FEATURE, MIGHT BE BUGGY.

Does this work fine with the UI Tweaks mod?

Yup. We took special care so it would be compatible.


02 Jul

Comment

Originally posted by [deleted]

ohhh okay, but why make it different. So now it's little bit confusing. Also that 10%cdr reg is 9,1% cdr sigh

Making it regen means that the reduction is amortized over the whole recharge duration.
This has some benefits that make gameplay flow better:

  • It's easier to parse that it is active by looking at the speed of the bar.
  • When the buff is granted you can start reaping the benefits immediately. If it is removed you get to keep what you got.
  • The 0.9% difference between 10% and 9.1% CDR is quite small in practice. For careers with a 120 second cooldown (Ranger Veteran, Ironbreaker, Unchained) this translates to a 120 * (0.1 - 0.091) = 1.08 second difference.
  • Bars going up faster feels good!

28 Jun

Comment

Nice, pairing the bird frame+hat is quite strong & Cataclysm-ready.

Congratulations on achieving beak VT2 performance!

Comment

Error code 1127 means that our backend servers or a third-party service might be having a temporary issue that is disrupting the service.

Our backend needs to connect to Steam as part of the sign-in process to authenticate you and give you access to your progression. Unfortunately, both our and Steam's servers are under some heavier-than-usual load due to the Steam summer sale.

Try a bit later. If you still get the error, please message me.

Thank you for your patience & looking forward to seeing you in Helmgart!

Comment

I love this! Sooo cool!

Comment

Originally posted by [deleted]

The way it's worded "10% cooldown regen" leads me to believe it is not a 10% cooldown reduction like you can get on your gear but instead makes your bar tick 10% faster.

That's right! It works the same way as concentration potions.

Cooldown regen is the rate at which your career skill recharges.

For example with +10% cooldown regen you'll get your ult x1.1 times as fast.

To translate this into cooldown reduction you can use the following formula:

reduction = regen / (1 + regen)

So 10% cooldown regen translates into 0.1 / 1.1 ≈ 9.1% cooldown reduction.

I hope this helps clear things up!


27 Jun

Comment

Thanks for the report, will look into this.


24 Jun

Comment

This was never intentional and will be fixed in an upcoming hotfix.
We really want everyone to be able to enjoy the career!

Thank you for your patience!


27 Mar


21 Feb

Hey all.

I promised some time ago I would let you know when the OSTs landed back on Streaming platforms. Today (well, yesterday in fact) was that day, so for those who did enjoy streaming the music of Jesper Kyd, now's your chance (again!)

Vermintide 1 - https://open.spotify.com/album/6lmoIMthN0Y6UwMnShtIBP?si=7esTqhLhSr2BmjRZRYG4RQ

Vermintide 2 - https://open.spotify.com/album/616F8NKolINuouZ1XT646P?si=41g-5fvTRIu-di8HtDihLg

They're also available on Apple Music (I don't know how to link to that) and from the label's ...

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15 Nov

Heroes,

Today we've put out patch 2.0.15 into an opt in experimental branch that we'd love for you to test!

To install the Vermintide 2 - 2.0.15 Experimental patch, please:

  • Right-click Vermintide 2 in your Steam library sidebar
  • Select 'Properties'
  • Select the 'Betas' tab
  • Go to the 'Betas' tab
  • Expand the dropdown and select: 2.0.15_beta_1.4_gb_download

A 1.4GB download for the patch 2.0.15 Experimental branch should then start downloading. If the download does not start automatically, please restart the Steam client.

PROGRESS WILL BE PERSISTENT BETWEEN THE TEST AND LIVE GAME

We've been listening hard and working harder to bring you this update which looks to tackle issues that are high on your priority list.

These include the way in which enemies spawn in to the playing field, the sounds that accompany enemy behaviour...

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18 Oct

Sup /r/Vermintide!

I know a while back y'all tasked me to find out what happened with the Vermintide soundtracks disappearing from Spotify. I did mention some brief details at the time but couldn't go in to much more than I did.

The good news though is that they're back!

Warhammer: End Times - Vermintide

Warhammer: Vermintide 2

External link →