Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because Elf was already dead.
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because Elf was already dead.
My game keep crushing on Slaanesh curse levels in Chaos Wastes and does not let me join back until my team progresses to next level.
If you DM me your steam profile URL we can investigate it. Might be something super specific as its not widespread but we wanna check it out.
No fix for Ranger veteran’s permanent stealth?
That was in last night's hotfix!
Here's a little song I wrote
You might want to sing it note for note
Don't worry, be happy
In every life we have some trouble
But when you worry, you make it double
Don't worry, be happy
Don't worry, be happy now
"Additional fixes to the Waystalker activated ability to furthrer limit it being affected by Bloodshot"
does it mean (when using bloodshot) we can still shoot 6 arrows(if you only shoot 3) or 8(if you have the extra arrow talent)? Or has it been modified not to shoot the extra arrows?
I really need those to shoot my friends (by accident of course)
Bloodshot should not affect the ability at all, and the ability should not affect Bloodshot at all -- It has been modified to not shot extra arrows.
We just pushed another hotfix live for the Tower of Treachery update.
The full notes for update 4.9 - Tower of Treachery - can be found here:
Read more External link →Is it just me, or was Handmaiden not actually healing allies for 20 hp on revive?
We're looking in to this one, I believe it's been fixed internally and should be solved in the next update.
Game crashed every time I click new cosmetic bundle on store.
This one is now solved
Since this hotfix my game keeps crashing when I click on stuff in the shop. Haven't experienced a crash otherwise though, only in the shop.
Should be fixed now!
The hotfix is back in the wild, sorry for the turbulence!
We just pushed a hotfix live for the Tower of Treachery update that went live yesterday.
Note for everyone the new pickup skull challenge is bugged, crashes the hosts game upon picking up skull no. 10.
Fixes for this and the one /u/New-Veterinarian-371 posted in thread are in the works.
The second part of A Treacherous Adventure - Tower of Treachery - is out now on Steam, and FREE for all owners of Vermintide 2!
This FREE update sees the Ubersreik Five re-tread familiar ground with reignited purpose. Sofia Fuegonasus has taken over Olesya's old hideout, and is attempting to spread her corruption throughout the Grey Mountains, Bretonnia and the Reikland. It's up to you to put a stop to her deathly plans...
Navigate both Olesya's and Sofia's traps and illusions and take on the toughest foe you’ve encountered in Vermintide… so far. Will you make it to the top of the tower?
We aim to release Tower of Treachery on consoles in early Quarter 2, 2023.
Five consumate conjurations of the costumer's art designed to transform battle-weary warriors into the greatest heroes this world - or any other - has seen.
Together with Tower of Treachery we will be ad...
Read morePlug a keyboard and mouse into your playstation? I dunno if the game supports it but worth a shot
Unfortunately this is only supported on xbox. We do support gyro controls on PS4/PS5 though
That was really neat! One thing I've always wondered was about the subarea names you encounter in levels like The Pit - was that a function of designing the level and coming up with ideas for different areas and then combining them together / seeing which were best together? Or was the level designed cohesively and then the area names added for flavour?
Not-A-Level-Designer, but I've seen levels go from notes on a whiteboard through the process to completion, so whilst I'm not an authority on it, I can share my experiences in seeing the process unfold.
There's a bit of both but mostly the latter! Many of the sub areas would be named after the level is essentially built to a playable state (not shippable, but playable - where the majority of the level is built and can be run through from start to finish (perhaps without art or texture in some places)).
But some areas are key to a level, and will have their names from the get go as they're integral to the goals of the level or the narrative of the level (such as Magnus Tower in Horn of Magnus). When there's no specifically named areas, there's a great deal of influence from the narrative team who help name those to make them fit in to the world -- either they're pulled from descriptions of areas that may well be named in WHF books or novels, or created for ...
Read morePs4 release when ?
Soon after, we just need to go through cert
Dear fatshark can we consoles have a lobby browser?
Unfortunately we can't have a lobby browser on xb1 because of how that matchmaking system works. It is available on ps4/ps5 though
Speaking of bugs after this latest patch, I've noticed a bug where sometimes, when warrior priest goes down, once he's completed the downed animation, he'll start standing there (menacingly).
(PC btw)
Sounds canon to me..
(I'll pass it on!)