Warhammer: Darktide

Warhammer: Darktide Dev Tracker




21 Apr

Comment

Shots 1-5: Clearly missed.

Shots 6-9: Missed due to recoil (bad spray control).

Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.

Shot 12: Likely didn't actually fire because Elf was already dead.


30 Mar

Comment

Originally posted by Chinaskio

My game keep crushing on Slaanesh curse levels in Chaos Wastes and does not let me join back until my team progresses to next level.

If you DM me your steam profile URL we can investigate it. Might be something super specific as its not widespread but we wanna check it out.

Comment

Originally posted by NotVeryCoconutOfYou

No fix for Ranger veteran’s permanent stealth?

That was in last night's hotfix!

Comment

Here's a little song I wrote

You might want to sing it note for note

Don't worry, be happy

In every life we have some trouble

But when you worry, you make it double

Don't worry, be happy

Don't worry, be happy now

Comment

Originally posted by Salty_Leadership_451

"Additional fixes to the Waystalker activated ability to furthrer limit it being affected by Bloodshot"
does it mean (when using bloodshot) we can still shoot 6 arrows(if you only shoot 3) or 8(if you have the extra arrow talent)? Or has it been modified not to shoot the extra arrows?
I really need those to shoot my friends (by accident of course)

Bloodshot should not affect the ability at all, and the ability should not affect Bloodshot at all -- It has been modified to not shot extra arrows.

Heroes,

We just pushed another hotfix live for the Tower of Treachery update.

  • Fixed a door that had no collision in Tower of Treachery.
  • Additional fixes to the Waystalker activated ability to furthrer limit it being affected by Bloodshot.
  • Fixed bug where Handmaiden passive 'Ariel's Benison' didn't grant the revival healing bonus.
  • Fixed some cases where Olesya's intro VO was not working sometimes.
  • Fixed a crash when hotjoining after players progress past the end area.
  • Fixed a crash when hotjoining after players pulled the secret lever in the dining room.
  • Fixed a crash when hovering 'return to keep' button on score screen, using gamepad, while accepting an invite request.
  • Fixed frame perfect crash while end event skulls target exploding barrels.
  • Fixed various additional localisation issues.

The full notes for update 4.9 - Tower of Treachery - can be found here:

...

Read more External link →

29 Mar

Comment

Originally posted by notdumbenough

Is it just me, or was Handmaiden not actually healing allies for 20 hp on revive?

We're looking in to this one, I believe it's been fixed internally and should be solved in the next update.

Comment

Originally posted by Vito_Chamber

Game crashed every time I click new cosmetic bundle on store.

This one is now solved

Comment

Originally posted by xforce11

Since this hotfix my game keeps crashing when I click on stuff in the shop. Haven't experienced a crash otherwise though, only in the shop.

Should be fixed now!

Comment

THIS HOTFIX HAS BEEN ROLLED BACK TEMPORARILY, WE PLAN TO REPUBLISH THE FIX LATER TODAY (29 MARCH)

The hotfix is back in the wild, sorry for the turbulence!

Heroes,

We just pushed a hotfix live for the Tower of Treachery update that went live yesterday.

  • Fixed Huntsman activated ability sound playing twice when exiting stealth on receiving a ranged hit.
  • Fixed an issue where Olesya was still standing around for clients when hotjoining after cutscene has played for Host.
  • Fixed an issue where Sofia was sitting throughout her introduction cutscene and after it has ended for clients.
  • Fixed a crash caused by proccing Sister of the Thorn's 'Atharti's Delight' talent as client.
  • Fixed a crash that would happen should players enter the correct input to unlock the stash rooms in the end event.
  • Fixed a crash that would happen when picking up the 10th skull in Tower of Treachery.
  • Fixed some spots in the Tower of Treachery where players could get stuck.
  • Fixed Ranger Veteran being permanently invisible when using the 'Surprise Guest' talent.
  • Fixed other har...
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28 Mar

Comment

Originally posted by New-Veterinarian-371

Note for everyone the new pickup skull challenge is bugged, crashes the hosts game upon picking up skull no. 10.

Fixes for this and the one /u/New-Veterinarian-371 posted in thread are in the works.

Comment

Heroes!

The second part of A Treacherous Adventure - Tower of Treachery - is out now on Steam, and FREE for all owners of Vermintide 2!

This FREE update sees the Ubersreik Five re-tread familiar ground with reignited purpose. Sofia Fuegonasus has taken over Olesya's old hideout, and is attempting to spread her corruption throughout the Grey Mountains, Bretonnia and the Reikland. It's up to you to put a stop to her deathly plans...

Navigate both Olesya's and Sofia's traps and illusions and take on the toughest foe you’ve encountered in Vermintide… so far. Will you make it to the top of the tower?

We aim to release Tower of Treachery on consoles in early Quarter 2, 2023.

Heroic Masquerade Collection

Five consumate conjurations of the costumer's art designed to transform battle-weary warriors into the greatest heroes this world - or any other - has seen.

Together with Tower of Treachery we will be ad...

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Comment

Originally posted by SilkyPikachu

Plug a keyboard and mouse into your playstation? I dunno if the game supports it but worth a shot

Unfortunately this is only supported on xbox. We do support gyro controls on PS4/PS5 though


24 Mar

Comment

Originally posted by Visulth

That was really neat! One thing I've always wondered was about the subarea names you encounter in levels like The Pit - was that a function of designing the level and coming up with ideas for different areas and then combining them together / seeing which were best together? Or was the level designed cohesively and then the area names added for flavour?

Not-A-Level-Designer, but I've seen levels go from notes on a whiteboard through the process to completion, so whilst I'm not an authority on it, I can share my experiences in seeing the process unfold.

There's a bit of both but mostly the latter! Many of the sub areas would be named after the level is essentially built to a playable state (not shippable, but playable - where the majority of the level is built and can be run through from start to finish (perhaps without art or texture in some places)).

But some areas are key to a level, and will have their names from the get go as they're integral to the goals of the level or the narrative of the level (such as Magnus Tower in Horn of Magnus). When there's no specifically named areas, there's a great deal of influence from the narrative team who help name those to make them fit in to the world -- either they're pulled from descriptions of areas that may well be named in WHF books or novels, or created for ...

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17 Mar

Comment

Originally posted by Miles-Mhunter

Ps4 release when ?

Soon after, we just need to go through cert


11 Mar

Comment

Originally posted by DaLimboSlice

Dear fatshark can we consoles have a lobby browser?

Unfortunately we can't have a lobby browser on xb1 because of how that matchmaking system works. It is available on ps4/ps5 though


08 Mar

Comment

Originally posted by someguy1456

Speaking of bugs after this latest patch, I've noticed a bug where sometimes, when warrior priest goes down, once he's completed the downed animation, he'll start standing there (menacingly).

(PC btw)

Sounds canon to me..

(I'll pass it on!)