Warhammer: Darktide

Warhammer: Darktide Dev Tracker




16 Nov

Comment

Originally posted by tanek_09

Unfortunately, that seems to just play the Warrior Priest cinematic and then go into the prologue tutorial. I did not play through the tutorial again, is the other cinematic after it?

The one we are looking for is the one shown here:
https://www.youtube.com/watch?v=yEniJIqRklU

Thanks.

Ah, that's a bug then. I'll try to get it fixed for the next patch

Comment

Yes we support mouse and keyboard for Vermintide 2 on all xbox platforms.


14 Nov

Comment

If you select the prologue in the start menu you will get the intro cinematic aswell as the prologue that set up the premiss for the game


11 Nov

Comment

Originally posted by CptnSAUS

One ranked weave. The first one is actually quite difficult. Bots do not spawn in there, and you have 5 power weapons and must use your starting gear (so like greatsword on Kruber - if you ply GK, you start with two greatswords). It took me 3 attempts to beat it by myself.

I think you can beat it pretty easily with a full team. Otherwise, IIRC, weave quick play spawns you in with bots. Beat a few runs of that, and you will have some essence to upgrade your stuff. Then the first ranked weave is a lot easier.

If you quickplay you get bots though (not 100% if that unlocks the essence bonus though unfortunately). You also get a lot more essence when quickplaying weaves

Comment

We had a lore book in V1 that included most of the backstory


10 Nov

Comment

You need to craft a weapon first. The blueprint can't apply illusions

Comment

Nah, we have plenty more in the works. Next up is the second part of Trail of Treachery but there are much more planned for next year


08 Nov

Comment

Originally posted by fatshark_tazar

We only show the first 100 lobbies. Just run a public custom mission and you will matchmake in no time at all

(For context, there is a penalty for fetching more than 100 lobbies a once)

Comment

Originally posted by MeSmeshFruit

I want to play the missions chronologically, and there weren't any in the lobby (also it was a pathetically small amount of them for a game that had such big buzz recently)

We only show the first 100 lobbies. Just run a public custom mission and you will matchmake in no time at all

Comment

Use the little cogwheel next to the weapon when you have it equipped

Comment

Nah we screwed up. The 2x exp is active again. Sorry about that

Comment

I will look into this as soon as I'm at the office


06 Nov

Comment

Originally posted by candiriaroot

Sadly you cannot, as the console ports are behind pc.

The main reason is that we tweak the game slightly different on consoles. A little less enemies at once but the enemies that spawn are slightly tougher to maintain the difficulty level. This was done so that the old consoles CPU could handle the load but made the console version and the PC version incompatible. There also no crossplay layer for them to be able to speak to one another even though the XB1 and PS4 version technically are compatible. Crossplay wasn't really a thing back in 2018


24 Oct

Comment

So whenever we do a patch every bundle that we have changed generates a smaller version of the same bundle with everything that has been altered. The next time we patch and touch the same bundle another bundle change file will be generated. Eventually these patch files add up so the disk size will keep increasing every time we patch even if we haven't actually added any new models, features, sounds or whatever. To somewhat keep the filesize down we do what we call a remaster which means that we replace the patched game with a full game build. All patched files will be delated but it will require quite the sizeable download. The end result will be a much smaller game on disk. We try to do this as rarely as possible because it's kind of a pain to download but that is the explanation for the huge size. With that said; of course there are new stuff in the patch aswell :)


21 Oct

Comment

The reason for the beta was to test server stability, scale and ov we rall stability. That's what betas are for. (At leat ours)

Usually how it works is that we branch very early which means that most of the game isn't ready, functional or tweaked so we turn most of the features off. Then we stabalize a subset of features that we feel confortable with so people playing the beta can still have fun but it's not representable of the release version at all. This is all done to gather information so we can tweak, fix bugs, and load balance the final release so we can have rhe smoothest/best release possible

Comment

It's usually a few hundred players at peak hours depending on platform. We stopped supporting it around 2019 roughly a year after Vermintide 2 came out since almost all of our players migrated to Vermintide 2


20 Oct

Comment

Originally posted by Armendicus

Cool a dev!! Hey quick question. Was it easy to avoid head bop while developing Darktide ?

Music was slapping .

It's great isn't it :)


14 Nov

Comment

Reposting from another thread for visibility:

The mod author uploaded an updated but unsanctioned bundle with the old certificate. This makes EAC unhappy as the bundle signature does not match the one in the cert.

I've gone ahead and manually removed the Sanctioned tag so you should at least get a warning when trying to launch with it enabled. Furthermore, I've reached out to the mod author (prop joe) to see if I can help getting it sanctioned.

Cheers everyone!

Comment

The mod author uploaded an updated but unsanctioned bundle with the old certificate. This makes EAC unhappy as the bundle signature does not match the one in the cert.

I've gone ahead and manually removed the Sanctioned tag so you should at least get a warning when trying to launch with it enabled. Furthermore, I've reached out to the mod author (prop joe) to see if I can help getting it sanctioned.

Cheers everyone!


03 Nov

Comment

Oi, that's a fine piece of artmanship. Cousin Okri would be proud!