Dauntless

Dauntless Dev Tracker




13 Oct

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Originally posted by Bazlgeuse

Neutral Escalation when?

Most likely never haha

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Originally posted by Kahinh

Latest patches were kinda good. Please keep it up like this.

BUT :

What is the aim of xp banking with only 3500xp max ? To fulfill it you have to fight the hardest behemoth ig, and it’s only to skip the easiest behemoths (until lvl 6). I don’t get the point of this feature.

If you have time : game still lacking (a lot) good guilds/community system. When ?

We'll most likely be tuning this in the future once we see how it performs.

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Originally posted by The_Level_Lord

What are your favorite kinds of beans

Southern-style baked beans

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Originally posted by DemolizerTNT

Shrowd is already dire

Bloodshot Shrowd is Dire Shrowd!

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Originally posted by Bok408

Are you planning on working on any of the backlogged ideas yet? Seen it build up over time, but never has anything backlogged been worked on again so far, so am a little worried if stuff like pets will ever arrive in game.

Backlog is definitely and "on ice" section. We may eventually go back, but it's really not something we can confirm until we do it.

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Originally posted by robertgray82

Could we have different hairstyles, hair color, and head accessories on different loadouts? And can we also have more variety to slayer appearances? I'm tryna look like fat Thor when I use hammers lol

(First question I'm serious about but the second one is just a question I know probably won't happen so you don't have to take it seriosly(would be cool though))

We've been chatting about how we could add personality items to the loadouts, but no plans have formed into action just yet.

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Originally posted by NXT_JAYGOD

When is weapon 8 coming?

We aim to release a new weapon once we've finished the refreshes of our current weapons.

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Originally posted by Catnippleaddict

Is phaelanx xp mastery going to get fixed?

Yes! The fix is in 1.8.0 this Thursday!

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Originally posted by NXT_JAYGOD

Are we going to have guild events?

Not in the agenda right now. We want to polish up our current social systems so they're a smoother experience at the moment.

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Originally posted by WIIU_Awesome

With the cell recategorization will we see any buffs to the bad/useless cells none uses?

Not for the same patch, but we are taking a look at some cell adjustments in one of the upcoming patches. This will include some tuning on some of the Wound cells.

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Originally posted by Magnamarak

Behemoths like Hellion (fighting in constant lava pool with no interrupts) or Valomyr (bullet hell) are really annoying to play against, is there any plan or at least some talks to address this annoying fights?

Hellion was pretty frustrating for a while due to some optimizations that prevented molten hearts from spawning. Now they spawn again and we think the encounter is in a better spot but there are still some tweaks we'd like to do.

Valomyr is a pretty complicated behemoth and would need some time. We would like to revisit that encounter at some point once we have some time.

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Originally posted by DemolizerTNT

Will you rework any weapon after Chain Blades?

We sure will! We want to refresh all our old weapons.

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Originally posted by PidgeonShovel

Wil there be a way to see what armour sets in the shop or reward cashe would look like with the dyes currently on your equipped armour?

Oh, I like this idea! Gonna give this one some thought

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Originally posted by Onyx420Blaze

Hi again, Team:

Two parter, here: A: Is the Bloodshot Shrowd an exclusive Behemoth or will it be on regular roster for higher isles.

B: Any leaks on ideas for how Chain blades will be reworked? Reworked mechanics that may improve current combat in Dauntless?

Hi there!
Yes, Bloodshot Shrowd will be in the normal roster of multiple islands after the event as other behemoths have been.

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Originally posted by WolfeGr3yson

What is like the end game for you all to take the game? What’s the direction you want to achieve?

For us, we're always trying to release really engaging content for all players, to flesh out our campaign but also give long time players more content to keep them playing for longer. We recently added Heroic Escalation and The Blazeworks to give end game players more challenging end game content. It's a good start but I think there's more we can do there.

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Originally posted by ItsDeeFlakey

What are you guys dressing up as for Halloween? ;)

My partner is dressing up at the may queen from Midsommar and I'm going to be the boyfriend stuffed into a bear...

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Originally posted by KazuOkumura

update on flashing effects reduction/changes? as epiletic player they are horrible

Hey, can you tell me which ones are particularly bad? We'd love to adjust these.

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Originally posted by MightyIron555

Is there going to be another writing contest? I missed the last one, and I really want to write about this game.

I think it's something I'll definitely do in the future. I really enjoyed reading all the submissions and selecting the winners with the team. The only issue was localization. We couldn't translate the work and we can't accept non-english entries.

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Originally posted by bluegraver24

Can there be a perk or wepon ability that duplicates you and speeds up your attack speed?

Sounds cool! I think we pitched an idea like this a while ago but it was technically challenging and we didn't think it would change your decision making enough to warrant a large amount of work.

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Originally posted by thetruelonespaghetti

First I wanted to thank the devs! You guys have been doing great! My question is about axe, do you guys have anything for axe? Like for updates or changes? Are you guys going to change it? Any info about the future of axe would be great! Thanks!

We are currently in the process of gathering ideas for a future axe refresh. If you have thoughts, post them!