Dauntless

Dauntless Dev Tracker




13 Oct

Comment

Originally posted by NXT_JAYGOD

When is weapon 8 coming?

We aim to release a new weapon once we've finished the refreshes of our current weapons.

Comment

Originally posted by Catnippleaddict

Is phaelanx xp mastery going to get fixed?

Yes! The fix is in 1.8.0 this Thursday!

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Originally posted by NXT_JAYGOD

Are we going to have guild events?

Not in the agenda right now. We want to polish up our current social systems so they're a smoother experience at the moment.

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Originally posted by WIIU_Awesome

With the cell recategorization will we see any buffs to the bad/useless cells none uses?

Not for the same patch, but we are taking a look at some cell adjustments in one of the upcoming patches. This will include some tuning on some of the Wound cells.

Comment

Originally posted by Magnamarak

Behemoths like Hellion (fighting in constant lava pool with no interrupts) or Valomyr (bullet hell) are really annoying to play against, is there any plan or at least some talks to address this annoying fights?

Hellion was pretty frustrating for a while due to some optimizations that prevented molten hearts from spawning. Now they spawn again and we think the encounter is in a better spot but there are still some tweaks we'd like to do.

Valomyr is a pretty complicated behemoth and would need some time. We would like to revisit that encounter at some point once we have some time.

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Originally posted by DemolizerTNT

Will you rework any weapon after Chain Blades?

We sure will! We want to refresh all our old weapons.

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Originally posted by PidgeonShovel

Wil there be a way to see what armour sets in the shop or reward cashe would look like with the dyes currently on your equipped armour?

Oh, I like this idea! Gonna give this one some thought

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Originally posted by Onyx420Blaze

Hi again, Team:

Two parter, here: A: Is the Bloodshot Shrowd an exclusive Behemoth or will it be on regular roster for higher isles.

B: Any leaks on ideas for how Chain blades will be reworked? Reworked mechanics that may improve current combat in Dauntless?

Hi there!
Yes, Bloodshot Shrowd will be in the normal roster of multiple islands after the event as other behemoths have been.

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Originally posted by WolfeGr3yson

What is like the end game for you all to take the game? What’s the direction you want to achieve?

For us, we're always trying to release really engaging content for all players, to flesh out our campaign but also give long time players more content to keep them playing for longer. We recently added Heroic Escalation and The Blazeworks to give end game players more challenging end game content. It's a good start but I think there's more we can do there.

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Originally posted by ItsDeeFlakey

What are you guys dressing up as for Halloween? ;)

My partner is dressing up at the may queen from Midsommar and I'm going to be the boyfriend stuffed into a bear...

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Originally posted by KazuOkumura

update on flashing effects reduction/changes? as epiletic player they are horrible

Hey, can you tell me which ones are particularly bad? We'd love to adjust these.

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Originally posted by MightyIron555

Is there going to be another writing contest? I missed the last one, and I really want to write about this game.

I think it's something I'll definitely do in the future. I really enjoyed reading all the submissions and selecting the winners with the team. The only issue was localization. We couldn't translate the work and we can't accept non-english entries.

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Originally posted by bluegraver24

Can there be a perk or wepon ability that duplicates you and speeds up your attack speed?

Sounds cool! I think we pitched an idea like this a while ago but it was technically challenging and we didn't think it would change your decision making enough to warrant a large amount of work.

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Originally posted by thetruelonespaghetti

First I wanted to thank the devs! You guys have been doing great! My question is about axe, do you guys have anything for axe? Like for updates or changes? Are you guys going to change it? Any info about the future of axe would be great! Thanks!

We are currently in the process of gathering ideas for a future axe refresh. If you have thoughts, post them!

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Originally posted by bearysleepy

Are there currently any plans in your internal roadmap for giving guilds and other "social" aspects of the game an update / refresh? If feasible at this time, is there a shareable timeline for when we can expect more concrete information about this?
I mention guilds specifically because they've essentially been glorified friend lists in Dauntless for the longest time, and are a common feature in many MMOs.

Right now we're focusing on polishing the social experience first. Things like wonky UI, joining up on players, queueing up with your friends.

Once we smooth out the kinks, we'll look to the future.

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Originally posted by Reignz_Empire

Is it possible to explore an exchange system, like exchange extra parts for rams or trade with other slayers, like a slayers market of sorts would be great?

We've been talking about how we'd want to tackle this kind of system and economy. We really want extra parts to have continued value, but we're don't have a final design yet for what this would look like.

This is high on our want list, but nothing past initial discussions.

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Originally posted by Genkai-

I have the following questions:
1) Will you make the weapons and armor for each behemoth variant?
2) Will you be putting in bonuses or incentives for guilds? (type slayer link)
Tip: rework the build system with the ability to rename builds (for specific activities or against a behemoth or increased damage bonuses) + that each slot has its own emoji wheel and accessories

We'd certainly like to turn every behemoth variant into a full fledged behemoth with its own gear. We have to prioritize this against building new behemoths, so it's probably something we'll tackle slowly over the next while.

On guilds, we've talked about adding more functionality to this system for a long time but haven't been able to prioritize it over other features. Hopefully one day!

Comment

Originally posted by DemolizerTNT

Will you rework any weapon after Chain Blades?

Yes! We want to touch on more and give them some love.

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Originally posted by Mr_Thaumic

When is Legendary Spider and Giraffe Behemoths? >:C

Spider Giraffe? Good luck sleeping at night, Behemoth designers...

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Originally posted by Grimmspecter004

Hello, long time fan of the game glad to play it, my questions are... 1.will there be defensive weapons down the road like anything you can block with fir example sword and shield or even a shield based weapon. Honestly any defense based weapon would be cool

We actually have an ongoing internal joke that our next weapn will be double shield. But seriously, we have considered all types of weapons, including some that include a shield.