Dauntless

Dauntless Dev Tracker




11 Dec

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    /u/ttvd on Reddit - Thread - Direct

It shows up in the store now and then if I am not mistaken, just have to catch it.

We did sell the helmet, but not the armor set.

Edited: corrected myself.

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    /u/ttvd on Reddit - Thread - Direct

Hey, we do not have ETA at the moment on FOV for consoles; we are still assessing potential performance implications.

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Originally posted by Bazeleel

JESUS CHRISTMAS this game runs like complete ass!!!!

Witcher 3. Runs perfect

Dauntless.....22fps.

Can I ask in what situations you are getting 22fps?

In all our internal testing and optimization, we got up to 30fps, in nearly all 4-player hunts (including 27+ in all the dual-behemoth Escalation fights we tested). There are still a few known issues that we plan to fix in an upcoming patch, as well as upcoming improvements to Ramsgate performance.

It might be that we have missed a situation where performance drops, so if you could give us specifics that would help us identify and fix it!

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Originally posted by KingC0in

Yea the hub felt really bad, at least bad enough that it pit me off playing haha. Fingers crossed in a couple months it is overall a lot smoother.

It will be!

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Originally posted by Latin_Lover55

Same for me. As soon as you log into the hub, it lags pretty badly. But then I did a hunt and the game was a lot smoother. I'd say it was probably around 30fps during the hunt and around 20 in the hub. Hopefully they fix this in a future update

For our initial Switch release, we focused hard on optimizing the hunt gameplay experience, since that is what matters most. It was a matter of priorities.

We are certainly aware that Ramsgate performance is less than ideal and are currently working on it from several different angles. We plan to have improvements there early in the new year.

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Thanks for bringing this up! We'll take a look and make sure you get your facepaint.

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Aaaaaaaaaaahahahahahhahahahahahahhaha

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Congratulations on completing your crash course!

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    /u/gtez on Reddit - Thread - Direct

Make sure you're being good to your body! Thanks for being a part of the community and the kind words. Launch days are tough days and these messages really reinforce why we do this and are so inspiring. <3

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    /u/gtez on Reddit - Thread - Direct

Originally posted by CementbrickTheFourth

What kind of hurdles did you have to overcome to enable crossplay? What was the most difficult? On a scale of 1-10 how much of a top priority was crossplay?

Cross play was the hardest thing I've done in my 20 year career. From a priority perspective, it was really high. We have a One Dauntless Vision which is: Wherever you are, on whatever platform you want to play on, in Dauntless you can have fun with your friends. That's been a guiding light since the beginning in 2014.

I gave a talk on this recently at the Montreal International Game summit, and I'm sure we'll share it as soon as the event makes it available.

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    /u/gtez on Reddit - Thread - Direct

I still have that reaction too

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Even having been working on it for a while now, it still feels like wonderful magic to me :)

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Originally posted by furious_20

Awesome! You and your team are phenomenal!

<3 Thanks so much!

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Originally posted by lazerturkey

just a few minutes for the stream or for the game to be available on the eshop?

Ya, it took time to propagate throughout the global stores is all - it's up now.


10 Dec

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    /u/gtez on Reddit - Thread - Direct

Originally posted by Russta

No, it's not normal. The prevailing theory everything points to is that Dauntless will be "surprise! it's out"-ed on the Nintendo Indie Showcase tonight then Phoenix Labs' stream starting immediately afterwards will showcase the new hunt pass and any new content that comes alongside it.

While not ideal from a current player standpoint, I've got to imagine Phoenix Labs are thrilled with the way things have lined up for them here.

Got it in one :)