OB 0.9.2 delivers neon hair tints and the Zephyr Strike Hunt Pass.
0.9.2: Neon & Aether appeared first on: playdauntless.com.
OB 0.9.2 delivers neon hair tints and the Zephyr Strike Hunt Pass.
0.9.2: Neon & Aether appeared first on: playdauntless.com.
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- We had medals before. They were removed because they didn't provide actually meaningful feedback. They're working on more meaningful feedback already, as per the roadmap.
- Probably not - although it'd be neat to get landing emotes similar to them, perhaps for reaching 20 in that weapon.
- Known bug, fix coming.
- It's in the game, loot menu in the airship, top right.
- /shrug
- Transmog stone change has been rumored to be coming for awhile. Prevailing theory is that they're gonna be perma-unlocks per stone soon, which is why it went from 5 stones per hunt pass stone reward to 1 stone. More repeater parts will eventually make their way in as repeater gets new specials.
- Terra has a status effect. Umbral/Radiant don't have effects as they haven't been able to pin one down for them, not for a lack of trying from what I understand.
- There will be zero raid-like fights. They aren't fun, they are difficult to design, and once the ...
I love this reply, thank you Meirnon!!
To add a bit more colour on #6, transmog stone changes are coming very soon, either in 0.9.3 or 0.10.0 (we are talking about it internally now).
YAYAYAYAYAYAYAAAAA
THE ABSOLUTE MADLAD
Totally makes sense, thanks for that. I just really enjoy the game for what it is and want it to succeed. Trying not to come off as "UGH they owe us X, Y & Z", as that can be a toxic rabbit hole as u/Confetti_Monster alluded to. I do hope loadouts actually make 0.9.3 though!
They will! We had a couple bugs to iron out to provide the best user experience possible, but they are coming for real this time! If you want to read more about them, the blog post just went up as well <3 https://playdauntless.com/news/saved-loadouts/
Hey <3 First off, thank you so much for caring about our game so much to call this out! For transparency, we have gone through some role changes here at PHX, and are currently hiring for more Community people! That - paired with summer holidays for a lot of people - has lowered the amount of communication in the intrim. This is not meant to be an excuse at all, but just a look into why the lack of communication lately! You should (and can!) absolutely expect better. As we build our team back up we will be more and more active again.
Phoenix Lab did not make Fortnite. Epic Games is the publisher, not developer. Yes they both use Unreal Engine, but the developers are different.
Yep - Epic has almost no involvement beyond supporting our cross platform account needs, and our presence on their store. They've been a huge help in terms of perspective and I am MEGA grateful for their support. That said, they're not involved at all operationally with Dauntless, or how Phoenix Labs makes and releases games.
> Should we expect better or am I being over-dramatic?
It's on us to live up to your expectations. Thank you for the feedback, between Summer Vacations and the hangover our the push to consoles, we're behind on delivering on our promise of a transparent, approachable, and engaged development team. We'll do better. Hold us to it.
Still the best ad campaign of all time
Saved loadout slots are coming to Dauntless. Polish your gear and learn more.
Saved Loadouts appeared first on: playdauntless.com.
༼ つ ◕_◕ ༽つ Give LOADOUTS.
Hey friends - totally hear ya on loadouts. We should have more to share on them early next week. We super appreciate everyone's patience here.
I trust Gtez call at the macro level, I read a bit about some shady funding practices on their own reddit sub.
<3
Dauntless Patch Notes. Release: OB 0.9.2 August 22 2019
Release: OB 0.9.2 appeared first on: playdauntless.com.
Read moreNew player started about a week or two back.
Not sure how to judge the weekly rotation as lack of experience and only really looking into the middleman later in the week. That being said, as a new player I had no understanding of the significance and impact the middle man makes at all. I feel as if either it's not explained clearly enough or at all. I ended up having to look up a video on the middleman as I thought it looked important. Turns out it's extremely important if you want any success out of your builds. The cells themselves could use more explaining. I feel as if I should not have to exit the game to get a decent explanation on one of the most crucial aspects of the game. The premise of creating a build and using your armour to enhance it further should be explained. Not sure if anyone knows how "Path of Exile" does their tutorials, but I feel as if a system similar to that would be very useful for the game. All it does is as you level up it adds more pages of in...
Great feedback thx!