Dauntless

Dauntless Dev Tracker




29 Jul

Comment

Originally posted by Gravemind3

PC. I have sounds for the elemental shots and all that, just not the default ones.

We tracked it down, we fixed this bug but it didn't get merged into the new update successfully, so unfortunately it sneaked into the latest patch. Arg.

It only occurs with raw elemental/aether pistols and MIGHT be fixed if you switch pistol elements in the airship lobby before landing on the island. It's because the raw elemental pistol is the default and therefore doesn't send the necessary data to a new soundbank loading system we added. We originally did this to reduce the memory required by the pistol sound effects by a factor of... seven I guess. Anyway, thankfully it's already fixed, but we'll have to live with this bug until the next patch.

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Love this idea! We hear you & we are brainstorming internally on ways to better use Rams <3


28 Jul

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Hmm, first I've heard of this. What platform are you on? Has it always been broken for you or is this since a recent update?

Thanks!


27 Jul

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Perfectó

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Originally posted by Uglybuckling

I see many posts saying the hunt pass is too short. If you do only daily collections and weekly quests and literally kill nothing else you are guaranteed level 47 / 50 in the time provided. It's likely part breaks from completing the weekly quests will provide the remainder. That's literally 3h / week. If that's still too much then yeah you're probably not a reasonable candidate for a hunt pass.

Most of us buy the 1000 plat one and finish it with weeks remaining. Sigh. PHX--please do NOT lengthen hunt passes.

Thanks for your thoughtful post and analysis. We think it's important to keep the content and the seasons moving so that there's something new to do in Dauntless!

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Originally posted by Uglybuckling

Weekly challenges are how I do skinwalker mastery quests. Ten kills / challenge, so I just put on whatever weapon in whatever element they want (let's say frost CB completes 2 quests), and go kill a behemoth that's sensitive to that element wearing its armor (say, lesser embermane wearing embermane armor). For 10 (admittedly mind-numbing) hunts I get 2 quests + a behemoth mastery challenge complete. Not bad.

The mad strats

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Originally posted by ----Val----

On the weekly challenges:

They're often low difficulty high repetition tasks. I'd prefer is that repetition was cut to 1/5, but the amount of different challenges were doubled.

I'd rather do 8 different challenges twice, than have 4 different challenges 10 times.

Good to know! :D

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Originally posted by GraveRobberX

Somebody literally boasted in the subreddit they finished the pass within 2-3 days of going live.

Like did 200-250+ runs of Raigetail and ripped all the parts for bonus pearls and finished it that way

I ain't here to yuck anyone's yumms

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Originally posted by Heawanatroitago

I personally like that challenges aren’t too much of grind. It’s one of the main things I like about this games pass. It’s relatively easy to get through. It doesn’t feel like such a daunting task. I’m all for post pass end rewards though. For those who finish the pass very early. I feel the tier and a half per completion is rewarding and the length is easily doable.

Thanks for weighing in! Do you mostly rely on collectables, quests, or breaks?

Also, how often do you play?

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Originally posted by Applejax92

They're good difficulty wise, keeps them open to all player levels but some weeks are just annoying. Take the past week for example, super easy basic tasks but with 3 of the 4 tasks being complete 10 hunts with x element type means that's 30 hunts in the run of a week where you have to use specific gear. An extra bonus for completing a week would be nice even if it's something like 10-20 ace chips if you finish all 4 (or Rams of course cause we can never have enough of them)

Great feedback!

We're looking at Hunt Pass challenges holistically, so we will definitely consider this feedback.


26 Jul

Comment

Originally posted by PSNChicken

They said with the released 0.9.0 patch notes that they delaying the loadout presets for 0.9.2, nothing said about 0.9.0

But yeah i'm skeptical too about the loadout presets as u because of the long time passed since it's been announced. Also skeptical that 0.9.2 will coming next week or so.

We are working on it - the truth is that it required far more foundational reconstruction than we had expected or planned, so it just took way longer than anyone wanted. We have a handle on all of it now and are still aiming for 0.9.2.

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Originally posted by keithwolf

Awesome! Thanks for replying and generally being communicative with the fans. It helps make any bugs and stuff so much more bearable.

Thanks, we are squashing bugs as fast as we can :)


25 Jul

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Originally posted by keithwolf

Any idea on when that patch will release? I had heard some whispers of this week or next. Any validity to that? It’s so hard to fight some of these guys without sound!

Should be really soon. It takes a little time to get everything lined up since we are on different platforms that all need to stay in sync due to cross-play/cross-progression, but it's getting close.

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Originally posted by Khansfury

So when will this next update be? This bug is quite annoying.

I know :( We're pushing hard to get the next update out asap, but obviously we need to balance that with not making things WORSE by putting out an update with other bugs. I think they're in the final stages of packing it now, so it should be in the next day or so... but don't quote me on that, things change fast and I'm not actively part of the update pipeline. Hopefully sooner rather than later though!

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Awesome run, congrats!
These bugged times have been removed. We're learning every day about what situations are causing them and fixing bugs to keep them from happening again.

Thanks for bearing with our growing pains here!

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Originally posted by Impede

Out of curiosity, It was fixed on pc a while back, was it reintroduced with the change in unreal version in the last patch?

Actually, it looks like it was a knock-on effect to some optimization around memory usage that just slipped in. We did have some issues introduced in the UE upgrade, but they have all been hammered out at this point afaik.