Dauntless

Dauntless Dev Tracker




28 Jun

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Hey there, we are looking into what is happening. We will update once we know more <3

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Hey! There is as lot we are investigating at this moment. Thank you for sharing these with us. We will update you guys when we know more <3


27 Jun

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Server Status @ status.playdauntless.com

 

We are working hard to quickly resolve live issues. For more help, contact support @ support.playdauntless.com

 

Greeting Slayers!

Every patch we being to the shattered isles comes with some unforeseen bugs can find their way onto our airships and into gameplay. To avoid f...

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If you logged in today to find your Laughing Death mask replaced by the Blood Demon mask, don't panic. We'll be restoring your Hunt Pass helm AND letting you keep the new one!

Hoping to have this fixed before the weekend.

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This is a bug! We are looking into it and will fix it <3

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This is a bug! We are looking into it and will fix it <3

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This is a bug! We are fixing it as soon as possible <3

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Originally posted by [deleted]

[deleted]

We are working towards fixing this one.

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Originally posted by _RitZ_

Very cool behind the screens. Dauntless' music is one of its main strengths and I certainly appreciate the free tracks.

I am so glad you enjoyed it!! I looooove behind the scenes videos like this & am really pumped that the community is enjoying it <3

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y e s

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I definitely want to get a scorpion landing in there at some point. I feel like it should have significantly more skid time than this though.

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Heya!

I wanted to chime in and let you guys know about what we've been working on to address this issue in an upcoming patch. Currently what happens when you're quite close to a behemoth that may also be close to camera, is the camera actually pushes in to try to get out of the way of the limbs. This is not ideal as it can seem like it's just "zooming" in on the limb. An FOV slider (in this specific case) would not help as the camera is still in the same spot and would end up still pushing forward.

What we've been testing is having the camera actually pull further out to give you a better view of where you are. The distance will also change based on size. For example, if you're under a Pangar tail it'll move further than if you're next to a leg. So far in our testing this has been feeling a lot better!

While this solution has been working a lot better, it's not perfect, and we're continuing to see what other parameters we can tune to make sure you neve...

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