Dauntless

Dauntless Dev Tracker




13 Jun

Comment

Originally posted by deapee

I don’t know how to ‘summarize it’ - other than I definitely get hit at times that I logically shouldn’t. 100% certain of it. I get the different wind up times, and that’s fine - but the results are not consistent. I do not believe my internet connection is to blame - I feel like it’s something with the mechanics or internal logic of the game’s code.

[Sticky comments are being weird so I'm going to reply to this top comment as well <3 ]

Hey Everyone!

Thanks for everyone who weighed in and shared your experiences and feedback. It's critical to making Dauntless the best game that it can be!

Skill and mastery are at the core of the Dauntless experience. Being a Slayer means mastering the art of Slaying - knowing the intricacies of your weapons, the edge that your armour gives you, and the basics of combat (which includes dodging).

We're glad to see this conversation revolving around other high-skill titles like Monster Hunter and Dark Souls (which we are big fans of, too!), because it shows us that you also want this challenge and skill. Our goals are for A) Combat to be as intuitive as possible and for it to reward your skill and dedication. B) for combat to feel fair, predictable, and rewarding. And if that's not the experience that Slayers are having - we have work to do (and we're excited to do ...

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Comment

Hey Everyone!

Thanks for everyone who weighed in and shared your experiences and feedback. It's critical to making Dauntless the best game that it can be!

Skill and mastery are at the core of the Dauntless experience. Being a Slayer means mastering the art of Slaying - knowing the intricacies of your weapons, the edge that your armour gives you, and the basics of combat (which includes dodging).

We're glad to see this conversation revolving around other high-skill titles like Monster Hunter and Dark Souls (which we are big fans of, too!), because it shows us that you also want this challenge and skill. Our goals are for A) Combat to be as intuitive as possible and for it to reward your skill and dedication. B) for combat to feel fair, predictable, and rewarding. And if that's not the experience that Slayers are having - we have work to do (and we're excited to do it!)

We know that we have work to do when it comes to better communicating the impact ...

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Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by Refl3x1

Most hunts, even with an afk, don't last that long. The solution needs to be more nuanced.

This. Also some of the afk reports we investigate show players are not communicating and gathering etc. So a solution needs to also include incentives to communicate and gather on the behemoth.

Post
    on News - Thread - Direct

Behemoth-slaying action is coming to Switch.

Dauntless Heads to Nintendo Switch appeared first on: playdauntless.com.

Post
    on News - Thread - Direct

Behemoth-slaying action is coming to Switch.

Dauntless Heads to Nintendo Switch appeared first on: playdauntless.com.

Post
    on News - Thread - Direct

Dauntless Patch Notes. Release: OB 0.8.2a June 13 2019

Release: OB 0.8.2a appeared first on: playdauntless.com.

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by Yoda_Only_One

Hmm so you're where the Lobster title comes from huh.

Keep up the great work guys!

Yuppers! Thanks, we will.

Comment
    /u/gtez on Reddit - Thread - Direct

Originally posted by Zelder777

Jisus and this isn't even their final form, they still can add a lot of stuff: End game graphs, weapon dyes, more behemots, weapons, armors, weapon types, special moves, combos, game modes, customization on characters and so much more.

On it! Team is working hard on new content and fixes!

Comment

Originally posted by YoshiMinkstu

Probably not I'm not sure myself but I don't think that would even be possible buddy

Yep! Just link your other console accounts to your epic account through the epic website or when you log in for the first time on a different console chose the “link existing epic account” option.

We have full cross-play, cross-progression. You can put the game down and pick up on another console exactly where you left off! :D

Comment

Thank you so much <3 We couldn't have done it without this amazing Community.


12 Jun

Comment

Originally posted by 011-Mana

Well, I guess you guys ran into some problems haha, hope to see the new roadmap soon !

Haha, a bit delayed sorry! We are adding an archives feature so that you can go back and see what we did historically and needed a bit more time. Will be up by EoD today <3

Post
    on News - Thread - Direct

Dauntless Patch Notes. Release: OB 0.8.2a June 13 2019

Release: OB 0.8.2a appeared first on: playdauntless.com.

Comment

Originally posted by tor09

I don’t, never had an epic account

[edit] my phone notification didn’t let me see the bottom half of your post. Thank you! I’ll try this later!

That’s perfect! Follow my instructions above to upgrade your account. Then when we release on switch all you’ll need to do is log in to the Epic website with that account, go to “linked accounts” and connect your Nintendo account.