Dauntless

Dauntless Dev Tracker




24 Apr

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crash

my servers

y

y u do dis

crash pls

my servers

pls


23 Apr

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┬┴┬┴┤(・_├┬┴┬┴ How did you get out....

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omfg crash pls

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Is anyone else having trouble logging in?

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Originally posted by Wort3x

Well then why even have a cap ? Just sounds like your caping because you can... why not implement just add more stuff for the guild tabb like the leader able to make titles in the guild and even make guild hunts ? why not put ur time and effort in to this instead you are makeing things worse for your community , why not make polls and ask us on your login cilent ? there is so many other thinks u could have done instead..

But if it is not that you are aiming for then yea sure destroy the guilds i guess...

We decided to put in the cap ahead of the features going in so that guild leaders could choose who to keep in their guild if they wish. If we did not do this cap ahead of the features, we would have removed players from guilds with no warning, which we did not want to do.

More features, like the ones you mentioned, will be going into the game in the future. We needed everyone to be at a 100 cap so that we can have cool rewards like "do x challenge with your guild for more invite slots".

Hope that makes sense!

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Originally posted by madlarocha

glad to read these words, GUILD CHANGES <3

<3

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Originally posted by Draxg0n

Honnestly, I think this is a bad idea. I explain:
-They are many guilds that are beyond 100 members, for example, in my french guild, we are 500+, and for the most famous guilds like Carry Me, it's 1000+. This change will just split the community in different groups and it isn't, in my opinion, really constructive.
-It's better to give guilds some bonuses (in a way like masteries, with objectives that all players can fill), and with this kind of idea, it's totally normal that number is strength. So one guild of 1000 members working on boosting this guild is way much more enjoyable than 10 groups of 100 members working on 10 different groups, creating useless rivalities between those groups who were in the same entity.

For the good point, yes, making guilds free is fine.

Hey! For context, one of the things we would love to add is a way to complete challenges as a guild, with the reward being more slots for more people to join. This only works if every guild has a cap.

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Originally posted by nawtyhell

Is there going to be a way to search for guilds? or to apply for guilds?

I love that idea!!

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Originally posted by Drylen

Hello, I'm the leader of the xFRx guild containing 500+ members like Draxg0n said it earlier.

WE HAVE LOT OF QUESTION AND PLEASE DONT IGNORE IT.

Huge guilds will suffer from this update. In my case the guild channel was pretty active and very cool with 500 members.. it's really sad to lose this..

1) After a moment (maybe 2 weeks later) will you just delete guilds with 100+ members  ? :( Btw we did a huge work of recruitment. Do you plan some rewards for us ?

Reduce to 100 member will be a hard thing.

2) Will we have tools ingame for determinate which people is able to stay like last connection and if he's online or not ?

3) Will you do a system of alliances like Dofus to regroup multiples guilds and have an alliance channel (/a) & (/g) ?

4) Guilds will have more roles ? Like a role which can invite and kick ?

5) Can i'll change ingame the guild name and tag when I want ?

6) What about dont changes guilds and c...

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1) After a moment (maybe 2 weeks later) will you just delete guilds with 100+ members ? :( Btw we did a huge work of recruitment. Do you plan some rewards for us ?

I know that this feels bad right now, but in order to make more and more cool guild features, we need to have a cap. We are not deleting guilds. Once we have more guild features, we will be removing players from guilds that are above 100 by weighting who logged in last. This way, your most active players will remain in the guild. If you prefer to remove people manually, you can do that if you wish.

2) Will we have tools ingame for determinate which people is able to stay like last connection and if he's online or not ?

When we do update guild features in the future, we will remove people from guilds based on who logged in last. This way, you will keep the people who played most recently. If you prefer to do it manually I totally understand that, and can ge...

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Originally posted by Wort3x

Whaaat ????? wtf we allready 1k people in our guild so what will the 900 others do?
OK well this officially Made the game suck...

So now ur limiting us on things so yea.. great...

Why does no game company listen to there players? ooo Yea MONEY FFS GUYS!!

Hey, I am really sorry to hear you're upset. I know that it feels bad to get capped on a thing that was not capped previously. I do want to tell you that these changes are going in so that we can do things in the future (such as level up for expanding guild size). Things like that cannot get implemented unless we put in a cap.

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Originally posted by Chiptendo

Omg.. I played as a founder, and it's been so long, this update showed up on my feed and I'm thinking it's time to hunt again xD

!!!!!!

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Originally posted by Bananassassin-BnnA-

Assuming this initial change is laying the groundwork for future improvement of the guild system I'm super down for this. Question though, if I want to request a guild name change can I e-mail now or should I wait until the change takes place? I'm just dropping the "The" from the guild name. :P

Yes, it's absolutely laying groundwork for the future! Also, you can feel free to email now, however the change will not be able to be addressed until after our game comes back online tomorrow.

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Originally posted by ArthurXIV

Just dropping by to say, thank you to the whole team for working hard on Dauntless!

<3

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Originally posted by Traubster_

As a founder, I'm SUPER excited with the direction this game is headed. So excited to have some new ways to play.

<3 thank you so much for your support. Can't wait to see what you think of the patch!

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Originally posted by LoyTakian

Yeah, I want this info. But we will need this type of information even after this, the 100 members limit will continue there so we will need this information to properly manage active members. If you implement it in the game itself will be perfect. (also better roles too)

Super good feedback, thank you!

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Originally posted by Tomdahan

if people want more than 100 in a guild, I think having a guild level, and gaining guild slots per level could be a cool idea, gives the guild a goal to keep playing and leveling it up to be able to have more players in it!

Totally! I love that idea. The reason we need to put a cap in is so that we have the ability to do cool things like this in the future!

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Originally posted by tctillotson

Very excited, I'm looking forward to that new hammer ability. I'm also interested to see what the next Hunt Pass is going to look like, the roadmap suggests it is heat/barbarian themed?

Yes!! The next Hunt Pass art is really cool, you're going to be so into it


22 Apr

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Originally posted by App-Data

What is going to happen to exotics? Can you swap out specials on lets say the god hand as well?

You cannot swap specials on the exotics, but you can swap mods