Dauntless

Dauntless Dev Tracker




12 Apr

Comment

Originally posted by PM_Me_Ur_Dick_Plx

This is actually gonna be a loading icon? That's f**kin sweet.

It is :)


11 Apr

Comment

Originally posted by Tristnal

Well played Devs... Well played. Reinstalling now.

Eeeexcellent

Comment

Originally posted by KanashiMachine

As someone who just started playing the game (OB 0.6.8) and dragged even my fiancee to play with me, do you have any plans torwards bigger behemoth "raids"?.

Guilds right now are pretty much useless without any incentive to actually pay 1000 platinums to start one, so I'm really curious about what could possible be its future.

Thank you in advance!

We've definitely talked about what larger encounters might look like, but there are a number of technical and design considerations that would need to be overcome before we go there - our next focus for combat encounters stays closer to the 4-player gameplay you're used to, but definitely mixes it up in a way that I'm hoping will require more player coordination.

In general, introducing challenges for guilds to complete together is a big goal of ours, but isn't currently at the front of the production pipe. I'd love to know what kinds of guild gameplay you'd be interested in!

Comment

Originally posted by RagenautBladehelm

Will we be getting dyeable weapons in the near future (within 1-2 months)?

Will exotic weapons also get multiple specials to choose from?

To your first question, I'm guessing dyeable weapons won't fall in that time frame. We definitely know there's an appetite, though -- and hope to be able to support it when the right people for the job free up!

Comment

Originally posted by heraclesy

what exactly do you guys have for us endgame/hardcore players if you have one? what can we look forward to this year?

In addition to our current items on the roadmap, we're in the early stages of a new game mode that will allow challenge to scale in a pretty serious way! Keep your eye out for details in the months ahead.

Comment

Originally posted by UmbraFox53

Q1: What are the dev team's thoughts on colossal/massive scale behemoth battles? Perhaps something that takes place on an airship, and makes use of the spears we've seen jabbed into islands?

Q2: With "weapon mods" on the road map, are there any worries that these might cause massive balance issues?

As always, I hope everyone on the dev team is doing well; the rate at which the game has been growing lately is amazing!

Q1 - We've talked a bit about working towards larger scale encounters in the future (not sure about changing the basics of combat to quite the extent you're alluding to, though), but there are technical/design challenges we'll need to conquer before we get there. In the realm of new kinds of encounters, we're currently focused on planning new modes that will allow the 4-player core combat experience to be very structurally different, though!

Comment

Originally posted by Necrovex13

Thanks for the great work you've been doing PL. Its awesome to be a part of Dauntless. I am so looking forward to season 4, my excitement is overflowing! I must admit I thought the grey islands in the road map was the volcanic ashland biome I was waiting for.

I only have one question...

Q: Will you bring back the island Koshai was usually on, the one with the vine bridges and caves?

I loved that map! And I don't know if I missed the reason why its gone but I have been wondering what happened.

Yes, Sovereign's Throne will return! There were a number of reasons it went out of rotation, but will return as part of the rework to progression structure that's coming very soon.

Post
    on News - Thread - Direct

The Farslayers of the Wildlands are putting Xelya to the test during this season of overgrowth—but in this battle of wills, who is the hunter and who is the hunted?

Lore: The Hunted appeared first on: playdauntless.com.

Post
    on News - Thread - Direct

The Farslayers of the Wildlands are putting Xelya to the test during this season of overgrowth—but in this battle of wills, who is the hunter and who is the hunted?

Lore: The Hunted appeared first on: playdauntless.com.


10 Apr

Comment

Hey! Is this still happening?

If so, can you let me know where you're installing from and then reach out to our team at http://support.playdauntless.com so they can run you through some troubleshooting.

Post
    on News - Thread - Direct

Put your skills to the test with the Mastery system.

The Mastery System appeared first on: playdauntless.com.

Post
    on News - Thread - Direct

Put your skills to the test with the Mastery system.

The Mastery System appeared first on: playdauntless.com.


09 Apr

Comment

Originally posted by AodanGaming

So did you import the models or.... I'm lost

No need to import models if I'm at the Phoenix Labs HQ ;)

Comment

Originally posted by AodanGaming

Could you explain, how you made this?

Hey everyone! Thanks for the comments; I had a lot of fun making this image. The "power rangers" pic was posed and captured in the Unreal Editor. Since the faces were crashing through the masks, we brought the screenshot into Photoshop and fixed those parts. We tweaked the background in Photoshop as well.


08 Apr

Comment

Ooops! This should be fixed now. Thanks for the heads up!


06 Apr

Comment

Looks like you need to update your drivers and DirectX.

If that doesn't work, reach out to our support team over at http://support.playdauntless.com


05 Apr

Comment

Hey! Sorry about the delayed response here, this totally slipped by me. Can you please try changing which repeaters parts you have equipped and see if that resolves it?