Dauntless

Dauntless Dev Tracker




02 Jun

Comment

Originally posted by jordanpowpow

Yep!

JK, Alyra's long neck was an interesting one, and the fur helps keep the silhouette looking nice. Plus, the artists who make the promo art often have to do their work while the Behemoth is still in development! Those little discrepancies are usually caught in the process, but sometimes can slip through.

Comment

Originally posted by narga2

The in-game model for Alyra has a large mane over the front of its chest, but the promotional image doesn't seem to have this. Personally I prefer the promotional image design, is there any reason it ended up differently?

Yep!

Comment

Originally posted by Lord_Nethermore

I hope that you guys enjoy them. If you type Nether Report in the Reddit search bar or in the Dauntless subreddit you can find them. If not just shoot me a message. Also if you wouldn’t mind sending these to the rest of the team. Want to make sure everyone sees these.

Love it!

Comment

Originally posted by Devon_Pro

I got a few if someone has the time…

  1. Will we ever see Shock Variants? and if so can they PLEASE be first time Variants. Like Shrowd, Rifty, Valomyr, etc)

  2. No offence to the creators, but Alyra’s Moveset is very small and reused ALOT of moves from elsewhere in the game, is there a chance we can see Alyra’s Moveset broadened so I’m not dodging tail sweeps for the entire fight?

  3. Will the Behemoths Refreshes include all of them (over a span of time) or only ones you see having major issues?

An answer for any of these would be greatly appreciated

  1. All of Alyra's attacks were made uniquely for it. In PvE games, sometimes moves look similar to test players on mechanics/attacks that they should be familiar with based on earlier encounters and not just for reuse. This creates a language that allows players to feel like they're growing as they're progressing through the game and then moves that deviate from there create different combat puzzles juxtaposed against the familiar ones!
Comment

Originally posted by 26nova

Remove and rework is the way.

Having the neutrals as "basic" to let the elemental feel special make the neutrals feel, well, not so special. Must suck to be a Gnasher xD

Poor little gnashy

Comment

Originally posted by Glittering_March4467

Is the Middleman ever going to sell cells again?

We found that the cell system works well without that component. Do players want to see this come back?

Comment

Originally posted by Lord_Nethermore

I can imagine it is a fun process. I have been making the Nether reports here and there. Have you devs been reading them?

I haven't! Where are you posting them, I'd love to!

Comment

Originally posted by Aero1372

Ruins of old Ramsgate as umbral themed hunting ground

PLEASE!?

We think it'll be really cool, although we have no plans right now for this!

Comment

Originally posted by 26nova

What is the current state for neutral?

In the past it was mentioned that neutral would probably need some sort of rework and even was the idea of just removing it altogether, back then we were told that you guys were gonna focus on elemental based content, but is there any new insight since then on what exactly is being planned to be done with them?

What is the state of weapon refreshes?

After the chain blades refresh (and all its overreactions) it seems like refreshes have been put in the backlog, theres only hammer and axe left but we havent heard about when those two are exactly expected to be given some of the love they do really need.

Is there any date we can expect refreshes to be looked at again? What does this mean for weapon 8 (bow)? It was supposedly pushed back until refreshes were done, so if refreshes are getting delayed, Is it also getting delayed further?

When can we expect an updated roadmap?

Both the roadma...

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Hey Nova! Always great to see you in here.

Neutral

-Yeah we did have some of these conversations. We came very close to just deciding to remove neutral. We've pulled back from that, and we may yet add new neutral behemoths even, but I can't say anything specific planned on the neutral front!

Weapon Refreshes

-These are on hold still yeah. We aren't going to be doing a big overhaul style rework for Axe and Hammer, on the level of chainblades. However, there are still a lot of improvements to come on these that will probably be bit by bit here and there instead in a big lump. This started most recently with adding damage reduction to Axe Resolve for example, but it's just the start!

Roadmap Update

-We will have one in the next few weeks most likely with this current season coming to an end!

Quest Gaps

-We'll let folks know as soon as we have a timeline for the release of this!

Comment

Originally posted by Lord_Nethermore

I loved the behemoth draw stream!! Especially creating the Crudge with the developers. Is it possible to have another one in the near future even though you guys are improving the current systems?

That was so much fun! And it seemed like the community really loved it, too. We'd love to do more like that, maybe for other parts of the game as well. We'll let you know as soon as they're planned :)

Comment

Originally posted by Lord_Nethermore

Very cool. Who came up with the name Alrya? Is it a creation of an ancient spellcaster or wizard?

It's a mix of Lyric and Lyra (the constellation) -- we usually come up with names as a group. It's a really fun process!

Comment

Originally posted by Devon_Pro

I got a few if someone has the time…

  1. Will we ever see Shock Variants? and if so can they PLEASE be first time Variants. Like Shrowd, Rifty, Valomyr, etc)

  2. No offence to the creators, but Alyra’s Moveset is very small and reused ALOT of moves from elsewhere in the game, is there a chance we can see Alyra’s Moveset broadened so I’m not dodging tail sweeps for the entire fight?

  3. Will the Behemoths Refreshes include all of them (over a span of time) or only ones you see having major issues?

An answer for any of these would be greatly appreciated

  1. Yes - Alyra gets new moves in 1.10.4!
  2. There should be balance changes and systemic changes across the board. And then we'll do some specific improvements where needed.
Comment

Originally posted by GENM_ACT

What will happen to the Escalation Hunt in the future? Will there be more keystone behemoths in the future? There is no uniformity in the type of reward you get when you reach level 25 of the escalation, do you plan to add it?

We are likely to go back and refresh the current Escalations.
New keystones - no plans for this anytime soon.
Yes to uniformity of reward!

Comment

Originally posted by Sparky1083

Question:We haven't seen a new neutral behemoth in ages. The element seems to be abandoned as a whole, not being even given a spot on some element tier lists for the game. Will we see more neutral related content?

I personally, had believed that the Alyra was actually going to be neutral and be able to use all elements, rather than none.

Probably not in the near future. We don't have a good idea for where we'd like neutral to go and its place in the game as it is right now. That said, this has been an ongoing conversation internally so it's not forgotten.

Comment

Originally posted by Maryatta

Was the Radiant Escalation hard to design?

Most design is challenging! But Radiant Escalation came with a few big ones!

First and largest was choosing to what level to address the fact that many Slayers have already defeated the Chronovore and gotten what they wanted from it. This was the first time we were introducing an Escalation where the rewards to gain from it were already achieved by some players. Ultimately, I tried to make this as fun and interesting an experience as I could, even if it did not have fresh rewards for all players.

I'm still thinking about ways to refresh Escalation as a whole, because I'd like more reasons beyond just Heroic to still play Escalation as a mode. I have an affection for it that I'd like to keep pushing!

Outside of that, striking a good balance in a mode with a lot of random modifiers and amps is just always going to be difficult. Sometimes I hit the marks more than others!

Comment

Originally posted by WIIU_Awesome

So an AMA of a released content?

i guess not much i can ask about except WHY YOU TROLLED US WITH THE FISH DESIGN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

kidding it was funny

hehe gotcha!

Comment

Originally posted by Meirnon

What does the magic dragon fox say?

Bruaaaaaaaaah

Comment

Originally posted by Lord_Nethermore

I feel that Dauntless is in a good place right now with Radiant Escalation added. Now you will be putting new content on the back burner and focus on bugs and improving systems?

This summer is all about improvements to existing systems and game modes. Plus, we're taking a good hard look at Behemoths in general, rebalancing, fixing long-standing issues, re-evaluating crafting etc. We want to get everything up to the quality y'all expect before we dive in to the brand new stuff this winter.

Comment

Originally posted by KeteX72

Will there ever be behemoth on behemoth interactions? It's to make the game feel more alive and allowing behemoths to hurt each other would help with the weird clipping of attacks like beams and other things.

I was thinking about: if there are two behemoths that counter each other, they are more hostile against each other or something like the such, or if a behemoth accidentally hits another behemoth, the other behemoth will do an attack to the other behemoth for doing so.

It's mostly to make 1 on 2 fights a bit more bearable.

This is a really cool idea and great for story moments. But this is currently not in our plans for now, as any work we put in for Behemoth vs. Behemoth means we have less time to improve Behemoth vs. player interactions, and the latter is what we want to focus on!