DayZ

DayZ Dev Tracker




04 Sep

Comment
    ImpulZ on Forums - Thread - Direct

Hi, we are aware of the situation, and hope to have it resolved asap:


02 Sep

Comment
    ImpulZ on Forums - Thread - Direct

Hi 🙂

DayZ Experimental is the access to our Experimental branch, it is not related to the Livonia DLC.

I cannot help you with the DayZSALauncher, as that one is maintained by modders, and not us.

If you use the server browser in the regular DayZ launcher when starting the game, you should see Livonia servers appear and be able to access them.

Let me know if you encounter any further issues. 🙂


01 Sep

Comment
    ImpulZ on Forums - Thread - Direct

Hi, as mentioned in our guidelines, this is nothing we can help you with here. In case of a game ban, you need to contact the BattlEye support, in case of a VAC ban the Steam support.


31 Aug

Comment
    ImpulZ on Forums - Thread - Direct

HI, have you already tried clearing your cache, deleting your saved data, or reinstalling the title?


28 Aug

Comment
    ImpulZ on Forums - Thread - Direct

@amadieus understood it 🙂

Comment
    ImpulZ on Forums - Thread - Direct

Hi,

let me say a couple words on the cheater situation. We are very much aware of the state of hackers infiltrating the game, and that situation having escalated since the corona outbreak.

Since then, we've been in closer contact with BattlEye to ensure that measures are taken both by them and within our game. I will not go into details, as this is a security-topic. But to give you a hint regarding numbers, we have banned more accounts in 2020 so far (and I mean way more), than in the past 4 years combined (also, we are talking 5-figure numbers). So rest assured, that action is being taken, and cheaters are paying the price.

Now to the topic of player-reports: With the way we are handling cheat recognition right now, implementing a report system for players would not benefit the situation. In this context you have to consider the time for implementation, the amount of false reports that would come towards us, and the time we would have...

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27 Aug

Comment
    ImpulZ on Forums - Thread - Direct

Our next Experimental Patch is now available for download, here's the patchnotes:

Update 1.09.153372 - Release on 27.08.2020

FIXED

Fixed an issue blocking certain infected types from appearing within cities and industrial zones


Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects


Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move


Fixed a bug causing items to be rotated wrongly after swapping them on the ground

CHANGED

The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower


Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)


Items de-equipped when skinning a dead player share the dead p...

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Comment
    ImpulZ on Forums - Thread - Direct

With the changes in the engine, we ran into more and more issue with TrueSky, which was also responsible for those volumetric clouds. As engine-support is now focused primarily on future (and proper) enfusion projects, please do not expect any major visual changes within DayZ, be it clouds or lighting.


25 Aug

Comment
    ImpulZ on Forums - Thread - Direct

Hi, if you encounter spammers, please use the report function, and they are normally removed within the day.

Comment
    ImpulZ on Forums - Thread - Direct

We have a new Experimental update with more tweaks and fixes for you. 🙂

Enjoy and let us know your feedback!

Update 1.09.153360 - Release on 25.08.2020

FIXED

Fixed a bug preventing to drag dead bodies out of vehicles


Fixed a bug that prevented foliage smoothing settings to be applied on game restart


Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit


Fixed an issue that caused clothing items placed into a Utility Buttpack to respawn on the ground when logging in


Fixed a bug that allowed usage of a ruined lock pick


Fixed an issue that allowed the flag pole to be placed under low ceilings


Fixed a bug that caused issues with accessing the flag pole kit, when dropped too close next to a wall


Fixed an issue preventi...

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Comment
    ImpulZ on Forums - Thread - Direct

Hi 🙂

don't worry, no matter how hostile other players might seem at times, you are not alone. It's mostly people who had bad experiences and/or are afraid of losing their gear. If you are looking for a clan/group, you can also look into our recruitment area in the console sub-section, or hop by our DayZ discord. There's lots of people looking for folks to team up with.


20 Aug

Comment
    ImpulZ on Forums - Thread - Direct

We have a new Experimental update going live for you, here is the changelog:

Update 1.09.153343

FIXED

Fixed a bug allowing infected to climb over closed party tent doors


Fixed possible sliding while jumping into a ceiling


Fixed an issue with picking up items through certain walls


Fixed an issue with the flag pole kit not being visible in vicinity and could not be picked up


Fixed a bug that caused that clothing was dropped on the ground from small containers in the inventory when logging in


Fixed a bug making it possible to place tents in the water


Fixed a bug making it possible to place tents into steep terrain


Fixed an issue with stacking producing extra items


Fixed an issue with incorrect weights shown in the inventory UI tooltip

CHANGED

...

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Comment
    ImpulZ on Forums - Thread - Direct

This is sadly an edge case that we won't be supporting any time soon.

We love our players down under as well, you guys know the survival struggle ❤️ Economy offline files will be updated with our next Exp update, which will be deployed very soon 🙂

There is currently still an issue with taking the Flag Pole Kit (3 Sticks + Rope) into hands, it should be fixed with our next Experimental patch.

Yes, we haven't given up on the Russian Roulette, but it sadly did not make it for this update. 😕

Thank you for your reports, we are looking into them and have them scheduled for fixing.

Comment
    ImpulZ on Forums - Thread - Direct

Hi, our usual observation is that the player numbers on the Experimental are going down after the first days. As we have the base building contest ongoing and at the same time need to monitor servers at high capacity, we decided to go with a lower number of Experimental servers for this run.

I would like to keep the focus of this discussion on the update at hand. But yes, it is still something we want to look into.

Hi, are there any more details you can give us on the desync? How does it appear to you, does it affect player positions, or items in hands/the inventory, for example?

We'll also check the tent issue you mentioned.


19 Aug

Comment
    ImpulZ on Forums - Thread - Direct

@Derleth/ @helpthedeadwalk thanks for the notice, we are currently deploying a fix for the CE to the Experimental servers 🙂 More to follow.


18 Aug

Post
    ImpulZ on Forums - Thread - Direct

We are happy to announce that the upcoming Game Update 1.09 is entering its public experimental testing phase. This experimental build will only be available on Steam (PC) as we have ran into a number of issues within the Xbox Experimental build, which we wont be able to solve for this particular game update. We'll come back to the Xbox Experimental as soon as we can.


In this blog, we would like to give you a first glimpse into the update 1.09, to show you what you should keep your eyes open for, and focus on during the Experimental testing. That being said, if you really want to know everything, head over to our forum post with the change log. And as usual, please post any feedback to our tracker and/or forums.


The long-awaited Revolver is back. This one took a bit longer to get back into the game as it uses a special weapon logic alongside a very specific set of animations. The Revolver isn't the only weapon in th...

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Post
    ImpulZ on Forums - Thread - Direct

Hello survivors!

The PC Experimental Update 1.09 is now live!

With it, we are kicking off a base-building contest. You can win keys for our Livonia DLC, and to design your own base flag with our team, for implementation in the game!

The Rules:

Bases must be build on Experimental servers


When you have the base ready, submission a couple of screenshots of your base via DM to our official DayZ Twitter


Also include the server name and location so that we can have a look ourselves 🙂


Must include - A flag pole within the base


Deadline - 04 Sep 2020


This event is on the PC Experimental only at first, consoles will get a chance after the 1.09 released


Rewards for the winners

Up to 5 Livonia keys, for any platform, one for each of your team members


Desi...

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Post
    ImpulZ on Forums - Thread - Direct

Update 1.09.153402 - Release on 10.09.2020

FIXED

Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data)


Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory


Fixed an issue resulting in unmounted but attached barbed wire giving a damage


Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload


Fixed a bug preventing pulling dead players from the Olga in certain cases

CHANGED

Placement of base building objects was made less restrictive (reducing gaps in between)


The Revolver reload should be more responsive now


Increased the durability of the IJ-70 pistol



Update 1.09.153372 - Release on 27.08.2020
...

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07 Aug

Comment
    ImpulZ on Forums - Thread - Direct

@Derleth Yes, this is intended. @hyz4 interesting, but so far we weren't able to properly reproduce it. Does it happen with any weapon? Which keys are you using for ADS/HB, and when you go back into ADS, do you already have HB pressed?


14 Jul

Comment
    ImpulZ on Forums - Thread - Direct

Already out: