DayZ

DayZ Dev Tracker




15 Nov

Post

The DayZ Livonia PC Open Beta concluded last week, thank you so much for jumping in. It was a pleasure playing with you and seeing how you survived this new, harsh, and challenging piece of land. We have collected a lot of feedback and data – we are grateful for your help.




More than 80,000 survivors died during the Open Beta


New Terrain, New Challenges!


Livonia brings back the feeling of being lost, even the most experienced survivors may need to innovate in order to remain alive. To survive this new unfamiliar environment populated by infected, and animals – including bears, kings of the vast southern forest – players will quickly have to learn how to forage, fish, and hunt in this new wilderness to keep themselves from starving.


Behind its idyllic landscape, Livonia's late-summer climate can become hostile with h...

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17 Oct

Comment

Date: 2019-10-17
Size: 15.3 MB

TOOLS:

Workbench

Updated to maintain the compatibility with the game

Comment

Hello Survivors,

We have deployed a small patch to fix the client and community server crashes on PC.

The original post has been updated.

CHANGED

Changed: The script methods handling the weapon zeroing can now be applied to any weapon muzzle, used for multi-barrel weapons

FIXED

Fixed: A bug with the inventory that could lead to client and server crash


02 Oct

Comment

Date: 2019-10-02
Size: 19.2 MB

TOOLS:

Workbench

Changed: The memory allocation of the script modules has been increased


Fixed: An issue when too many script classes were loaded from a single script module. The system has been reworked to support up to 65k classes (was 4k)


03 Sep

Comment

I'd recommend using the GitHub repository to get all the changes. This said, I'll do a pass on all files 😉

https://github.com/BohemiaInteractive/DayZ-Central-Economy


24 Jul

Post
    ImpulZ on Forums - Thread - Direct

Hello Survivors on Xbox and PlayStation!

We are happy to share some information on the private servers coming to your consoles soon. Private server support from our side will begin with the 1.04 update. This update was originally scheduled for the end of July, but as we had to resubmit the update, it might be delayed by a couple of days. We are well aware you can't wait to get your hands on this update and will keep you posted.

However, this shouldn't stop you from preparing your start into a new game experience on private servers, as you can already pre-order your private DayZ server from our partner Nitrado.

But what is a private server and what possibilities will it enable for server owners? We have compiled a FAQ for you, to answer the most pressing questions. Ask us below about any further details on the release of private servers for consoles.

FAQ

Q: What exactly do you mean by private servers? Lik...

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18 Jul

Comment

Date: 2019-07-18
Size: ~14.6 MB

TOOLS:

Workbench

Updated to maintain the compatibility with the game


17 Jul

Comment

In light of the responses to our recent Status Report, we would like to clarify some details we didn't make clear, and answer some of the most apparent concerns from the community.
We don't intend to reopen past topics nor debate what was said (and promised) over the years, but rather focus on the future of DayZ and highlight a few facts. Of course, the trajectory of the project has been adjusted several times over the years, and our communication didn't reflect these changes. For this, we sincerely apologize.

Q: Why not announce the upcoming features?
A: The current development cycle doesn't allow us to communicate too far ahead of an update as we keep our schedule flexible, because anything can – and does – happen, and we need to be able to effectively deal with any unforeseen developments. For example, the duping and other database-related issues have taken up a lot of our time. We keep exploring and experimenting with what features and content we c...

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Comment

Date: 2019-06-26
Size: 31.4 MB

TOOLS:

Workbench

Added: Support for the new experimental app



DS Utils

Added: Support for V3 signature (v2 signatures can still be generated)


Changed: Settings are now independent from the Arma 3 Tools settings


Fixed: The Signature check form wasn't properly saving the settings


Fixed: From the authority creation form, selecting the option "Use this authority to sign files" had no effect


Fixed: On occasion, the check tool was reporting false positives

Comment

Date: 2019-07-17
Size: ~12.3 MB

TOOLS:

Workbench

Updated to maintain the compatibility with the game


16 Jul

Comment

The samples have moved to GitHub. The previous link will no longer be maintained but will remain available until the end of August. At the moment, two repositories are available, one covering general modding and the other specifically dealing with the Central Economy configuration.

https://github.com/BohemiaInteractive/DayZ-Samples


https://github.com/BohemiaInteractive/DayZ-Central-Economy


12 Jul

Comment

The combination locks were fixed, have you tried since the last update?


11 Jul

Comment

The cause of the excessive logging has been identified and should get fixed soon. However, it's hard to say if this is the cause of the crash without logs or crash dumps. Could you, please, create a ticket on the feedback tracker with these?


09 Jul

Comment

Date: 2019-07-09
Size: ~26 MB

TOOLS:

Workbench

Updated to maintain the compatibility with the game


02 Jul

Comment

Date: 2019-07-02
Size: ~16 MB

TOOLS:

Workbench

Updated to maintain the compatibility with the game


01 Jul

Comment

Date: 2019-07-01
Size: ~11 MB

TOOLS:

Workbench

Updated to maintain the compatibility with the game


26 Jun

Post

The package contains all available DayZ Modding samples. It covers various topics, from Central Economy to mod making. Along with every sample comes commented code and relevant documentation to allow you to understand how they work.

Downloads:

https://github.com/BohemiaInteractive/DayZ-Samples


https://github.com/BohemiaInteractive/DayZ-Central-Economy

List of samples:

Central Economy setup for custom terrains


Building


Clutter


Crafting


Inputs


Ladders


Map item


Localization


Terrain (Utes)

Note: This topic will be r...

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22 Jun

Comment

Correct, a couple of files slipped into the client build, removing worlds_test_ce.pbo and worlds_test_ce.bisign will fix the connection issue. These files are located in the addon directory, in the install of the experimental client. Here how to find the file

From the Steam library, right click on DayZ Experimental >> Properties,


Go to the "Local Files" tab and click "Browse Local Files",


Navigate to the Addons folder and deleted the two files.


21 Jun

Comment

The Experimental branch on the main steam app (DayZ) is no longer used. The experimental client is now available from the Steam app DayZ Experimental (in the Steam library).

Comment

No, the APL-SA doesn't allow usage in DayZ, only the ADPL-SA allows the use of the data in Arma and DayZ. This situation is the first example from the announcement.