DayZ

DayZ Dev Tracker




21 Mar

Comment
    /u/RaptorM60 on Reddit - Thread - Direct

Originally posted by illbeyour1upgirl

Optimistic Outlook: With the game being in "1.0" (whether or not you agree with that decision is not the point), it's possible that the majority of the playerbase is playing on community or stable servers anyway. Most people know that EXP servers are going to lead to a wipe, so why build or invest time on them?

Seeing the continually dwindling numbers of players on EXP servers, The Devs, BI, or whoever, opted to move those resources over to Stable/Xbox serves where 99% of the players are anyway. Additionally, while infrequent, maybe updates and such are at a point of stability internally where The Devs feel confident enough to release them on the Stable Branch first, without the traditional buffer of EXP.

Pessimistic Outlook: The EXP servers are gone following a complete reallocation of resources, as BI moves to slowly strip assets away from the DayZ project, starting with things like EXP servers, and likely, a number of Stable se...

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This just made my day :) What an accurate, level headed evaluation :D


14 Mar

Comment
    /u/RaptorM60 on Reddit - Thread - Direct

Originally posted by Solocov

It just seems that the marketing department isn't really communicating with the dev team. There are just loads of things not in 1.0, but in this trailer.

Scars, a lighter, a music player with cassettes, actual darkness inside rooms, shrubbel etc.

This is just there too misinform and grab more cash.

Edit:
1. "To grab more cash" is directly aimed at this trailer for misrepresenting available content, features and how the world looks. It is not aimed against the game, development or devs.
2. My comment below the community managers reply explains my thinking more thoroughly, and I'm happy to discuss this in greater detail.
3. The devs did a great job nonetheless.
(4. English is not my first language, so sorry for bad grammar)

There’s no intent to misrepresent the game, that’s not the goal, I am sorry you take it that way (we by the way also have a gameplay trailer in production for launch day to represent the actual gameplay).

And I (the “marketing departmemt”) am sitting right opposite to Eugen FYI :)

The thing is (and I am not sure why it’s hard to understand it with a trailer that’s very specifically named “cinematic”, cinematic trailers are common and don’t represent gameplay!) that this does not present how the game looks like. It presents the idea of DayZ, the world, the mood, the context. It’s meant to communicate how it feels when you’re in your own story in the game, how it’s playing out in your head when you’re immersed into roleplay in DayZ. I can see a whole lot of people who understood what the trailer did and they actually enjoyed it. It saddens me to see comments like this.

I am not happy that some of the things we used in the trailer are things you can’t do in t...

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13 Mar

Comment
    /u/RaptorM60 on Reddit - Thread - Direct

Originally posted by Zanena001

Usually even faked E3 demos are made in engine, the reason why they haven't used the Dayz engine to make the trailer is that it uses an outdated rendering pipeline

Let me clear that up a little.

We used the Unreal Engine because we already have an existing trailer production pipeline in that engine (thanks to our friends at Vigor team), and the engine also has tools that make a cinematic trailer production possible in general.

Without those tools (they are just not necessary for our game development at the moment, so they are not available in Enfusion) , we can't really make a good looking cinematic video in this style.

I am pretty sure that when Enfusion gets to that point, the render output it will produce will be pretty damn impressive even with our current renderer! :)


09 Mar


26 Feb


22 Feb

Post
Hello Survivors,

There's been a lot of great stuff happening in the community and today's Community Spotlight is once again completely packed, so make yourselves a cup of tea, sit back and enjoy!

To kick things off, I have some interesting facts for you from our animation team. 

The animators have already made or started progress on 5660 animations for DayZ, and 4169 of those animations are currently being used in the game. And another interesting fact - the longest animation we have is shaving which clocks in at 400 frames, meaning it's just a little over 13 seconds long. Thank you Adam Oresten ... Read more

13 Feb

Post


Dear Survivors! We've just released the PC Stable Update 1.01 on Steam (both game update and server files). This is the first in a series of Platform Updates that we will publish throughout the year, with the focus this time being on stability, fixes, server performance improvements, and the introduction of two new firearms.
https://youtu.be/caGOYM7eeYE
 
New firearms With each Platform Update, we're aiming to expand the variety of conten... Read more

01 Feb

Comment
    /u/RaptorM60 on Reddit - Thread - Direct

Originally posted by p0llen86

Also, it may still happen that we somehow horribly mess something up and one of the guns won't meet our quality requirements for Stable release. We better be safe than sorry now, we only have so much trust capital left :)

care to elaborate on that? earlier statements said that once the new tech is in place it will be very easy to bring out new guns. What has changed?

I would argue that anyone from the dev team ever said it's going to be "easy" (though it's possible and then that person was a big mouth and unfortunately set wrong expectations :D), but the pipeline is definitely better/easier to work with for our devs now. No technology is magical and it can always happen that we discover a really stupid bug last minute that prevents us from releasing something. So this approach of saying which weapons will be in at the very last moment is just us in the community team covering our buts in case of something like that happens and we're not able to deliver.


29 Jan

Comment
    /u/RaptorM60 on Reddit - Thread - Direct

Well thought out post, thank you. Let me address three points:

1)Changing a frequency of Status Report is mentioned as a prep of what's likely to come. In our planning, it's now starting to make more sense to have one monthly Status Report where we provide a good report on development towards the upcoming Platform Update (Stable Update). It should also make more sense to all of you when we start applying it in practice, but it does not mean we just communicate something new once a month. We may also still rethink this. It's a part of our planning that we still have to tackle.

Another thing with Status Reports is... well we have already shot all the rounds we've had. You (= people that have been here since 2013 or even before) already know about pretty much every new piece of content that can possibly come to DayZ, because these things were teased way, way before they were implemented in playable builds of the game, or worse, they were already available on the legacy...

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28 Jan

Comment

Originally posted by bitgus

Eugen. Why have you chosen to release the Xbox version before the PC version is ready?

Because we can’t spend years after PC version to learn about console development. We need to get a head start.

Comment

Originally posted by krazisurviva

Well to be fair, the game has turned from a content full, hardcore survival game with working persistence to an empty open world PVP game, without any survival elements, broken base building, broken persistence and even completely broken PVP (weapon damage, realistic injury and so on).

Even the loottable is messed up. No more randomness in it. 0% chance to find high tier loot at civ areas, and so on. No surprises whatsoever :(

Not mentioning the automatic health regain.. worse than call of duty.

Yes and all of that can change, but we wouldn't be able to have cars and no desync potential on old technology. These things can be fixed here. We sacrificed content to switch over and have a better future. I still firmly believe its better choice longterm. But its hard to argue about it short term. We had the new technology for little less than three years aka we made what we have now in that timeframe. We can do better :)

Comment

Originally posted by pussyassmods

ready for the Eugen Harton has left the DayZ Dev Team post.

Why would I leave now? Now I can finally become competent enough for your flair to be obsolete.

/sarcasm


25 Jan

Post

Dear DayZ Community,

We are three weeks into our quite intensive development planning that will shape DayZ this year. It means sorting through, and selecting features, content, and timeline of their delivery - in practice a lot of meetings, whiteboard scribbles, and digging through our backlogs trying to identify what we're able to deliver this year, and when. In the meantime, normal development continues, and we have deployed a first bug fixing patch, with more bug fixing ahead of us of course, as we also have a backlog there to go through.

The first quarter of this year is pretty much all about spring cleaning, and us getting on track to more scheduled Stable Platform Updates bringing new content and fixes. The first Platform Update is on its way to be released in February, and we will share more details once i... Read more

24 Jan

Post

Hello, Survivors!

It has been a bit over a month since our last Community Spotlight and a lot has happened since then!

In December we released DayZ 1.0 on PC. It was definitely the craziest month in the office and the devs really deserved their Christmas holidays. I know we've been pretty quiet this year so far, and I've even noticed that some of you think we're still on holiday somewhere, but that could not be further away from the reality!  Most of the team has been back to their stations since January 2nd and there's a lot of buzz in the office. We're working on fixes, planning our road ahead, and also getting ready for our first Platform Update - but I'll let Eugen explain it in his first Status Report of the year, so stay tuned!


... Read more

22 Dec

Comment
    /u/RaptorM60 on Reddit - Thread - Direct

This is disturbingly authentic despite being WIP - I love how it (accidentally?) totally accurately represents that type of winter here in the Czech Republic when it's not really all that snowy just yet - that kind of inbetweeny, not really sexy annoying winter where everything is just moist, cold and unpleasant and you wish it either still was a warm, sunny and colourful autumn or it finally snowed properly.

Comment
    Tom_48_97 on Forums - Thread - Direct

Thread locked, this update has been released on the main branch of the game:

Post
    Tom_48_97 on Forums - Thread - Direct

Hello Survivors,

A new update containing a few fixes has been released.

Changelog

Fixed

Fixed: The heavy melee attacks were not functioning correctly


Fixed: Torso cloth item could become invisible after using hand-held optics


Fixed: Loading a magazine from the quick-bar wasn't terminating until the magazine was full or the ammunition stack depleted


Fixed: The server messages (offline database) weren't functional

Known Issues

Server crashes can cause a persistence wipe. Especially for server owners, try to work with regular persistence backups, and if you encounter server crashes, report them with your crash dumps to our Feedback Tracker. If you have any proven reproduction steps for persistence wipes, let us know. The team is working on a long-term solution, which unfortunately will take some time.


Upon...

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17 Dec

Comment
    Tom_48_97 on Forums - Thread - Direct

Workdrive works with all branches. The error 0x50004003 usually occurs when the game isn't fully installed (meaning at least launched once from Steam). Did you run the game and the tools from Steam before running Workdrive?


13 Dec

Post

Hello Survivors!

Today is the day. The 1.0 update is out now on Steam! It is time to end the Early Access journey, and start a new chapter for the DayZ development.
https://www.youtube.com/watch?v=Z8YxinOKNss
Over the past days the team has come closer together and worked more passionately than ever to make this important leap happen. And of course, we have seen the support from our community, be it in Tweets, PMs or via Reddit. We want... Read more
Comment

Originally posted by ItsMyOnlyOption

/u/eugenharton

Just reinstalled the two instances we are running, this time 2 seperte installations, 2 different directory's.

Same behavior. One instance gets shutdown properly, and for the other one we can see the console closes, but the server executable keeps running.

Is it possible we get a #save option? so we can force a safe prior to an ungracefull shutdown?

Great catch