DayZ

DayZ Dev Tracker




03 Apr

Comment

Originally posted by BatyAlquawen

Patchnotes

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

ADDED

  • Added: OLGA 24 with attachments
  • Added: LAR with attachments
  • Added: M70 Tundra
  • Added: .308 WIN ammunition
  • Added: Assault vest
  • Added: Utility buttpack
  • Added: Plate carrier holster and po...
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FIXED

  • Fixed: Client crashes when attempting to connect to the server through launch parameter on Windows 7
  • Fixed: Server crash caused by in-game actions
  • Fixed: Server/client errors upon loading weapon
  • Fixed: Client error when equipping bandana
  • Fixed: Server error when manipulating vehicles parts
  • Fixed: Client error when manipulating barrel
  • Fixed: Client error when manipulating radios
  • Fixed: Client error when manipulating dead infected
  • Fixed: Client error when removing wooden logs from fence or watchtower
  • Fixed: Client error when disconnecting near a radio control panel
  • Fixed: Client error when removing rag from the mouth
  • Fixed: Client error when attaching combination locks
  • Fixed: Client error when committing suicide with weapon
  • Fixed: Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs, )
  • F...
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Comment

Originally posted by BatyAlquawen

Hello Survivors!

The second Platform Update of DayZ is out on Steam (both the game update and server files update). Along with many quality of live improvements, fixes and tweaks, it reintroduces two .308 caliber weapons and what's arguably the most luxurious transport option the post-apocalyptic Chernarus offers: the mighty Olga 24 sedan.

While the 1.02 update does not have a strict theme, a lot of work has been done to streamline the inventory design and functionality (yes, you can move with your inventory open again!). The game design team also put emphasis on promoting stealth gameplay when dealing with the infected, and also went through a couple of iterations on the night time experience. Get all the details and full patchnotes below!

https://www.youtube.com/watch?v=5bJ_sBgLTxo

New vehicle

Olga 24

Once a high end, "Executive" level car, the Olga 24 is a four-door Sed...

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Patchnotes

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., ...
Read more
Comment

Hello Survivors!

The second Platform Update of DayZ is out on Steam (both the game update and server files update). Along with many quality of live improvements, fixes and tweaks, it reintroduces two .308 caliber weapons and what's arguably the most luxurious transport option the post-apocalyptic Chernarus offers: the mighty Olga 24 sedan.

While the 1.02 update does not have a strict theme, a lot of work has been done to streamline the inventory design and functionality (yes, you can move with your inventory open again!). The game design team also put emphasis on promoting stealth gameplay when dealing with the infected, and also went through a couple of iterations on the night time experience. Get all the details and full patchnotes below!

...

Read more
Comment

Originally posted by Heisenberg588

u/eugenharton doesn’t read any of this

Not true


01 Apr

Comment

It is really good edited! Nice work.


30 Mar

Comment

San Jose and Washington DC! :)


29 Mar

Comment

Originally posted by vegeta897

I wonder if they're going to automatically be shipped to those who purchased the Supporter edition and are entitled to it, per the description of the supporter edition?

Hi - the supporter edition was a PDF version of the map, not a printed one.

We were sending them out in December after 1.0. If you did not receive the e-mail, please contact Bohemia support using the email address you purchased the supporter edition with and we’ll set you up.


28 Mar

Comment

Originally posted by eugenharton

29 at the moment

Not counting the engine people, just the team on DayZ, basically both scripting departments on both sites involved, and two programming teams. We get help from Enfusion team as well but that varies. Martin Melicharek never worked on DayZ.

Comment

Originally posted by mdcdesign

Unfortunately, despite the fact that /u/eugenharton is pretty competent as far as development goes, I have very little hope that he will ever provide a straight answer on this.

As far as I'm aware though, the answer is either "two" or "three", depending on whether or not Martin Melicharek is still involved with DayZ.

29 at the moment


27 Mar

Comment

Originally posted by thwinz

I agree. It's easy to forget how much there is in the game, and how difficult to show it all in any detail for a trailer. The trailer lacks polish, but as you said it's pretty honest.

What they have done, and for a large multiplayer server in real time, especially with persistence, is amazing to me. There's a lot to celebrate, but the community (especially here) is just too jaded to do that, ever. Some of us do appreciate the team's work and hope they know that /u/RaptorM60.

<3

Comment

Originally posted by The-Respawner

So you share offices with the Vigor team? I remember one of you saying that the Vigor team the last trailer, the cinematic one. Unless by both trailers you mean both launch trailers.

Vigor team helped us with making the cinematic in Unreal, also with artistic direction and creative ideas, but the general direction of these promotional assets is always in the hands of our DayZ community/marketing team, devteam leads and our Bohemia video production team :)

Also: glad you found it honest and decently made, thanks!

Comment

Originally posted by undeadcrayon

This trailer really feels like they asked the dev team to make a trailer rather than asking a completely unrelated PR team to make one. It might not be as slick as the cinematic one, but it's honest, and proud of the good things that are actually in the game right now. Great work, guys!

I'm proud to say that we have no disconnected PR team on the game (we're literally sharing the room with game designers and producers) and that the same team produced both trailers! :-)

This was our goal - to set the mood of the game world and show how you can be experiencing stories with the cinematic trailer, and show the real gameplay experience on launch day.


26 Mar

Comment

Originally posted by ficarra1002

Then why haven't we seen any substantial progress outside of basic things like guns and a car? All the big fixes have been minor, and we still haven't seen any sort of progression on missing core features. Also ceasing to do status reports doesn't look great

Also, 3 updates? You mean 2 right? Because the first patch was literally just a few small fixes. Nothing new at all.

data does say otherwise, I can't keep arguing about things that I know are not true.

Comment

Originally posted by ficarra1002

You guys can't just keep saying things will get better without showing substantial progress. I somewhat believed you when you said similar stuff 4 months ago, but since then you guys have nothing worthwhile to show for it so I'm starting to have my doubts.

but we wouldn't be able to have cars and no desync potential on old technology.

Gonna have to show us it's possible on the new technology before we believe you. Because currently, you sacrificed the content for nothing, or something arguably less stable.

data does say otherwise, I can't keep arguing about things that I know are not true.

Comment

Originally posted by russssian

So, 80*8=640 PH are expended on DayZ right now daily to produce what exactly?

You seriously expect anyone to believe that at this point? Come clean already, guy!

I have no way to explain that to you sorry, its a pointless argument.

Comment

Originally posted by Tramm

lol 2 of those "patches" were the size of hotfixes and the third introduced weapons we've had since 2014 to patch .63, where you had them removed prior to your "1.0" release nearly 4 months ago.

So, thanks? I guess.

First one was fixes, January, than February we introduced two weapons and now were doing two again. and its three months not four.

Comment

Originally posted by cooltrain7

At this point I start to question if the 'long term' plans for dayz have changed but they can't bring themselves to tell us becuse there would be an outcry. Minimal communication, first patch 3 months into the year, no roadmap. Somethings going on, and the only way for them to change our minds is to communicate with us.

This is a third patch of this year as we have produced one every 5-6 weeks or so. The team has not been downsized.


25 Mar