Come rest your head, traveler. π΄
#DeadMatter #indiedev #screenshotsaturday
@Macbean93 If you would like a refund, please email [email protected] with a copy of the receipt. We can process refunds via Paypal for our crowdfunded campaign. If your purchase was made through Xsolla, you can apply for a refund through Xsolla themselves.
@UtdChay @AK_Mr_Blonde @rk_austin
@UtdChay @AK_Mr_Blonde @rk_austin In a similar way, we rebuilt our entire team over the last year and our new team took over the project. We plan on delivering something done right :)
@MinkRoyal Releasing on consoles is something we'd love to do. That said, making a good console port is a lot of work and we're dedicated to making a solid Early Access version of the game on PC before we start working on console versions.
The Trans-Canada Highway is one of the longest highways in the world. Almost as long as Dead Matter's development, according to some fans. π
Jokes aside, we think this highway is looking pretty good.
Speaking of roads, where would you want to drive to during the π§ apocalypse?
Happy long weekend from beautiful Alberta!
Don't have too much fun out there.
#DeadMatter #screenshotsaturday #indiegame #indiedev
In case you missed it, the #DeadMatter Closed Alpha Update 0.9 is out now for backers!
While the news is most relevant to backers who are able to test and provide feedback, we also recommend that non-backers check out our blog to stay up to date.
π
@_MR_P7
@MosesZD @NO_1BOXINGGURU We will see you when Early Access launches :)
@GGouls We're planning to fulfill our backer promises after our Early Access launch. It will be a lot easier for us to implement these rewards once we have finished the foundational build for Dead Matter :)
@AllanVgT @NO_1BOXINGGURU
@Doom_Slayer99
@NO_1BOXINGGURU Nope. You'll have to wait until we launch our Early Access version of the game.
Hello, SurvivorsClosed Alpha Update 0.9 is out now for backers!
This update hits a few big milestones for the development of Dead Matter so we can't wait to see your feedback.
Read todayβs monthly blog post for the changelog and additional info:
All roads lead to Closed Alpha Update 0.9.
#screenshotsaturday #DeadMatter #indiegame #indiedev
@SmokeWiseGanja It's an early iteration of the system that we have working in the latest closed alpha build. We will be adjusting sway for each weapon over time.
@guitro Weapon sway still needs to be tuned and tweaked for each weapon, but right now we have an early implementation going which is what you see in the demo. Glad you like it, and we will be tuning this system over time :)
@GeordieMarv Weapon sway still needs to be tuned and tweaked for each weapon, but right now we have an early implementation going which is what you see in the demo. Glad you like it, and we will be tuning this system over time :)
@cammyladd_ Weapon sway still needs to be tuned and tweaked for each weapon, but right now we have an early implementation going which is what you see in the demo. Glad you like it, and we will be tuning this system over time :)