@WriteClickZoom @TheNamana98 There is a hold breath option! But yeah weapon sway still needs to be tuned and tweaked for each weapon. Right now, we have an early implementation going which is what you see in the demo. Still more work to do!
@TheNamana98 Weapon sway still needs to be tuned and tweaked for each weapon, but right now we have an early implementation going, which is what you see in the demo. π€
@PuppiesForMeal Weapon sway still needs to be tuned and tweaked for each weapon, but right now we have an early implementation going, which is what you see in the demo. Glad you like it, and we will be tuning this system over time :)
Weβve added weapon sway and focus for update 0.9, adding further depth and realism to combat.
As we progress through our next few updates, our designers will tailor the weapon sway and focus system for different gun types and modifications.
Read more:
@MERPTV We appreciate your support. We intend on making Dead Matter the best game it can be. :)
@YouniversalG It will be possible. Stay tuned to our twitter feed :)
Our environmental art team and level designers have been plucking away at several areas of the game for the 0.9 update.
As with previous updates, the new locations are based on real-world locations such as industrial cement manufacturing buildings.
#screenshotsaturday
@hearnoevil5555 πCheck this out:
In case you missed it, the #DeadMatter Closed Alpha will enter 0.9 on August 29th.
If you were a backer, read the blog post linked below to learn about what changes you can look forward to. It also has notes on how you can best provide feedback.
π
@Captain_Keyes We'd love to bring Dead Matter to Steam Deck. We're still developing the game and not working on Steam Deck optimizations at this time, but maybe one day in the future. π
@12_robg Not yet! That will likely happen when we get close to our Early Access launch :)
@Craig_Suttonn @radiomattgaming We're aiming for a late (late) 2022 release. We will have more information on this in the coming months.
@IXZeNXI If you have a closed alpha key on steam, you should still be able to download the game. Please email [email protected] so we can help you troubleshoot this problem :)
@radiomattgaming The Closed Alpha is limited to our crowdfunding backers. The next opportunity to play the game will be when it launches into Early Access. Stay tuned to our social media feed for updates :)
Hello, survivors.
We're excited to announce that Update 0.9 will be coming to the Dead Matter Closed Alpha on August 29th.
On top of migration to Unreal Engine 5, testers will also find improvements to combat, looting, and more.
Lumen is a global illumination system that uses a software-based ray tracing system to light game worlds.
For Dead Matter, we are now using it to light the entire game.
Here's a look at the Seebe Quarry as powered by Lumen. π‘
#screenshotsaturday #indiedev #UE5
Rock on. πͺ¨
#indiegame #indiedev #screenshotsaturday #DeadMatter
ICYMI: Our End of July blog post is up on the site.
The post details our migration to UE5 and how we're taking advantage of its features to make #DeadMatter the best it can be.
Check it out here:
#indiedev #indiegame
@SKYNYRD_DSG Nope. We address this concern in the blog, but the TLDR is that migration to UE5 won't increase our development timeline.
Hello, survivors. A new monthly blog post is up on our site!
The post primarily focuses on our recent migration from Unreal Engine 4 to Unreal Engine 5 and how it is positively impacting the creation of #DeadMatter.
Read it all here: