Dead by Daylight

Dead by Daylight Dev Tracker




10 May

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    Peanits on Steam - Thread - Direct

Take the trials with you anywhere you go. Dead by Daylight now officially supports the Steam Deck. No tinkering, no workarounds- just download and play!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 May

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Release Schedule
  • Update Releases: 11AM ET
Bug Fixes Bots
  • Bots no longer have a tickle fight when they are both infected by The Mastermind's Uroboros Infection and attempting to spray each other with First Aid Sprays.
  • When playing against The Dredge, Bots are more likely to lock lockers.
  • When playing on the Rancid Abattoir map, Bots no longer infinitely vault a window when going for an Unhook.
Characters
  • VFX issues no longer occur on The Oni during Intro Camera, Mori and Score Screen.
  • VFX issues no longer occur on The Ghost Face when swapping between Cosmetics.
  • Smoke VFX no longer appear when switching between certain locked Cosmetics.
  • When The Skull Merchant destroys a Pallet, the animation plays out as intended.
  • Fixed an issue where, as The Spirit, vaulting from a high location and falling to the ...
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19 Apr

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Dead by Daylight’s Tools of Torment Mid-Chapter is on the horizon, bringing the ASCENSION Tome, new Cosmetic Collections, and several gameplay balance updates. Here’s a glimpse of everything you can expect to see during the launch of this upcoming Mid-Chapter – which drops on April 18th and April 19th - starting with the reveal trailer below:



TOME 15: ASCENSION
Explore the stories of The Skull Merchant, Thalita Lyra, and Renato Lyra. Laugh in the face of otherworldly evil alongside the inimitable Ash Williams. Progress through the Rift and beyond, completing brand-new gameplay Challenges to unlock post-apocalyptic inspired Cosmetics and Charms. It’s all waiting in The Archives.


... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Release Schedule
  • Update Releases: 11AM EDT
Note: These times are estimates and may vary slightly.

Content Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven
  • Maze Tile (MD13) with unsafe Pallets and windows was redesigned to be safe and consistent with other maps.
  • Added more Lockers in the realm.
  • Raised the minimum amount of Pallets in the Realm to reduce Dead Zones.
  • Updated the placement of the Gas Station to be more on the side of the map.
  • Updated the setup of the Gas Station to remove the strong window in the back of the building.
The Archives
  • Tome 15: ASCENSION - Level 1 opens on April 19th at 11:00am ET
  • "Core Memory" challenges
    • These challenges task Survivors and Killers to restore a lost memory by finding Memory Shards scattered in the trials and restoring t...
Read more

05 Apr

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It’s been a little over a week since the Tools of Torment Mid-Chapter hit the Public Test Build (PTB), the server where we test out and fine tune upcoming changes before pushing them live. As always, our team has been combing through your feedback and identifying room for improvement before the update debuts on live servers.

We want to start by giving a huge thank you to everyone who took the time to leave detailed and constructive feedback. Thank you! Your feedback has helped shape this update’s release. In this month’s Developer Update, we’ll reveal all of the changes we’ve made to the Mid-Chapter between the PTB and live releases.


Healing
Possibly the hottest topic since it was announced, the PTB raised the base healing time to 24 seconds from the usual 16 seconds. Some tweaks were made to Med-Kits with this in mind.... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Apr

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With the launch of Meet Your Maker, the Behaviour family of games just got a lot bigger.

To celebrate, we’re offering up some amazing free rewards for players of both Dead by Daylight and Meet Your Maker, and they couldn’t be easier to come by.

Any player who has purchased both Dead by Daylight and Meet Your Maker on the same platform will automatically be granted exclusive rewards to enjoy in each game.

For any Dead by Daylight fan not in the know, Meet Your Maker is Behaviour’s latest unique take on multiplayer action; a first-person building-and-raiding game set in a dark post-apocalyptic world. Every level you see in the game has been built by another player.

Gameplay revolves around the creation and infiltration of trap-filled stand-alone levels called Outposts, as players seek to protect or steal the world’s most precious remaining resource from each other.

... Read more

29 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Important Progress & save data information has been copied from the Live game to our PTB servers on March 20. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Release Schedule
  • PTB goes live: 11AM ET
Content Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven
  • Updated the layout to reduce the concentration of low line-of-sight tiles.
  • Updated the placement of the main buildings.
  • Updated the Maps' layouts.
  • Updated the Car Piles tiles to be able to navigate through them.
  • Added a variation of the Bus tile.
  • Updated the maze tiles that had unsafe loops.
  • Updated empty fence tiles with blockers and gameplay.
  • Updated the Gas Station tiles to have a door open in the garage section.
  • Up...
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24 Mar

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The Tools of Torment Mid-Chapter Update is quickly approaching, so that can only mean one thing: It’s time for another Developer Update! In this series of posts, we cover some of the biggest changes and additions making their way to the game. In this edition, we’ll dive into various quality of life and accessibility improvements as well as an extensive list of balance adjustments. Without further ado, let’s kick things off with a highly requested feature.


Bloodweb Improvements
Who would have thought that too many Bloodpoints could ever be a problem? After our progression overhaul last year, many of you found yourself with a hefty amount of Bloodpoints- so many in fact that finding the time to spend them before your next match could be difficult. We’ve seen many suggestions for ways to improve the spending process, and rathe... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Release Schedule
  • Update Releases: 11AM ET
Features Killer: The Skull Merchant
Base power changes:
  • The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
    • One Survivor : +3%
    • Two Survivors: +5%
    • Three Survivors: +6%
    • Four Survivors: +7%
    • Note: You do not need to be Inspecting the Radar in order to get this bonus.
  • Survivors with a Claw Trap cause Drones to be Unhackable while they are nearby
  • Drones only return to the Killer after their respective Claw Trap battery is empty
  • Entering an Active Zone no longer recharges Claw Trap batteries
  • Failing the Claw Trap hack no longer recharges its battery
  • Claw Trapped Survivors who fast vault pallets...
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17 Mar

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Another special edition of the Developer Update! Next week’s update will feature changes for screams and the newest Killer, The Skull Merchant. We wanted to take this opportunity to share what’s on the way as well as the reasoning behind these changes.



The Skull Merchant
Between the Public Test Build (PTB) and live release of the Tools of Torment Chapter, we made a wide variety of changes to The Skull Merchant to help address some of the feedback we received. We’ve been keeping a close eye on her since, and while it seems like these changes have had a positive effect on her performance, there are a few frustrations we want to address sooner rather than later. In no particular order, these are:
  • It doesn’t feel like The Skull Merchant’s Power helps her enough in a chase.
  • It doesn’t ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.