Dead by Daylight

Dead by Daylight Dev Tracker




10 Apr

Post
    Shelby_BHVR on Steam Forums - Thread - Direct
EMBLEM SYSTEM DETAILS
Emblems are a new system to evaluate your performance during a match and gives you pips. Killers and Survivors each have 4 Emblems they can obtain during a match by performing specific actions and adopting specific behaviors. Each Emblem come in 4 qualities, and the total amount of Emblems as well as their quality determines the amount of pips the player is going to win/lose.

We are implementing this System for several reasons:
1. Separate the ranking from the Bloodpoints won : Bloodpoints is a currency dedicated to progression, and using it in order to rank players was becoming an issue. We want to be able to impact the amount of points you win without impacting your rank.
2. Have clear actionable systems to encourage interesting play : unlike the Bloodpoints, Emblems cannot be farmed. This gives us more control to assess player behaviors and reward good play, as well as encourage interactions between Survivors.
3... Read more

22 Mar

Post
    not_Queen_bhvr on Steam Forums - Thread - Direct
Hosts not_Queen - Community Manager
Thomas de Rego - Economy designer

Guest Stefan Beauchamp-Daniel - Producer

Panel - Emblem system
News & Announcements

15 Mar

Post
    not_Queen_bhvr on Steam Forums - Thread - Direct
THIS IS ON PLAYER TEST BUILD ONLY,
NOT YET ON THE LIVE VERSION OF DEAD BY DAYLIGHT.

FEATURES & CONTENT
SURVIVORS
  • LIGHTBRINGER now includes Hex cleansing and exit gates opening. A passive amount of points will also be granted to all Survivors alive each time a gen is completed.
    • The idea behind it is to reward players who allow their team to do gens without doing them themselves (occupying the Killer, cleansing a hex,...)
  • UNBROKEN can now grant up to the Silver quality upon death, based on the time spent in the trial before dying.
    • We do not want to grant nothing to a player who managed to survive for an extensive amount of time without escaping.
  • In BENEVOLENT, you now lose points only if someone gets hooked, not injured. Additionally, you don’t lose points on the last hook (3rd one). A unhook action re...
Read more

12 Mar

Comment
    bhvr_sbdaniel on Steam Forums - Thread - Direct
Patch 1.9.3b

BUG FIXES
  • Fixed two specific cases where a save/load data operation would fail to process properly and could result in loss of progress

06 Mar

Comment
    not_Queen_bhvr on Steam Forums - Thread - Direct
Patch 1.9.3a

FEATURES & CONTENT
  • Feature - Added a more thorough retry mechanism to the saving functionality and display a failure message to the user if the game is unable to process a save request for an extended period of time (30 seconds)
  • Feature - Added a new saving icon
  • Feature - Added a warning message when a player attempts to leave the game while there is still a save command pending
  • Feature - Added an auto-save message on the splash screen

01 Mar

Post
    not_Queen_bhvr on Steam Forums - Thread - Direct
Watch the VOD on Twitch
https://www.twitch.tv/videos/234093297

Watch the VOD on YouTube
https://www.youtube.com/watch?v=9Xs3fzeak4E

Hosts not_Queen - Community Manager
Mathieu Côté - Director

News & Announcements
  • Reddit Q&A
    Total success, maybe too much (there was over 200 comments before the Dev team started to read questions, next week will have a limi...
Read more

27 Feb

Comment
    not_Queen_bhvr on Steam Forums - Thread - Direct
Patch 1.9.3

FEATURES & CONTENT
  • Content - Added a new customization for Feng Min (torso) for completing the Lunar New Year community challenge
  • Content - Extending the Lunar New Year personal challenge until Monday March 5th 7:00 pm UTC
  • Content - Removed the Lunar New Year fireworks from the lobbies. It has been decided that we are keeping the lobby lighting from the Lunar Event.
  • Content - Removed the possibility to spawn the Red Envelope Offering in the Bloodweb when the event ends. Please note, if you have one generated in the Bloodweb prior to it being disabled, it will still be there. Also note, the Offering will still be available in the inventory, but disabled until a future event.
  • Feature - Players now receive a notification the first time they are affected by the perk Overwhelming Presence. In addition, the perk We'll Make It will now give a notification to the player who has been ...
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19 Feb

Comment
    not_Queen_bhvr on Steam Forums - Thread - Direct
Patch 1.9.2b

BALANCE
  • Reverted the pallet and flashlight stun changes when picking up a downed Survivor
  • Reverted the pallet stun on a blinking nurse This change is planned to be brought back when other issues related to pallets are fixed

BUG FIXES
  • Fixed an issue that caused the chase music to play instead of the proximity music when within a Killers terror radius
  • Fixed an issue that caused the chase music to play when being put on a hook

15 Feb

Post
    not_Queen_bhvr on Steam Forums - Thread - Direct
HOWLING GROUNDS - EVENT OBJECTIVE
  • Acquire a Red Envelope Offering in the Bloodweb and play it in a trial
  • Each Red Envelope Offering played will generate 1 Lunar Hook and 1 Lunar Generator
  • As a Killer, hook a Survivor on a Lunar Hook for the first time to gain 1 Burnt Coin
  • As a Survivor, complete repairs on a Lunar Generator to grant all Survivors 1 Golden Coin
  • If you played a Red Envelope, you will also score bonus Bloodpoints when the above conditions are met
  • Once you have enough Burnt Coins, you will unlock a customization item for The Huntress
  • Once you have enough Golden Coins, you will unlock a customization item for David King
  • Keep collecting coins - even if you have unlocked the customizations - they all contribute to the community challenge!
  • The Red Envelope Offering is only playable during the L...
Read more

08 Feb

Comment
    Peanits on Steam Forums - Thread - Direct
Bloodpoints will not save on the PTB.

03 Feb

Comment
    Peanits from BHVR on Steam Forums - Thread - Direct
Originally posted by Guillotine:
Originally posted by Peanits: If they're doing it right in front of the killer and the killer is allowing them to repeatedly unhook them (i.e. he's not chasing the other guy), that starts to be a problem. If someone's getting chased and unhooks someone careless, much as it does suck, we don't ban for that. It's scummy, but it could be considered a valid strategy as they are trying to dump the killer on the other guy to save themselves.

So on a related n...
Read more
Comment
    Peanits from BHVR on Steam Forums - Thread - Direct
Originally posted by Black_Fence: Well the report I sent was a video of a guy standing by the hook fake unhooking (so like starting the animation then stopping it) over and over again and blocking me from unhooking the poor dude. He even admited it was because the guy said that he was going to put BPS down. But I keep seeing him in games and he keeps trolling me because he know I reported him D:
I remember dealing with this report yesterday and I can confirm that action was taken. Softbans for griefing start at 24 hours. If they're still griefing, I encourage you to record it and report them again. Bans will get longer and eventually turn into permanent bans if they don't stop.
Comment
    Peanits from BHVR on Steam Forums - Thread - Direct
Originally posted by Shadow_Master:
Originally posted by Peanits: Depends. If it is clear that the person is working with the killer and farming at someone else's expense, yes. But if it's possibly just a careless unhook because they want the points, no.


In game.

Its not necessary that they work for the killer.They just work for themselves.They just unhook over and over again to get the points.
If they're doing it right in front of the killer and the killer i... Read more
Comment
    Peanits from BHVR on Steam Forums - Thread - Direct
Originally posted by Shadow_Master:
Originally posted by Peanits: As someone who spent all morning going through reports, yes, absolutely. They get dealt with one by one. Sometimes the proof we get isn't sufficient so we're unable to do something about it.

Do you guys ban people who hook-farm their teamamtes on hooks?If so,i need to setup my recording software because i get hookfarmed too often.
Depends. If it is clear that the person is working with the killer and farming... Read more
Comment
    Peanits from BHVR on Steam Forums - Thread - Direct
It's based on the angle of approach, and you'll also need a run-up. If you sprint at a window head on, you will do a fast vault and go straight through the window. But if you sprint at it from the side or bump into the window before vaulting, you'll do a medium vault.

To get the fast vault, just be sure to run straight at the window from about a meter or so away and press space before you touch the wall. Otherwise, you'll get the medium vault. This isn't always possible, which is why some loops are less effective one direction than in the other. Take the ironworks, for example. If vaulting in, you do not have the space required to do the fast vault in, so doing the loop that way means you'll gain less ground. It also means that as a killer, you'll want to try to force them to change directions if possible.
Comment
    Peanits from BHVR on Steam Forums - Thread - Direct
As someone who spent all morning going through reports, yes, absolutely. They get dealt with one by one. Sometimes the proof we get isn't sufficient so we're unable to do something about it.

31 Dec

Comment
    Peanits_c: on Steam Forums - Thread - Direct
Originally posted by Mojo: Dirk Me Gently:
Originally posted by Cetren: The devs use it.
This.

I believe on the back it has the word "Crew"
Correct.
Comment
    Peanits_c: on Steam Forums - Thread - Direct
It's because it's not actually unused.
http://steamcommunity.com/sharedfiles/filedetails/?id=1188209247

It's a dev/mod exclusive. Or a cheater exclusive, until they get banned for cheating.

11 Nov

Comment
    Mandy on Steam Forums - Thread - Direct
That would be so cool! Heck of a challenge but it would be so good - then everyone would be immersed!
Comment
    Peanits on Steam Forums - Thread - Direct
I was actually thinking about it the other day. I bet it's pretty cool. It'd probably be really intense as a survivor, especially when going up against something like the wraith. Though you'd have to play in first person, so good luck there.