Deep Rock Galactic

Deep Rock Galactic Dev Tracker




30 Mar

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2086796394503611691]here[/url].

27 Mar

Post
HOTFIX 2 LIVE!

Fixed you could be awarded the starting pickaxe parts in the lost pack
Fixed Praetorian named Oppressor when using laser pointer
Tweak Droppod collision
Fix droppod missing in loader sequences
Fix you could charm a grunt at the same time, making stuff break
Fixed treasure boxes rewarding multiple times
Fixed two instances (crafting items and weapon skins) where notifications would stay forever
Promotion popup shows current class instead of promote able class
Laser cannon sound turned down a bit
Tweaks to the temperature settings of Oppressor, Dreadnought, and Mactera Bomber. Now they are harder to freeze. Their movement speed will still be reduced by cold.
Added a check for when the local player used the chest
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2086796394493007374]here[/url].

26 Mar

Post
HOTFIX 1 LIVE!

Fixed promotion badge returning blank texture after level 18
Improved lighting and PostFX on Dwarf in Escape Menu; Terminals
Victory moves previewable again in the Wardrobe menu
Fix rare crash in Terrain Scanner
Fixed bug where the Wardrobe's 'New Items Available' sign was always on
Fixed Crashes related to Glyphid Oppressor
Fix for white screen rendering artifacts seen in memorial hall on some gfx cards
Fixed Gunner Armor Mastery 7 Skin not unlocking
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2086796394490120335]here[/url].
Post

Hello Miners! It’s time for another update as we’re ramping up for full release! The main focus for this update has been on improving the first experience new Greenbeards will encounter, but we also have a lot of goodies for veteran players, such as Armors finally being able to get new Paintjobs, and an all-new Miner’s Manual to name a few!

Cheers,
The Ghost Ship Crew


--- PATCH NOTES --- PICKAXE CUSTOMIZATION
----------------------------
Every miner needs a pickaxe, but no two pickaxes need to look the same! Find and unlock new parts to customize each of the six different sections of your pickaxe, not to mention a handful of brand new Paintjobs for it as well. Crack those rocks in style!


LOST PACK ENCOUNTER
----------------------------
If you see some lost gear scattered around... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2086796394485682897]here[/url].

28 Feb

Hello Miners!
As promised yesterday, we have an updated Roadmap for you, and it should hopefully help answer most of the burning questions you might have!

Right now, we're laser-focused on getting Deep Rock Galactic ready for the actual 1.0 launch sometime during Q2 2020. During this time, we'll be revisiting old systems in need of some well-deserved love, as well getting the game polished to a mirror shine. Update 28 started a lot of this, with the much-discussed Perk Rework, as well as the first batch of improvements to the Space Rig and its overall layout. And with the separation of Weapon Skins into Paintjobs and Frameworks, we also gave all Dwarves many more options in terms of expressing their personality through the looks of their weapons. These are key themes that you will continue seeing as we get the game prepared for 1.0.

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1716372790317433196]here[/url].

27 Feb


Hello Miners! Two years ago, we pushed the scary-looking button called "Release to Early Access", in the firm hope that Deep Rock Galactic would become the next big thing in co-op gaming. Today, we can look back at a fantastic journey where we've exceeded all our goals - not to mention the privilege of witnessing you all play and enjoy the game, while helping us spread the word on space-mining dwarves. And even more amazing to us is the fact that Deep Rock Galactic is now played and enjoyed by more players than ever, all over the world. This calls for some celebration!

So, we've just released a small update to remind us all that Deep Rock Galactic has been in orbit for two years. Like last year, Management has dressed up the Space Rig, and every dwarf will receive a unique Year Two Party Hat. And you can claim this for all your classes with... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1716372790313937756]here[/url].

21 Feb

Hello Miners, We are back with yet another hotfix for Update 28. This hotfix will most likely (fingers crossed) be the last one before we fully start to focus on Update 29.

When we launched Update 28, we had removed two perks: Weekend Athlete and Souped Up Zipline Motor. We were super focused on explaining some of the other perk changes we had made (guess which!) and we forgot to tell you some of the reasoning behind why these two were pulled. So here it goes:

When we were rethinking the perk system, there were two things that we wanted to change: perks that were boring because they presented an obvious choice to the player and perks that were causing uninteresting and not enjoyable in the long run gameplay. In the case of Zipline Motor, we just thought that everyone should be able to use a speed increase and it should not be a choice against other perks. Unfortunately, we didn’t implement it in time, but here it is!

For Weekend Athlete, the conversation wa... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1716372156948322881]here[/url].

14 Feb

Post
:pick: HOTFIX 7 LIVE NOW! :pick:

Hello Miners,

This hotfix includes an attempt to fix a bug that caused the crosshair to mysteriously disappear. We have also made more Paint Job / Framework separation improvements and fixed a bug that prevented enemies from spawning under special Management-disapproved circumstances.

Changelist
  • More Paint Job / Framework separation improvements
  • Attempted to fix a bug that caused the crosshair to vanish and not return
  • Fixed a bug that enabled multiple people to tame the same enemy using the Beastmaster perk, applying the buff several times
  • Fixed a bug that caused the Drop Pod to land in the same location every time when you escape from a Point Extraction mission
  • Fixed a bug that enabled the player to tame frozen enemies
  • Fixed Iron Will slowdown reduction being broken and making the player move extremely fast
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3738487849557703199]here[/url].

12 Feb

Post
:pick: HOTFIX 6 LIVE NOW! :pick:

Hello Miners,

This hotfix includes several miscellaneous bugfixes and improvements to the sound, visuals and functionality of certain perks. Look out for a new animation for taming Glyphids, improved effects for Shield Link, and damage reduction of the Veteran Depositor perk to now also apply near the Minehead! We have also managed to resolve an issue which prevented perk cooldowns from properly showing in the UI.

Changelist
  • More Paint Job / Framework separation improvements
  • Unstoppable Perk now affects a lot more slowing effects
  • Added a new animation when the player tames a Glyphid
  • Added effects to Shield Link perk
  • Improved Shield Link perk sounds
  • Fixed a bug with Driller and Engineer level up milestone set to 4 for the first step
  • Impact Axes can now be picked up while the player is airborne
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1711867920417382369]here[/url].

07 Feb

Post
:pick: HOTFIX 5 LIVE NOW! :pick:

Hello Miners,

This hotfix includes more Paint Job / Framework separation improvements and additional perk tweaks. We have also addressed an issue that caused Characters Volume to default to 0 on Xbox, which will arrive later today once the update has passed certification.

Changelist
  • More Paint Job / Framework separation improvements
  • Veteran Depositor Perk - Increased the range of the damage reduction bonus
  • Activating Hover Boots no longer calls the MULE
  • Fixed a bug that caused Characters Volume to default to 0 on Xbox
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1715244988570978611]here[/url].

06 Feb

Hello Miners, Before we get to the patch notes, let’s talk about Jump Boots and why we are removing them in their current form.

So, why do we remove something that almost all of you regard as a lot of fun and one of the better Perks? Basically, we have a quite specific vision in mind for Deep Rock Galactic. We have always stated that this is a Co-op First game and every design decision has to be with the co-op aspect in mind. But the Jump Boots detracted from the class dependencies unless everybody had them on. From a design point of view, we might as well give everybody Jump Boots as a default movement mechanic. So, let’s talk about why we believe that’s not a good idea for this game.

Apart from the co-op aspect, we have a punchline called “Danger Darkness Dwarves”. This is the very core of Deep Rock Galactic. You play as hardy dwarves working their way through danger and darkness. It’s never easy. It’s slow and hard work. But you have the weapons, tools, an... Read more