Deep Rock Galactic

Deep Rock Galactic Dev Tracker




28 Oct

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2924485584680218528]here[/url].

27 Oct

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2934618050815019340]here[/url].


Hello Miners,
Yesterday, we activated the Halloween event and it had way more Pumpkins than intended. We have dived into the caves and destroyed all the surplus pumpkins.

Also, after reviewing the feedback and weighing pros and cons, Management has decided that the two Halloween hats from 2018 and 2019 should be added to all players wardrobe while the Halloween event is live.

--- Patch notes ---
  • Halloween themed Title Screen
  • Fix pumpkin mesh not replicated correctly. Resulting in weird movement for clients
  • Fix for pumpkin-gate: now there will be the intended amount of pumpkins in the caves
  • Fixed halloween items on the spacerig not networked correctly
  • Reactivetate the Halloween hats from previous years

The patc... Read more

26 Oct



Ghastly greetings, Miners!
It's that spoooooky time of year again, and someone has once again dressed up the Spacerig to get us all in a gruesome mood. This year we felt a bit demonic, and the free Halloween Headwear is of course styled to match: Allow us to introduce the Horned Horror!



As always, the seasonal event's cosmetic items are limited to be claimed while the event is live (it ends on the 4th of November), though Management does reserve the right to just give them out at later point.



ROADMAP UPDATE WHEN? Update 32... Read more
Post


Hello Miners,
We hope you have had a great weekend! This hotfix includes several bug fixes, tweaks and miscellaneous improvements. For instance, weekly assignments can no longer contain duplicate mission types for greater variety, and we have tweaked the Expert Depositor Perk to now also work with the Escape Pod. Read below for all the details.

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---
  • Weekly assignments can no longer contain duplicate mission types
  • Added missing text to the Roughneck armor descriptions
  • Added a particle system to the Ommoran Flying Rocks as they are pulled from the surrounding terrain and made their movement a bit more responsive
  • Doretta’s caterpillar tracks now turn around even if they are not hitting the gro...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2934618050811152570]here[/url].

23 Oct

Post


Hello Miners,
We have had to spend a lot of time, trying to get to the bottom of a crash and fixing invisible enemies and objects such as Aquarqs, fossils etc. And as such, this hotfix is fairly limited in changes, but should tackle some of the most important issues right now.

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---
  • Fixed Roughneck paintjob, so Drillers now also have it (Only for players who bought the Roughnecks DLC)
  • Fixed a crash that was happening frequently
  • Attempt to Fix invisible Enemies and Objects
  • Fixed Steam profanity filter, so it now works correctly.

If you want to disable or customize the profanity filter, you can do so in the Steam Settings:

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2934618050800764864]here[/url].

22 Oct

Post


Hello Miners,
We hope you are enjoying the new update! This hotfix includes several miscellaneous fixes, one of which resolves the issue that caused the Roughneck paint job to be missing. Read below for all the details.

Rock & Stone,
The Ghost Ship Crew

--- PATCH NOTES ---
  • Added missing Roughneck Paint Job for use on all armor for people who bought the Roughnecks Cosmetics DLC
  • Reduced the amount of Critters on On-site Refining and Point Extraction
  • Reduced the amount of enemies spawning during the broken pipe phase of the On-site Refining mission
  • Reduced the amount of enemies spawning during the refining sequence of the On-Site Refining Mission
  • Updated Salvage and Elimination mission objective icons on the Mission Terminal
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2934618050797408107]here[/url].


Hello Roughnecks!
It’s finally time for our first major post-launch Update - completely free for all who owns the game! The main dish is two brand-new mission types: Escort Duty and On-site Refining. Both mission types focus on heavy duty mining equipment that needs tender loving care and protection from a team of hard working dwarves! The side dish includes a ton of new cosmetics, further weapon balancing, a much-needed overhaul of the Assignment Board, and many other things. Bon appetit!

It’s time to get greasy! There has never been a better time to be a combat miner working for DRG. See you in the mines!

With Love,
The Ghost Ship Crew

P.S. We know many of our fans on Xbox/Microsoft-Store are also reading these patch notes, so a quick note on the Update 32 version on those platfor... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/4159596607898429161]here[/url].

01 Oct



Hello Miners!
We have two pieces of news for you today. First of all, the Store page for the new Roughneck DLC is now live. This new DLC is called Roughneck pack and is themed around a better-ventilated outfit and with a company-issued hardhat to make up for the lack of body armor and protect your noggin’.

https://store.steampowered.com/app/1430610/Deep_Rock_Galactic__R... Read more

24 Sep



Hello Miners!
First things first: Update 32: Roughnecks At Work will release on Steam on October 8th.

Yes, that’s in Q4 and we promised Q3 in the roadmap, and for a while, we thought we could make it for the very end of September. But it’s still not finished, and we don’t want to rush things, so we decided to give it a week more in the cooker. We will, though, release Update 32 to the Experimental branch early next week. So, technically, you will get access to it in Q3 ;-)

Teasers for Update 32: Roughnecks At Work So, what will be in Update 32? In our roadmap we promised you some new Mission Types, and we are certainly going to deliver on that one. The two new missions are called Escort Duty and On-Site Refining and the overall theme is about working with heavy machinery deep in the mi... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2781493125015856131]here[/url].

28 Aug

Hi Everyone,

Mikkel Martin Pedersen here, back with another blog post! This time the topic is about what’s probably turned into one of the most iconic features of Deep Rock Galactic (DRG) - the ability to hit [V] and salute your fellow dwarves by raising your pickaxe in the air and shouting “ROCK AND STONE!”. The impact that little salute has had on the game, the community, and on us as developers is quite amazing. I’ll be bold and make the claim that “Rock and Stone” plays a big part in how we’ve succeeded in making a game that has generated one of the best, friendliest, and most non-toxic communities for any multiplayer game in our experience.

The idea for this Blog Post started forming right after our 1.0 launch of the game on May 13th 2020. During one of our Reddit AMA’s, a question cropped up several times: What was the story behind our now iconic “Rock and Stone”, and how did the idea form in the first place. After answering the question in the AMA, I started t... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2855799982653771561]here[/url].

30 Jul

Post


Greetings, Miners!
We’re back from the summer holiday, which most of us spend within the Danish borders due to the COVID-19 pandemic. Denmark seems to have flattened the curve and is more or less back in business with a few modifications. Luckily, we have been able to adapt to a work-from-home model that’s been working, and we’ve adapted some of that into our normal work routines, ensuring that everyone will stay safe and healthy.

The work on Update 32 is progressing at a good pace, and while we’re not yet at a point where we can share details on the new missions, our prototypes are showing a lot of potential, and we’re confident that we’ll have some inside info for you within the reasonable future. Next to that we're also doing a lot of concepts for the new biomes in Update 33, some of which you can see below.

... Read more