Deep Rock Galactic

Deep Rock Galactic Dev Tracker




12 May


Hello, Miners! We have been absolutely flabbergasted with the crazy amount of amazing trailers you all produced in two weeks of recording and editing frenzy. When we decided to run the competition, we honestly didn’t know what to expect, but now we know we have a community packed with very talented trailer-making people all around the world!

Before we jump into the result of the competition, we just want to state that 1.0 of Deep Rock Galactic will launch tomorrow, May 13th, at exactly 3 pm CEST / 6 am PST / 1 pm UTC. With the help of you, we have finally reached the finish line and we can’t wait to see what will happen on Wednesday when we all say Rock and Stone to the world. And calling it a finish line is a bit wrong. It’s more like a pitstop, since we will keep on running and deliver more juicy content onto the game.

Oh, and t... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2185879391055611050]here[/url].

08 May


Hi Everyone, Mikkel Martin Pedersen here, Game Director of Deep Rock Galactic! The game will launch soon and along with it the second volume of the soundtrack - with more than 50 minutes of new synthy goodness!

To introduce the new soundtrack (and because I really want to!) I'll be telling you the story behind ... Read more

06 May

HELLO, MINERS! Welcome to Almost Launch Day and our whole new setup! To celebrate the impending 1.0 version of the game, we've been hard at work carving out new cosmetics and music - all of which will be available to you through the game's 3 new upgrade tiers. We thought it was only fair that we did a bit of a write-up to let you know what they include.

But before we start, just to be clear: After the launch of 1.0, we will keep supporting the game with free, meaty updates focusing on new content for the game for as long as it makes sense. More info on this on launch day.




This is simply DEEP ROCK GALACTIC, the core game, the one that's been available all along, with all the procedural... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2185879391034433932]here[/url].

29 Apr


Hi Miners This is it!

On the 13th of May, two weeks from now, we can all celebrate the launch of 1.0 of Deep Rock Galactic!

Before we head into the details on ALL the things that are happening today, the next two weeks and on launch (and beyond), we first need to thank all of you for supporting us. Some of you have been with us from the very beginning of Closed Alpha back in late 2016. Some of you have joined in since Early Access Launch in February 2018. And some of you just recently joined the ranks. But all of you should be proud of what we have accomplished together in the true dwarven spirit of a co-op first game. Deep Rock Galactic is today owned by more than 1 MILLION players and daily played by more than thirty thousand people. This keeps blowing our minds so much that we hardly have any cells left to think with!
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2202767255607297240]here[/url].

27 Apr

Post
HOTFIX 8 LIVE NOW!
Hello Miners,

This hotfix includes a moderate boost to the health of the Glyphid Praetorian as well as several weapon fixes and tweaks, especially to the Experimental Plasma Charger. Read the patch notes below for all the juicy details!

--- PATCH NOTES ---

  • Fixed a bug that caused your character model to turn into a grenade in Terminals
  • Further improvements to prevent the Droppod from landing on Machine Events.
  • Fixed a bug that could make other players animations look laggy if their net connection was poor
  • Enabled network smoothing on the server when looking at clients
  • Beast Master now actives by holding the Use button
  • Fixed a bug that caused Glyphid Praetorian / Glyphid Oppressor / Dreadnought attacks to only damage players and not tamed Glyphids
  • Fixed a bug that caused enemies to attack tamed Glyphids even a...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2201640722651675712]here[/url].

08 Apr

Post
Bulldog Revolver Tweaks
- Elephant Rounds OC now has a bit more of a kick
- Elephant Rounds OC now lowers the revolver's capacity to 3 rounds and extend the reload time a bit
- Added a base accuracy bonus to Elephant Rounds OC.
- Five Shooter OC is now Six Shooter and has a rate of fire bonus, a bigger ammo bonus and a slower reload
- Feather Trigger OC has been replaced with the Volatile Bullets OC which deals massive damage against burning targets
- Increased the reload speed bonus of the Quickfire Ejector mod

MISC
- Fixed bug with GK2 Bullets of Mercy OC sometimes stacking it's damage bonus

Thunderhead Autocannon
- Increased the chance to poison enemies with the Neurotoxin Payload OC
- Added a small range bonus to the Neurotoxin Payload OC

BRT Burst Fire Gun
- Fixed the crosshairs not showing the weapon spread accurately
- Added a Blowthrough Rounds mod at T1
- Added a base spread reduction bonus to the Floa... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2201639453564445134]here[/url].

07 Apr


Hello Miners! One of the best things about working with Deep Rock Galactic is all the amazingly creative fan-content that you miners put out there, and as we are getting close to leaving Early Access, we feel a little celebration is in place.

If you’re a little handy with both pickaxe and editing software, you now have the chance to win some of the upcoming, not yet revealed, Deep Rock Galactic merchandise.

Your mission is all about using a piece of the Deep Rock Galactic soundtrack to create a dark, dangerous, and dwarven video, that sums up everything Deep Rock Galactic is to you.

The competition runs from Tuesday, April 7th 16:00 CET to Tuesday, April 21st at 23:59 CET.

More info on requirements for the trailer and how to participate can be found ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2081167529616447126]here[/url].

02 Apr

Post
Space Rig - Skylight reset to original, lights slightly tweaked in Medbay
Machine events should no longer spawn on top of the minehead in Point Extraction.
The droppod (when returning) should no longer drop on top of machine events.
Fixed infestation larva not taking damage from linecutter
Deeptora spawner - Can be frozen. No longer stops cryocannon and flamethrower
Deeptora swarm - Can be damaged by weapons doing fire damage, e.g. boomstick with right mod. General optimization on both.
Deeptora Hive & LootBug No longer blocks flame thrower / cryocannon
Fix broken supply pods in salvage could not be fixed
Salvage Drop Pod is rusty again
Dust Runner Engineer Paintjob is Dusty again!
Paintjob Icon for Engineer MK4 fixed
Fixed Boomsticks Special Poweder OC for clients.
Fix GrenadeJump OC for engineer when playing as client
Fix ebonite machine event powerups going through the ground for clients
Driller MK5 now always displays warnin... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2081167529598734209]here[/url].

31 Mar

Post
Unfortunately, we introduced some unfortunate bugs in the last hotfix, and it took a while to fix them, Management's position is apologetic!

Fixed all sort of Vanity issues that was introduced in last hotfix
Fixed cases where the lost pack would reward you with...nothing instead of a pickaxe part or paintjob
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2086796394507210306]here[/url].

30 Mar

Post
- Purple Haircolor reverted to the previous look
- Fixed a spelling mistake in the Spinning Death OC description
- Optimized pathfinding in certain scenarios
- Fixed a spelling mistake in the Pickaxe Customization description
- Fixed a bug that caused Ebonite Machine Event not animating or showing progress on clients
- Fixed a bug that caused Ebonite spheres to not collide with terrain
- Improved the look of the Pickaxe Customization Terminal to look more like the new Wardrobe Terminal
- Adjusted the UI in the Mission Selection Terminal
- Increased Flare Hint time to trigger
- Fixed the Beast master perk activation sound
- Fixed a bug that caused the lasers of the Tritilyte Deposit Machine Event to be very loud
- Lost Pack and Cargo Crate are now on separate chances so that both can spawn in a mission
- Improved colliders around the Droppod to prevent enemies (especially Trawler) to enter it and drop off players where they get stuck
-... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2086796394503611691]here[/url].

27 Mar

Post
HOTFIX 2 LIVE!

Fixed you could be awarded the starting pickaxe parts in the lost pack
Fixed Praetorian named Oppressor when using laser pointer
Tweak Droppod collision
Fix droppod missing in loader sequences
Fix you could charm a grunt at the same time, making stuff break
Fixed treasure boxes rewarding multiple times
Fixed two instances (crafting items and weapon skins) where notifications would stay forever
Promotion popup shows current class instead of promote able class
Laser cannon sound turned down a bit
Tweaks to the temperature settings of Oppressor, Dreadnought, and Mactera Bomber. Now they are harder to freeze. Their movement speed will still be reduced by cold.
Added a check for when the local player used the chest