Deep Rock Galactic

Deep Rock Galactic Dev Tracker




25 Jun

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2509017101875303923]here[/url].

22 Jun

Post


Hello Miners,
This hotfix includes tweaks to the Omen Modular Exterminator machine event, several audio improvements as well as a fix to an issue with the mouse cursor forcefully centering in the Mission Complete screen. Read below for all the details.


--- PATCH NOTES ---
  • Added impact sounds to Flares
  • Tweaked the volume of the Reinforced Power Drills
  • Tweaked the sound of mining minerals
  • Tweaked the sound of the Festerflea
  • Increased the weakpoint health of the Omen Modular Exterminator
  • Increased the amount of Mactera enemies in Mactera waves
  • Reduced the weakpoint exposure time of the Omen Modular Exterminator
  • Squashed a bug related to distanced sounds
  • Squashed a bug that ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2458350973576500313]here[/url].

18 Jun

Post


Hello Miners,
This hotfix includes additional tweaks to the Korlok Tyrant Weed as well as several miscellaneous bug fixes, one of which addresses an issue that prevented certain players from properly completing the Conquer Hoxxes assignment.

--- PATCH NOTES ---
  • Renamed Miner’s Manual Creatures section to Bestiary
  • Improved the Glyphid Warden ragdoll a bit
  • Glyphid Warden buffing scream added to animation
  • Squashed a bug in the frozen behaviour of the Korlok Sprouts and Healing Pods so you can now stop them growing and interrupt the healing stream
  • Fixed up the seed impact particles for the Korlok Tyrant Weed Healing Pods
  • Made it so the Korlok is less likely to fail spawning in a mission
  • Improved Korlok Tyrant-...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2458350973561512284]here[/url].

12 Jun

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2382915044643460126]here[/url].
Post



Hello Miners,
This hotfix includes a large chunk of tweaks and bug fixes as well as a couple of popular community requests, one of which is an accessibility option that disables the new terminal UI animations for dwarves who are prone to motion sickness.

We have tweaked the Korlok Tyrant-Weed encounter to offer a more balanced and interesting challenge. The most important thing is the healing rate reduction that should help with many of the frustrations that players were encountering. We have also modified some of the timers for a better pacing and a more readable flow that encourages communication and cooperation. Good luck getting those shards!

--- PATCH NOTES ---
  • Improved the sounds for the Korlok Tyrant-Weed
  • Improved the Korlok Sprout placement restrictions
  • ...
Read more

10 Jun

Post


Hello Miners! It’s time for our first Post-Launch Update! And speaking of the launch - a hearty welcome to all the new miners! We hope you enjoy the game, and we want to give a big thank you to all the veteran miners who have been helping you learn the ins and outs of deep space mining since launch.

Update 31 is primarily focused on doing a bit of pick-up after launch - adding some things we had to cut for the 1.0 because of time constraints, as well as fixing a ton of minor and major bugs and crashes based on feedback from you guys. Update 32 will add new Mission Types, but more on that when our plans are more fleshed out.



MERCH Today, we're launching the ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2230917925423433595]here[/url].

20 May

Post

Hello, Miners! We just released a new hotfix patch and besides the usual chunk of fixes and tweaks, we’ve also added some things in relation to the cosmetic Packs.

First of all, we realized that the Dark Future Pack lacked an obvious component: a Dark Future Paintjob for all weapons. It makes sense to have the counterpart included so you can have a complete look with one purchase.

From all the feedback we got (and thanks for that), it was clear that some were quite confused on what they had actually received in the various Packs and where to find the items. So we have now added a nice Claim pop-up for each Pack, including the Supporter Upgrade. This will pop for all that have bought the Packs no matter how long time since it was acquired.

Finally, we saw there was a clear expectation that buying a Pack with a unique Fra... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2185880657958580921]here[/url].

16 May

Hello, Miners! We have just released a small hotfix patch for the launch build.

PATCH NOTES
  • Fixed Dreadnought eggs in elimination was not using correct terrain detection and could be placed on very thin ground, making the egg break immidiatly.
  • The egg can no longer be removed by removing terrain below it before it has been broken. (It leaves half a shell that can then be removed by removing terrain)
  • Explosive barrel dispenser now selects a nearby location when it fails to find a valid location rather than 0,0,0. The actor should now be destroyed properly when game events explode
  • Flares are now upgraded from the start instead of having to purchase mods. Those who bought the mods will get them refunded. The flare mods were a remnant from the old upgrade system. They were not adding anything substantial to the player progression and were an unnecessary hindrance to new players
  • Adjusted Machin...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/4139316467771196830]here[/url].

15 May


Hello, Miners! ...What a launch! We were excited to the point of hysteria to see the game finally hit 1.0 - and seeing that big Steam Front Page banner in place was just amazing. Milestone Get!
The launch has seen a lot of new players joining the Company Ranks, a ton of Regulars to help them get started, and a horde of existing players return to the caves of Hoxxes. So now it’s time to look forward and talk about the future of Deep Rock Galactic.

UPDATE 31: QUICK POST-LAUNCH UPDATE In the process of finishing the 1.0 build, we had to leave a handful of new features and content behind. But now we are dusting them off and have decided to quickly put together a new update. This first post-launch update, called Update 31 for now, should be released in about 3-4 weeks time, so early to mid June. It will include 3 new Secondary Missi... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/4139316467768179344]here[/url].

13 May


Hello Miners! It’s fantastic to finally be welcoming you all to Deep Rock Galactic 1.0!

This marks the end of more than two years of Early Access development and It has been an amazing journey! We could not have asked for a better community to have along for the ride. And, if you are a new player, rest assured that hard work in the mines awaits you, alongside high adventure, big guns, fancy beards, alien monsters ... and of course - all your fellow dwarven miners!

We are super, super excited to leave Early Access and seeing where the game will go from here. And fear not...we are far from done adding to DRG!

Rock And Stone!

With Love,
The Ghost Ship Crew

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2185880025242975627]here[/url].

12 May


Hello, Miners! We have been absolutely flabbergasted with the crazy amount of amazing trailers you all produced in two weeks of recording and editing frenzy. When we decided to run the competition, we honestly didn’t know what to expect, but now we know we have a community packed with very talented trailer-making people all around the world!

Before we jump into the result of the competition, we just want to state that 1.0 of Deep Rock Galactic will launch tomorrow, May 13th, at exactly 3 pm CEST / 6 am PST / 1 pm UTC. With the help of you, we have finally reached the finish line and we can’t wait to see what will happen on Wednesday when we all say Rock and Stone to the world. And calling it a finish line is a bit wrong. It’s more like a pitstop, since we will keep on running and deliver more juicy content onto the game.

Oh, and t... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2185879391055611050]here[/url].

08 May


Hi Everyone, Mikkel Martin Pedersen here, Game Director of Deep Rock Galactic! The game will launch soon and along with it the second volume of the soundtrack - with more than 50 minutes of new synthy goodness!

To introduce the new soundtrack (and because I really want to!) I'll be telling you the story behind ... Read more