Deep Rock Galactic

Deep Rock Galactic Dev Tracker




22 Feb

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Hello Miners,

This hotfix includes fixes for the Dreadnought twins constantly wanting to meet up to regenerate health, and resolves a bug that suddenly enabled the Hoverboots perk to permanently affect gravity in some missions. We have also improved the pathfinding of Doretta for a smoother ride all together!

With Love,
Ghost Ship Games

--- PATCH NOTES ---

- Squashed a bug that caused the Dreadnought twins to heal each other almost all the time
- Squashed a bug that enabled Hoverboots to affect gravity
- Tweaked som armor physics behaviour
- Squashed a bug that caused Dawn of the Dead armor to not animate correctly in the escape menu when playing solo
- Squashed a bug that caused some beards to no longer collide with armor
- Improved the pipelines in Refinery missions to reduce the risk of becoming stuck in them
- Improved Doretta’s pathfinding
- Coral structures should no longer cover up Cargo Crates in Dense Biozo...
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3031456220383850994]here[/url].
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Two more fiancés/fiancées and you have a full team to deep dives with! Congrats from the Ghost Ship Crew!

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Originally posted by adam123453

What's the selection process for deep dives at GSG? You just generate a bunch of seeds and look through the maps until you find some weird ones?

Nope, it's random every week without any filtering on our end. When we do an update, we usually make sure the two deep dives have the new content in them as much as it is possible. For the new mission types in the previous updates, we generated seeds until we found one, and then set those seeds for the first week. Same with the biomes, but that is the extent of us tinkering with the weekly deep dives.

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Originally posted by SecretiveTauros

Agreed, they should add something like a mineral pack similar to how the Core Infuser works after you have everything with that.

I'd like to page u/GSG_Jacob on this.

Thing is, it already gives you minerals.

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Originally posted by Johannesboy1

Just looked for this subreddit to tell you you guys absolutely rock. Been playing this game with my brother for a while now and we’re having a blast

Glad you both like it, my bearded bros!

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Originally posted by Mjeed2

The update just reset my progress on achievements why

An unfortunate but necessary consequence of fixing the achievements.


19 Feb

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Hello Miners,

This hotfix includes fixes for the Mineral Trade Terminal (Stonks!) and additional fixes for Escort and more. We also added physics for the Dawn of the Dread DLC armor, enjoy!

With Love,
Ghost Ship Games

--- PATCH NOTES ---

- Closed polygon holes in Azure Weald Big Egg
- Fixed Beamer crystals not looking the same when destroyed for host and client (lights and particles, not the crystal terrain)
- Fixed Beamer crystals getting stuck in an always on state where they wouldn't stop firing even if they are destroyed
- Fix the collected amount of items in the store being higher than the max amount
- Fixed issue where gunkseed could spawn on top of the drop pod causing issues when they meet
- Fixed Gunner's Heavy Autocannon with Big Bertha OC + T2 Lighter Barrel Assembly (without T3 Supercharged Feed Mechanism) does not apply T5 Damage Resistance buff.
- Fixed Spiderwebs to render more properly (they can still rand... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3031456220372922042]here[/url].

18 Feb

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You monster.

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Legendary indeed.

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I will neither confirm nor deny that helmet being made specifically for that purpose.

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Management approves of this excellent piece of propag- ...I mean "employee motivation material".