Deep Rock Galactic

Deep Rock Galactic Dev Tracker




01 Apr


31 Mar


30 Mar

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Originally posted by stevenarper

Not really sure how a macro would work as it would have to detect if I'm sprinting? u/GSG_Jacob u/Robert_GSG hope you or one of the other developers see this!

Thanks for the ping. I've replied properly in the thread.

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I can't offer any solutions to the issue at this point, but I'm forwarding this post to the programmers. You're not making an unreasonable request, we might be able to do something.

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If it's any consolation, more or less all song covers or creative videos make the rounds at the office and cause great joy and pride. :)

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Originally posted by Crassard

I kinda wish stats were removed at the end for this, people would focus more on the mission then padding a number. At least some people anyway. Revives/Downs could stay though since it's more general. Damage done would be better than "kills" if we really must have a number for it.

And this is why there’s no distinguishing between what you kill. Everything is 1 kill to avoid people tallying and ranking themselves more than necessary. In the end, it’s not about killing things, so the stats are kept simple and for reward reasons.


29 Mar

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Originally posted by SillyConclusion0

Game is built to cater to 14 year old memelords. Scout says “gotta go fast” on the regular. 14 year olds are the target audience.

You complained about this a year ago too, and we actually did lower the frequency of those voice lines as a result. Some were also removed.

However, I feel like your perspective is rather narrow on this. Yes, there are a few references to memes, but even more so to movies and other pop culture references that are a great big part of the era and background that's inspired a lot of the feel of Deep Rock Galactic.

I would like to absolutely debunk any impression that we're targeting the 14-year-old Fortnite crowd. That you feel they're out of place with the game's theme is weird, because there have been farts and burps from the beginning. It's never been meant to be a grimdark universe - you can get that with Warhammer. Deep Rock Galactic is born from a love of core co-op mechanics and a bunch of classic sci-fi movies, and the humor space will reflect that in many ways, without necessarily being locked into that era specifically.

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Originally posted by TrumpetBrigadier

Well, this used to be a community that stuck together and it's affirming to hear stories from everyone lifting each other up. As the old times slip away from us, while the game gets inundated with cheating, shitty players, and 14 year old memelords, we'll see that tight community hang on for dear life until it turns full scale into anime horny shipping ms paint porn and a shitty global player base garbage dump.

Forgive us for trying to avoid that as long as we can.

We will prevail.


27 Mar

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Fun fact: The loot bug sounds were made from sounds samples of the sound designers kids.


26 Mar


25 Mar

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Originally posted by Doc-Marcus

Oh I started long ago in the Discord and there's more to come ;)

I am not comfortable with that winking emoji.


23 Mar

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Tell him Management approves.

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Originally posted by Bjorn_GSG

The game does actually give you on screen, context sensitive hints on how to mine nitra, and how to resupply when you get low on ammo the first 5 times (or something) when you start playing.

There is also a hint on how to use the lazer pointer the first couple of times when you play a mission after having done the tutorial.

The original design of the new tutorial does leave some stuff out on purpose, since most people dont read all that text anyway or remember 80% of what they did in the tutorial anyway, so some stuff happens in regular missions after completing the tutorial. Making a tutorial that includes everything is easy enough, but it turns out that it has the opposite effect, and people learn less, the more you cram in.

Here are some examples of the context-dependent tutorial hints, e.g. the tutorial hint that explains Nitra

will trigger in the first couple of mission when the player mines Nitra for the first time (or runs out of ammo w/o enough Nitra), and Resupply Drops are explained in a hint
that triggers when the player has collected enough to call one. ...

Read more
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The game does actually give you on screen, context sensitive hints on how to mine nitra, and how to resupply when you get low on ammo the first 5 times (or something) when you start playing.

There is also a hint on how to use the lazer pointer the first couple of times when you play a mission after having done the tutorial.

The original design of the new tutorial does leave some stuff out on purpose, since most people dont read all that text anyway or remember 80% of what they did in the tutorial anyway, so some stuff happens in regular missions after completing the tutorial. Making a tutorial that includes everything is easy enough, but it turns out that it has the opposite effect, and people learn less, the more you cram in.

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Originally posted by Myotonia_Congenita

Reverse leech, instead of grabbing you and pulling you towards it, it throws you as far as possible.

The rare and elusive cave yeet.