Any chance overclocking will apply to utility gear at all? Or is it only for the main weapons?
We may consider expanding it later on but no promises.
Any chance overclocking will apply to utility gear at all? Or is it only for the main weapons?
We may consider expanding it later on but no promises.
Hrm, that's certainly not intentional. I'll send this on to our bug-dudes.
If I may offer an opinion: I would ABSOLUTELY want overclocks that have a visual component, so I can show off to my friends and feel like I've properly differentiated my character. It'd also make subtle buffs more interesting.
One example that came to mind immediately when Overclocks were announced was radioactive tracer rounds for the Lead Storm minigun. Bonus radiation damage might not be much to write home about, but glow in the dark bullets?! Who even needs flares anymore? Sign me up!
Glow in the dark bullets is the sort of thing that has a gameplay impact, not only a weapon model visual customization. That being said.. I'm not saying overclocks won't have effects that also come with a visual effect. In the same way some weapon mods affect how your projectile looks and behaves, the same thing can happen to some overclocks as we move forward with the system :)
As exciting as these changes sound on paper, I'm more excited about the prospect of optimization and refinement of elements that already exist in the game. A bigger and deeper endgame is going to be great, but after this massive patch comes through, I hope that the next few patches consist of the following refinement tasks:
-balancing/improving perks
-balancing/improving grenade options (IE, nerf LURES and buff/change prox. mines)
-buffing Gunner / nerfing Driller
-enhancing class balance in general by adding more positive intersection effects between classes
There'll be time for some polish and optimization too, don't worry. :D
Just seeing that there will never be micro transactions for currency makes me so happy
And your response makes me so happy :-)
Will Overclocks be viewable on weapons? Will they have any sort of "visual" effect or change the model of the weapons?
In the first iteration not likely. But visual customization for weapons is a discussion that we have internally. When it arrives it might not be directly connected overclocks
I'm a bit confused about how you obtain batteries every week.
So you do one weekly deep dive and get a battery if you beat it, but you only get the rewards for it on your first completion correct?
Meaning you get your one battery for that week...so how can you obtain multiple blueprints per week then?
It’s not the final design, but currently I believe you’d get a battery per stage of a Deep Dive. So even completely the first part would yield a way to get a blueprint. Completely more would give more blueprints.
Edit: Designers, feel free to correct me :D
Hey, question for you Developers? Are overclocks only available for the Primary and Secondary weapon or can you get them for the rest of your arsenal? Like the traversal gear, grenades, or pickaxe?
In the first iteration, Overclocks will be for the Primary and Secondary weapons.
I love stuff like this :D
Did a repost because the first title sucked. :D Sorry to the first two upvoters.
First of all, thank you for the massive feedback on the roadmap update. Creating the endgame system for Deep Rock Galactic is a monumental task and one that we’re committed to making fun, engaging and challenging. Below we have addressed some of the questions you have posted in response to the roadmap.
Be aware that the details of the design are constantly changing, so the answers below reflect the current state of the Deep Dives. As we work through the design, things will inevitably change, so please keep this in mind.
How random will the Blueprints be? Will you be able to choose between several options when you finish Machine Events? It might be annoying to spend a week getting a lame beard.
Fran, Game Designer: You will be able to choose between 2 classes (Scout or Driller, for example). Vanity and Overclocks come from different events so you will never be rolling between an Overclock for a weap...
Read more External link →[removed]
External link →Eh, for someone who isn't that good at the game this basically means the same.
Reading this subreddit, one gets the impression that the game cannot be difficult enough for the majority of players. But then I look at the server browser and see so many haz2/3 lobbies.
Mediocre players need an endgame, too. And just 'gitting gud' isn't really an option if you have only limited free time you can dedicate to gaming.
Also, you’ll get to redo Deep Dives for the entire week until you get the rewards.
Eh, for someone who isn't that good at the game this basically means the same.
Reading this subreddit, one gets the impression that the game cannot be difficult enough for the majority of players. But then I look at the server browser and see so many haz2/3 lobbies.
Mediocre players need an endgame, too. And just 'gitting gud' isn't really an option if you have only limited free time you can dedicate to gaming.
We get that. There’ll be two Deep Dives each week, one “hard” and one “normal”. You’ll also get rewards for partial completion, so you should definitely still be able to enjoy the Endgame.
We’ll post some answers to the questions people have had very soon. Designing this is a very iterative process, so we’re constantly adapting the design when issues show up.
Do not attempt a Deep Dive on your own
So no endgame for solo players? Why?
:(
There will be. We just don’t recommend it.
I don't see how this has anything to do with my post.
Because you’re saying you get “all the minerals”, while they are deposited to your employer, handled by your employer and used to buy equipment through your employer. Thus the value you apply to the minerals are basically arbitrary.
(Also, inflating the numbers just to get 1:1 math makes it messy and chaotic)
Loving this, it's going on our internal Slack. :D